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Ice Armor

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Overview

Ice Armor is a Tanker primary powerset in City of Heroes. (It was briefly a Brute secondary powerset in the City of Villains Beta, but proved to counteract Fury.)

Powers

IceArmor IceArmor.png Frozen Armor

While this power is active, you coat yourself in rock hard Frozen Armor. The hardness of Frozen Armor makes Smashing and Lethal attacks less likely to land. Cold attacks will also deal less damage. Recharge: Very Fast

Minimum Level: 1 (Tanker)
Effects:  Toggle: Self +Def(Smash, Lethal), +Res(Cold, Fire, DeBuff DEF)     
Enhancements: Reduce Endurance Cost, Recharge, Defense 

IceArmor Hoarfrost.png Hoarfrost

Activating this power covers you in a thick layer of Hoarfrost. The frost can absorb the impact from enemy attacks, effectively increasing your maximum Hit Points for a short time. Recharge: Very Long

Minimum Level: 1 (Tanker)
Effects:       Click: Self Heal, +Max HP, +Res(Toxic)
Enhancements:  Damage Resistance, Endurance Cost, Recharge, Heal

IceArmor ChillingEmbrace.png Chilling Embrace

While active, you dramatically lower the temperature around yourself, Slowing the attack rate of all nearby foes, as well as their movement speed. Recharge: Very Fast

Minimum Level: 2 (Tanker)
Effects:       Toggle: PBAoE Foe -Recharge, -Speed, -Damage, +Taunt
Enhancements:  Slow Movement, Endurance Cost, Taunt, Recharge

IceArmor WetIce.png Wet Ice

When you activate this power, you cover yourself in a thick coating of slick, melting ice. This makes you slippery, leaving you nearly immune to Disorient, Immobilization, Hold, Sleep, Slow and Knockback effects. This power also adds a slight increase in your defense to all attacks except Psionics. Wet Ice also reduces Cold damage and grants you resistance to Defense DeBuffs. Recharge: Very Fast

Minimum Level: 6 (Tanker)
Effects:       Toggle: Self +Res(Cold, Disorient, Immobilize, Hold, Sleep, Slow, Knockback, DeBuff DEF)
                       +Minimal Def (All but Psionics)
Enhancements:  Endurance Cost, Recharge

IceArmor Permafrost.png Permafrost

Minimum Level:  8 (Tanker)
Effects:       Self +Res(Smashing, Lethal, Slow)
Enhancements:  

IceArmor Icicles.png Icicles

While active, you form sharp icicles on your body that continuously cuts all foes that attempt to enter melee range. Recharge: Fast

Minimum Level:  12 (Tanker)
Effects:        PBAoE Minor(DoT) Lethal Damage, +Taunt
Enhancements:   

IceArmor GlacialArmor.png Glacial Armor

When you activate this power you cover yourself in Glacial Ice. The crystalline matrix of the armor has refracting properties that make Energy and Negative Energy attacks less likely to land. Also, Cold attacks deal less damage. Recharge: Very Fast

Minimum Level: 18 (Tanker)
Effects:       Toggle Self +Def(Energy, Negative), +Res(Cold, DeBuff DEF), +Perception
Enhancements:  Endurance Cost, Recharge, Defense

IceArmor EnergyAbsorption.png Energy Absorption

Activating this power draws moisture directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw moisture from adds to your Endurance and Defense in the form of frozen armor. If there are no foes within range, you will not gain any bonus. Recharge: Long

Minimum Level: 26 (Tanker)
Effects:       Click:  PBAoE Self +End +Res(Slow) +Minmal Def(All but Psionics), +Res(Slow), Foe -End +Taunt
Enhancements:  Endurance Modification, Taunt, Endurance Cost, Recharge, Defense

IceArmor Hybernate.png Hibernate

Hibernate

When you activate this power, you encase yourself in a block of solid ice, making yourself invulnerable, though you are frozen solid and cannot act. While Hibernating within this block of ice, you heal damage at an incredible rate. You also have endurance recovery while in Hibernation. This power lasts for 30 seconds. Your other toggles will remain active while in Hibernation but you cannot affect anyone during this time. You also cannot activate any powers until you come out of Hibernation.

Recharge: Long

Minimum Level:  32 (Tanker)
Effects:       Click:  Self Invulnerable, +Regeneration, +Recovery
Enhancements:  Endurance Modification, Endurance Cost, Recharge, Heal