Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Talk:Incarnate Trial Component Drop Rate

From Paragon Wiki Archive
Revision as of 17:21, 3 July 2011 by Leandro (Talk | contribs) (Problem!)

Jump to: navigation, search

Drops by Leandro

   Time of Drop	Rarity	Trial	Time
   04-26-2011 02:19:26	Rare	BAF	00:17:12
   04-26-2011 03:00:27	Uncommon	Lambda	00:28:40
   04-26-2011 03:55:41	Common	BAF	00:22:09
   04-26-2011 23:14:45	Common	BAF	00:27:12
   04-27-2011 00:06:15	Uncommon	Lambda	00:31:19
   04-28-2011 04:32:54	Uncommon	Lambda	00:23:48
   04-28-2011 05:05:58	Uncommon	BAF	00:16:35
   04-28-2011 05:59:30	Very Rare	BAF	00:16:33
   06-04-2011 02:35:55	Uncommon	Lambda	00:22:02
   06-04-2011 03:13:20	Common	BAF	00:21:36
   06-05-2011 13:31:49	Uncommon	Lambda	00:30:46
   06-05-2011 14:18:46	Rare	BAF	00:19:52
   06-06-2011 22:26:58	Uncommon	Lambda	00:25:05
   06-07-2011 01:49:35	Uncommon	BAF	00:16:01
   06-08-2011 09:03:13	Uncommon	BAF	00:15:37
   06-08-2011 09:29:37	Rare	BAF	00:13:56
   06-08-2011 09:59:59	Uncommon	Lambda	00:19:33
   06-09-2011 15:34:34	Rare	Lambda	00:22:26
   06-09-2011 16:15:23	Common	BAF	00:15:57
   06-10-2011 12:12:52	Uncommon	Lambda	00:34:06
   06-10-2011 12:44:41	Uncommon	BAF	00:20:57
   06-10-2011 13:09:44	Uncommon	BAF	00:16:23
   06-10-2011 13:44:59	Uncommon	Lambda	00:26:05
   06-12-2011 12:16:01	Common	Lambda	00:21:24
   06-12-2011 12:42:30	Uncommon	BAF	00:14:21
   06-13-2011 23:06:32	Uncommon	BAF	00:15:47
   06-14-2011 23:55:33	Uncommon	Lambda	00:25:19
   06-15-2011 00:43:21	Common	BAF	00:35:33
   06-15-2011 20:08:34	Uncommon	BAF	00:14:45
   06-15-2011 20:48:55	Rare	Lambda	00:25:10
   06-17-2011 02:57:40	Uncommon	Lambda	00:23:06
   06-17-2011 04:24:27	Common	BAF	00:20:20
   06-21-2011 18:44:31	Rare	Lambda	00:22:48
   06-21-2011 19:11:25	Uncommon	BAF	00:17:15
   06-24-2011 00:47:20	Common	Lambda	00:26:33
   06-24-2011 01:16:15	Uncommon	BAF	00:17:27
   06-25-2011 05:34:04	Rare	BAF	00:18:51
   06-25-2011 06:03:25	Common	BAF	00:18:54
   06-26-2011 07:42:23	Very Rare	Lambda	00:29:29
   06-26-2011 08:19:41	Rare	BAF	00:21:11
   06-27-2011 06:50:43	Rare	BAF	00:16:21
   06-27-2011 07:27:51	Uncommon	BAF	00:15:40
   06-28-2011 01:49:06	Uncommon	BAF	00:15:56
   06-28-2011 03:55:09	Common	BAF	00:16:41
   06-28-2011 06:25:42	Uncommon	BAF	00:18:14
   06-28-2011 06:50:31	Common	BAF	00:17:27
   06-28-2011 07:25:29	Very Rare	BAF	00:19:03
   06-28-2011 13:34:46	Very Rare	Keyes	00:47:59
   06-28-2011 15:43:04	Very Rare	Keyes	00:41:37
   06-29-2011 10:33:26	Rare	BAF	00:17:06
   06-29-2011 11:34:19	Common	Keyes	00:43:28
   06-29-2011 12:25:36	Rare	BAF	00:17:19
   06-29-2011 14:10:47	Common	Lambda	00:19:52
   06-29-2011 16:21:02	Very Rare	Keyes	00:49:38
   06-29-2011 17:32:07	Common	Keyes	00:48:28
   06-30-2011 04:51:02	Rare	BAF	00:14:53
   06-30-2011 05:21:53	Rare	BAF	00:13:40
   06-30-2011 06:32:14	Common	Keyes	00:54:20
   06-30-2011 07:32:33	Rare	BAF	00:17:33
   06-30-2011 16:36:40	Uncommon	Keyes	00:44:33
   06-30-2011 17:42:02	Very Rare	Keyes	00:36:23
   07-01-2011 13:03:10	Rare	BAF	00:15:37
   07-01-2011 13:45:03	Common	Lambda	00:29:29
   07-01-2011 14:58:29	Uncommon	BAF	00:15:40
   07-01-2011 16:17:56	Uncommon	Keyes	00:42:38
   07-01-2011 17:50:40	Uncommon	Keyes	00:35:54
   07-01-2011 18:59:49	Common	Keyes	00:40:53
   07-02-2011 08:41:04	Uncommon	Keyes	00:36:38
   07-02-2011 16:19:48	Common	Keyes	00:39:18
   07-02-2011 17:01:01	Common	Keyes	00:31:46
   07-02-2011 18:07:19	Very Rare	Keyes	00:36:13
   07-02-2011 23:52:22	Uncommon	Lambda	00:33:42

Problem!

The devs have already made it pretty clear that the reward drops at the end of Incarnate Trials are not constant, but depend on the activity of the participants. Not only does each person individually have a different chance for drops, but the League as a whole needs to qualify for each tier of reward. If a League only qualifies for, say, Uncommon, then everyone will get Commons or Uncommons (or 10 Threads), totally throwing off the calculations for this article.

There's an inherent problem here because the data is unreliable. Either this article needs to be reworked/removed, or some controlled tests need to be conducted to retrieve correct data. --GuyPerfect 16:38, 3 July 2011 (UTC)

Um, not what I read from dev posts. The participation only determines if you get 10 threads or a component reward dialog. If you get a component reward dialog, all rarities are available. I'll hunt down the surce and put it here for you in a sec. -- Leandro 17:21, 3 July 2011 (UTC)