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Behavioral Adjustment Facility Trial

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Revision as of 04:29, 10 April 2011 by Catwhowalksbyhimself (Talk | contribs) (Overview: someone had the min number of players as the max. corrected it.)

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This article is about the Incarnate System Trial. For the Praetorian neighborhood/building, see Imperial City.

Overview

The Behavioral Adjustment Facility Trial
Team Size {{{size}}} players
Badge Lambda Leader
Enemy Groups V badge Loyalist.png Imperial Defense Force
Badge villain praetorians.png Praetorians
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The Behavioral Adjustment Facility Trial (B.A.F. or BAF) is one of the first two Incarnate Trials to be released with Issue 20 which takes place in Praetoria. As such, it is one of the first (and so far along with the Lambda Sector Trial, one of the only) instances of gameplay that was designed with Leagues in mind. A minimum of 12 and a maximum of 24 players can raid the B.A.F.

During the mission, a voice will "radio in" information about your progress. While there is no specific contact (the trial is entered entirely through the LFG menu), it is possible that your unseen helper is meant to be Prometheus as he was added in Issue 20 to recruit Incarnate-capable players to wage a war against Emperor Cole and end his quest to become more in-tune with the Well of the Furies.

All Incarnate Components other than Alpha Slot requirements will drop during this trial, and Psychic Incarnate Experience is gained towards unlocking the Judgement and Lore Incarnate Slots.

In Detail

The B.A.F. Trial is an incarnate Trial that takes place in Praetoria. There is no contact for this trial, though it could be argued that Prometheus is your contact. However, rather than going to anyone for a mission, the players use the LFG Menu to find other interested players via the Team-Up Teleporter. The trial consists of a single mission, explanation goes here

Notable NPCs

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Rewards

Badges

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Incarnate System

  • Incarnate Threads drop instead of Incarnate Shards.
  • Psychic Incarnate Experience, which unlocks the Judgement and Lore Slots, is awarded if any of those slots are locked.
  • The following actions during the Trial award an Astral Merit:
    • missing extra Astral Merit chance options
    • Completing any of the Achievement badges will award an additional Astral Merit and a random Uncommon Component. The Uncommon Component is only awarded the first time you get the badge but the bonus Astral Merit can be earned multiple times as long as the requirements for the badge is fulfilled, even if you already have the badge.
  • Once per 20 hour period, an Empyrean Merit will be awarded upon successful completion of the Trial.
    • Any successive completions within the same 20 hour window will instead award an Astral Merit.

Strategy

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