The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Power Pools

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Starting from level 6, your hero or villain can choose new abilities from the power pools rather than their primary or secondary . You may choose abilities from up to four power pools. Each pool has four abilities:

Prerequisites for pool powers
First power Level 6
Second power Level 6
Third power Level 14, and at least one other power
Fourth power Level 20, and at least two other powers

The travel powers come from the power pools; the interesting travel-only ability is the third power in its pool, so you only need to choose one of the first two powers. Being without a travel power at level 14 could mean making your pick-up group team-mates wait. There are slightly more difficult alternatives to taking a travel power pool, particularly for those with Kinetics.

Pool powers aren't as effective as their cousins in primary and secondary powersets. However, they can be used to cover a weakness in your power sets (Aid Self for an Invulnerability Tanker), provide support abilities to your team-mates (Assault for a Defender), or have a suprising twist or contradiction on your Archetype and power sets. This comes at a loss in raw power from dedication to your primaries; the choice is yours.