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Graphics Options Defaults

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Revision as of 01:32, 27 February 2012 by Firefairy (Talk | contribs) (Created page to document the "default sets" of Graphics settings. Cleanup of page would be very much appreciated.)

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Badge event headstart.png Last updated for Issue 21 on 26 February 2012.


In the Options Window, under the Graphics and Audio tab, the last two seeings in the first section (Graphics) are Advanced Graphics Settings (a toggle that can be Enabled/Disabled) and Graphics Quality (a slider with five options). If you choose one of these five options and then enable Advanced Graphics settings, you can change the settings associated with that set of "defaults". If you at any time disable Advanced Graphics Settings, you will be returned to the defaults for your selection on the Graphics Quality slider- any changes you have made will be lost if you Apply the settings. These are the settings associated with each of those default sets.

For explanations of each of these settings, see the Options Window page, in the "Graphics and Audio Options" section.

Note: As the settings listed under "Ultra Mode Options" are duplicated under "Advanced Graphics Settings", only the latter are listed. No settings other than those revealed by enabling Advanced Graphics Settings are listed, as they are not affected by the slider.

Minimum Performance Recommended Quality Ultra
Suppress FX When Close Enabled Enabled Enabled Disabled Disabled
AGEIA (TM)PhysX(TM) Support Only relevant if you have specific hardware
Particle Physics Quality None None Medium High High
World Texture Quality Very Low Low Very High Very High Very High
World Detail 50% 80% 100% 100% 100%
Character Detail 30% 100% 100% 100% 100%
Max Particle Count 100 50000 50000 50000 50000
Vertical Sync Disabled Enabled Enabled Enabled Enabled
Mouse Cursors Color Color Color Color Color
Environment Reflections Disabled Disabled Disabled Low Quality High Quality
Use Geometry Buffers Enabled Enabled Enabled Enabled Enabled
Anisotropic Filtering Off 4x 4x 4x 4x
Texture Crispness Crisp Smooth Smooth Smooth Smooth
Shader Quality Lowest Low (No World Bumpmaps) High N/A N/A
Water Effects N/A N/A Medium Quality High Quality Ultra Quality
Depth of Field Effects Disabled Disabled Enabled Enabled Enabled
Bloom Effects None None Regular Regular Regular
Bloom Amount N/A N/A 100% 100% 100%
Desaturation Effects Disabled Enabled Enabled Enabled Enabled
Advanced Shadow Settings N/A N/A N/A Disabled Disabled
Shadow Quality Disabled Lowest Lowest Low High
Advanced Occlusion Settings Disabled Disabled Disabled Disabled Disabled
Ambient Occlusion Off Off Off High Performance High Performance