Syndicate Takedown
Overview
A major player in the Syndicate has been traced to Imperial City. Will you help the PPD capture him?
Description
Just west of the Yin Corporation building in Imperial City sits the L-shaped Megalith building. The event begins at the building's front door, in the corner of the L.
Here you will find 3 Syndicate guarding the door. Take down these guards and the event will begin. There does not appear to be a way to support the Syndicate. Each segment has a ten minute timer, and once the event is completed, there is a one hour cooldown timer.
- Force your way inside the building.
- 40 Syndicate to defeat, 40 PPD remaining.
The first stage is a street battle between the Syndicate and the PPD, with the player assisting the PPD. The player's task is to defeat 40 Syndicate guards before 40 PPD are defeated. There will be three PPD and five Syndicate out at any given time, with replacements coming quickly for those defeated.
- Force the boss to show himself.
- Undeclared objective
Once you have defeated enough guards, the surviving participants will all rush for the front door of the building. Follow them and you will find yourself inside an office building. In this section, the objective seems to be to discover the means by which to proceed - the UI gives no assistance. There are three named Syndicate, three bombs, and three sets of PPD being held hostage. Any or all of the objectives must be completed to move on. There are also numerous additional Syndicate throughout the building that can be ignored.
- Prevent the Boss' Escape
- Defeat the Boss and 25 of his guards
When the objective is complete, all remaining Syndicate on the floor will exit through the elevator to the roof. Follow them to find a named boss and several (5?) guards. Once the boss is defeated, the message "Powerful Winds Arriving" will flash on the screen. From this point on, every so often players and enemies alike will occasionally be hit with a knockdown/back effect. This will cause no damage, but will wake any sleeping enemies. Knockback protection of at least magnitude 9 will mitigate this effect. Be wary of falling off the building roof!
Reward Choices
The availability of the rewards is proportional to your level of participation. As there is only one side to take, there are no side-specific awards.
- Takedown Artist badge.
- Choosing this reward grants the Takedown Artist Badge.
Takedown Artist You've taken down one of the big guys in the Syndicate. Hey, is that a bull's-eye on your back? |
- Random Dual Origin Enhancement
- Choosing this reward you will receive a random Dual Origin Enhancement usable by your origin.
- Choosing this reward you will receive an unknown number of Reward Merits.
- Katana Temporary Power
- Choosing this reward you will receive a katana used by the Syndicate as a temporary power you can use.
- Random Tier 1 Invention Salvage
- Choosing this reward you will receive a single random piece of Invention salvage.
- Random Invention Enhancement Recipe
- Choosing this reward you will receive a single random (common) Invention enhancement recipe.
- Information Bonus
- Choosing this reward you will receive an additional amount of bonus Information.
- Random Medium or Large Inspiration
- Choosing this reward you will receive a single random Medium or Large Inspiration.