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Energy Manipulation

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Revision as of 20:35, 4 September 2011 by Blondeshell (Talk | contribs) (Historical)

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Overview

Energy Manipulation allows you to channel energy to deliver deadly blows. These powers also help you focus your power to increase your own abilities. It is a Blaster secondary power set.

Power Tables

Blaster

The Energy Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:

Power Level Effect
EnergyManipulation PowerThrust.png Power Thrust 1 Melee, Minor DMG(Energy/Smash), Foe Knockback
EnergyManipulation EnergyPunch.png Energy Punch 2 Melee, Moderate DMG(Energy/Smash), Foe Disorient
EnergyManipulation BuildUp.png Build Up 4 Self +DMG, +To-Hit
EnergyManipulation BoneSmasher.png Bone Smasher 10 Melee, High DMG(Energy/Smash), Foe Disorient
EnergyManipulation ConservePower.png Conserve Power 16 Self End Discount
EnergyManipulation Stun.png Stun 20 Melee, Minor DMG(Energy/Smash), Foe Disorient
EnergyManipulation PowerBoost.png Power Boost 28 Self +Special
EnergyManipulation BoostRange.png Boost Range 35 Self Range Increase
EnergyManipulation TotalFocus.png Total Focus 38 Melee, Extreme DMG(Energy/Smash), Foe Disorient

Powers

The following are powers in the Energy Manipulation powerset.

EnergyManipulation BoneSmasher.png Bone Smasher

The Bone Smasher is a slow attack, but makes up for it with a good amount of damage. Has a greater chance to Disorient than Energy Punch.

Damage High (Energy/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 10 (Blaster)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

EnergyManipulation BoostRange.png Boost Range

You can boost your powers to increase the range of your next few attacks.

Recharge Long
Minimum Level Archetypeicon blaster.png 35 (Blaster)
Effects Self Range Increase
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

EnergyManipulation BuildUp.png Build Up

Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your chance to hit.

Recharge Long
Minimum Level Archetypeicon blaster.png 4 (Blaster)
Effects Self +Damage, +To-Hit
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO To Hit Buff.png To Hit Buff

EnergyManipulation ConservePower.png Conserve Power

You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.

Recharge Very Long
Minimum Level Archetypeicon blaster.png 16 (Blaster)
Effects Self Endurance Discount
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

EnergyManipulation EnergyPunch.png Energy Punch

Powerful focused punch that may Disorient your opponent!

Damage Moderate (Energy/Smashing)
Recharge Fast
Minimum Level Archetypeicon blaster.png 2 (Blaster)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

EnergyManipulation PowerBoost.png Power Boost

Greatly boosts the secondary effects of your powers. Your powers effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all improved. The effects of Power Boost lasts a short while, and only the next couple of attacks will be boosted.

Note: This power improves the strength of your Heals, Endurance drains and gifts, Runspeed powers, Flight powers, Defense buffs and debuffs, and ToHit buffs and debuffs, as well as the duration of your Sleep, Hold, Disorient, Immobilize, Fear, and Confuse status effects. It does not increase the strength of your Knockback effects. That part of the power description is outdated.

Recharge Long
Minimum Level Archetypeicon blaster.png 28 (Blaster)
Effects Self +Special
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
Set Categories -

EnergyManipulation PowerThrust.png Power Thrust

A focused attack that violently shoves the target and sends him flying. Deals minimal damage, but can be very effective.

Damage Minor (Energy/Smashing)
Recharge Moderate
Minimum Level Archetypeicon blaster.png 1 (Blaster)
Effects Melee
Foe Knockback
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Melee Damage.png Melee Damage
IO Knockback Distance.png Knockback

EnergyManipulation Stun.png Stun

Stun deals a little bit of damage, but Disorients its target a great deal. This attack can Disorient most opponents.

Damage Minor (Energy/Smashing)
Recharge Slow
Minimum Level Archetypeicon blaster.png 20 (Blaster)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

EnergyManipulation TotalFocus.png Total Focus

Total Focus is complete mastery over Energy Melee. This is a very slow, but incredibly devastating attack that can knock out most opponents, leaving them Disoriented. Due to the exhausting nature of Total Focus, its recharge time is very long.

Damage Extreme (Energy/Smashing)
Recharge Long
Minimum Level Archetypeicon blaster.png 38 (Blaster)
Effects Melee
Foe Disorient
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Disorient Duration.png Enhance Disorient Duration
Set Categories IO Melee Damage.png Melee Damage
IO Disorient Duration.png Stuns

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

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