Enhancement Prices
Contents
Introduction
This article covers the base values of all Training, Dual-Origin, and Single-Origin Enhancements in both City of Heroes and City of Villains. This article does not cover the purchase or crafting costs of Invention Origin Enhancements or recipes.
Baseline Enhancement Values
The following tables contain the baseline values of Training, Dual-Origin, and Single-Origin enhancements.
Baseline Training Enhancement Values
Baseline Dual-Origin Enhancement Values
Baseline Single-Origin Enhancement Values
Enhancement Value Scale Factors
The actual cost of purchasing actual buyback values of enhancements vary throughout Paragon City and the Rogue Isles. Depending on the type of store or contact buying from or selling to heroes or villains, enhancement values will vary by a specific percentage from the baseline values.==Value Scale Factors==
Description | Applications | Value |
purchase value at origin-specific standard stores |
TOs from Superpowered Field Trainers |
100% |
purchase value at origin-specific contact stores |
Magic DOs/SOs from Serafina |
100% |
purchase value at origin-specific non-contact sellers |
Magic SOs from The Conduit |
100% |
purchase value at discount stores | TOs from Freedom Corps Special Forces stores | 85% |
buyback value at same-origin stores | TOs to Superpowered Field Trainers | 40% |
buyback value at other-origin stores | Magic DOs/SOs to Superpowered Field Trainers | 26% |
buyback value at non-store buyers |
all enhancements to Warzone Agent Eckman |
20% |
purchase value at same-origin non-contact sellers |
Magic SOs to The Conduit |
13.2% |
For more information on price modifier values at specific stores, refer to Stores Inventory.