Crash Cage
Overview
Crash Cage is a City of Villains contact located in Sharkhead Isle. Her coordinates are (483,32,-85). Crash is the daughter of Kirk Cage, the leader of the Cage Consortium. But don't even think about using her to get to the big guy himself. The two haven't spoken since she ran away and joined up with some crazy young mystics who thought they could make good with the Circle of Thorns. Most of Crash's youthful companions are dead, but the Circle seems to be impressed with her spirit. She might just have a bright future ahead of her, if she can stay on the Circle's good side. Crash took a small fortune with her when she left home, and hse uses that to finance the Circle's work, along with her own petty acts of revenge against her father.
Contents
Introductions
Contact Introduced By
New Contact(s)
Description
Information
Title
Character Description
Initial Contact
What the character says when you first talk to him or her.
Story Arc
Souvenir: Darkened Crystal
You've kept this dark purple crystal that you stole from a Circle lair. Although its colour has darkened and you no longer feel any power within it, it's a potent reminder of the adventure you like to think of as:
Breaking the Cage
It began with an insidious plan. Crash Cage wanted to feed the Circle intel on some Cage higher ups, but she knew she'd be the first suspect when things began to go wrong in her father's company. So she sent you to a patsy, Vince Dubrowski. Vince was unfailingly loyal to Cage Consortium, but he had a crush on Crash, so she was able to manipulate him into giving up the name of the company's CEO: Leonard Sykes. You kidnapped the unfortunate Mr. Sykes, despite the best efforts of Cage security.
You went to deliver Sykes' location to the Circle, but the LEgacy Chain was waiting for you. You defeated them and managed to get the information to the Circle representatives on the scene. When you returned to Crash, however, her speech was strange. Something had clearly happened during your absence.
Crash advised you to go to a Circle lair where you would 'meet your destiny', but something about the situation seemed fishy. Instead, you went to Vince Dubrowski, to see if he had any insight into Crash's strange behavior. He told you he had been warned against just such an event. He wanted you to retrieve a Circle crystal that would restore Crash to her old self. You did so, and in the process came face to face with Leonard Sykes for the second time. The wimpy executive had undergone quite a transformation, setting himself up as a Circle of Thorns mystic. Once you secured the crystal, you took it back to Crash, who became her old self once again. She said that the Circle had decided to change her once they learned that she was unwilling to return to Cage COnsortium and help them cement their control.
In the end, Crash was happy to have done so much damage to her father's company. You, of course, were happy to get paid.
Story Arc
Souvenir: Coral Shard
According to Mr. Bocor, this simple coral shard is part of a vast and terrible force. You've kept it because you expect it will come in handy, and because it's a reminder of the escapade you like to think of as:
Coral Bonanza
It began with Crash Cage's plan to curry favour with her 'friends' in the Circle of Thorns. She paid you to steal several coral shards from Cage Consortium, who were in the process of selling their finds to representatives from Arachnos.
You stole the shards, and Crash handed them over to her friends. But she was curious. She sent you to the famed vodoun master, Mr. Bocor, to see if he could tell you the shard's secrets. Crash attempted to blackmail the old man by seeking his true name, but Bocor was unimpressed. He informed you he would only talk if you retrieved one of the shards for him.
When you got back to Crash, you were in for a surprise. Arachnos operatives had followed Crash to the Circle lair where the shards were stored, and they were attacking! You had to repel them, or you and Crah would suffer the Circle's wrath. While beating down Arachnos for the Circle, you managed to sneak into their treasure troves and make off with a single shard. You took it to Mr. Bocor, and what he told you was remarkable: the shards were part of some sort of living beast, and the old reprobate was sure you had a hand in the creature's destiny. he allowed you to keep the shard, and you have to wonder: what interest does Bocor have in the fate of this creature? What interest does he have in your own fate? And how long will it be before Crash's reckless double-crossing catches up with the both of you?
Store
Store templates
Missions
Mission Description
Briefing
Text of mission description before you accept mission
Mission Acceptance
What the contact says after you accept the mission.
Mission Objective(s)
- Objective 1
- Objective 2
Clue: Clue title
Clue description
Badge
Completion of this mission earns a hero/villain the Badge Link badge.
Debriefing
What the contact says after the mission is completed.