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Medicine

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Revision as of 03:27, 29 September 2011 by Aggelakis (Talk | contribs) (historical)

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Overview

Medicine is one of the powersets. It is one of the sets of Power Pools available to all heroes and villains. These powers grant very limited healing abilities

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Medicine Aid.png Aid Other 4 Close, Ally Heal
Medicine Stimulant.png Stimulant 4 Close, Ally +Res(mez)
Medicine SelfAdministration.png Aid Self 14 Self Heal, Res(Disorient)
Medicine SmellingSalts.png Resuscitate 14 Close, Ally Rez

Powers

The following are powers in the Medicine powerset.

Medicine Aid.png Aid Other

Heals a single targeted ally. This power is interruptible.

Recharge 10 seconds
Minimum Level 4 (All Archetypes)
Effects Close
Ally Heal
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Medicine SelfAdministration.png Aid Self

Allows you to heal yourself. This hypo also leaves you wide awake, and resistant to Disorientation effects. This power is interruptible. Purchasing Aid Self requires the user to be level 14 and possess Aid Other or Stimulant.

Recharge 20 seconds
Minimum Level 14 (All Archetypes)
Effects Self Heal
+Resist (Disorient)
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Medicine SmellingSalts.png Resuscitate

Revives a fallen ally, leaving him with full Hit Points, but no Endurance. The Resuscitated target will be protected from XP Debt for 15 seconds. This power is interruptible. You must be at least level 14 and have two other Medicine Powers before selecting Resuscitate.

Recharge 3 minutes
Minimum Level 14 (All Archetypes)
Effects Close
Ally Rez
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Medicine Stimulant.png Stimulant

Frees an ally from any Immobilization, Sleep, Disorient, Hold, Fear or Confuse effects and leaves them resistant to such effects for a brief time. Protection will improve with Multiple applications and as you advance in level. This power is interruptible.

Recharge 20 seconds
Minimum Level 4 (All Archetypes)
Effects Close
Ally +Res(Immob, Sleep, Disorient, Hold, Fear, Confuse)
Enhancements TO Training Interrupt Time.png Reduce Interrupt Time
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories None

Historical

Badge time.png This section contains information that no longer applies to the current version of City of Heroes Freedom. It is provided for historical purposes.
  • Issue 21 reduced the first two powers (Aid Other and Stimulant) from level 6, to each unlocking at level 4. The third power (Aid Self) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Resuscitate) to level 14, though it still requires two power prerequisites.

External Links

Medicine Pool at RedTomax.com