Electric Armor
Overview
Electric Armor is a primary power set for Tankers and a secondary power set for Brutes, Scrappers, and Stalkers. With Electric Armor, you master this simultaneously damaging and protective force of nature in order to shock your foes while shielding yourself. Manipulating power to your advantage, this new set allows you to harness electric energy to do your bidding!
Power Tables
Brute
The Electric Armor power set is available as a secondary power set for Brutes. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Charged Armor | 1 | 1 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Lightning Field | 1 | 2 | Toggle: PBAoE Minor DoT(Energy), Foe -End | |
Conductive Shield | 2 | 4 | Toggle: Self +Res(Fire, Cold, Energy, Negative) | |
Static Shield | 6 | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) | |
Grounded | 8 | 16 | Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain) | |
Lightning Reflexes | 12 | 20 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD | |
Energize | 18 | 28 | Self Endurance Discount, Heal, +Regen | |
Power Sink | 26 | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Power Surge | 32 | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Stalker
The Electric Armor power set is available as a secondary power set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Hide | 1 | Toggle: Self Stealth, +Defense(Melee, Ranged, AoE) | |
Charged Armor | 2 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Conductive Shield | 4 | Toggle: Self +Res(Fire, Cold, Energy, Negative) | |
Static Shield | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) | |
Grounded | 16 | Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain) | |
Lightning Reflexes | 20 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD | |
Energize | 28 | Self Endurance Discount, Heal, +Regen | |
Power Sink | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Power Surge | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Tanker/Scrapper
The Electric Armor power set is available as a secondary power set for Scrappers and a primary power set for Tankers. The following table shows which powers available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Charged Armor | 1 | 1 | Toggle: Self +Res(Smash, Lethal, Energy) | |
Lightning Field | 1 | 2 | Toggle: PBAoE Minor DoT(Energy), Foe -End | |
Conductive Shield | 2 | 4 | Toggle: Self +Res(Fire, Cold, Energy, Negative) | |
Static Shield | 6 | 10 | Toggle: Self +Res(Psionics, Disorient, Hold, Sleep, Teleport, End Drain, -Recovery) | |
Grounded | 8 | 16 | Auto: Self +Res(Energy, Negative, Immobilize, Knockback, End Drain) | |
Energize | 12 | 20 | Self Endurance Discount, Heal, +Regen | |
Lightning Reflexes | 18 | 28 | Auto: Self +Res(-Recharge, -SPD), +Recharge, +SPD | |
Power Sink | 26 | 35 | PBAoE, Foe -End, -Recovery, Self +End | |
Power Surge | 32 | 38 | Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, End Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Powers
Charged Armor
When you toggle on this power, you are surrounded in a charged field that makes you highly resistant to Smashing, Lethal and Energy damage.
Recharge | Fast |
Minimum Level | 1 (Brute) |
1 (Scrapper) | |
2 (Stalker) | |
1 (Tanker) | |
Effects | Toggle: Self +Resistance(Smashing, Lethal, Energy) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Conductive Shield
When you toggle on this power, you are surrounded in a Conductive Shield that will conduct many sorts of energy away from your body. Conductive Shield grants high resistance to Fire, Cold, and Energy damage, as well as good resistance to Negative Energy damage.
Recharge | Fast |
Minimum Level | 4 (Brute) |
4 (Scrapper) | |
4 (Stalker) | |
2 (Tanker) | |
Effects | Toggle: Self +Resistance(Fire, Cold, Energy, Negative) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Energize
You can channel a tremendous amount of electricity through your body for a short period of time. Doing so will heal some hit points, reduce the endurance cost of your powers and boost your regeneration for a short time.
Recharge | Very Long |
Minimum Level | 20 (Brute) |
20 (Scrapper) | |
28 (Stalker) | |
12 (Tanker) | |
Effects | Self Endurance Discount, Heal, +Regen |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Grounded
You are Grounded and naturally very resistant to Energy and Negative Energy damage. You also have added resistance to Endurance Drain effects. Additionally, Grounded provides Immobilize and Knockback protection, but only applies when you are near the ground. This power is always on and costs no Endurance.
Minimum Level | 16 (Brute) |
16 (Scrapper) | |
16 (Stalker) | |
8 (Tanker) | |
Effects | Auto: Self +Resistance(Energy, Negative, Immobilize, Knockback, Endurance Drain) |
Enhancements | Enhance Damage Resistance |
Set Categories | Resist Damage |
Hide
Hide makes you almost impossible to detect. When properly 'Hidden', a Stalker can pull off Critical Hits with his attacks, and even land a massive 'Assassin's Strike' with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to Defense. Unlike most Stealth powers, Hide can be used at the same time as other concealment powers, giving you even greater Stealth capability. No endurance cost.
This power is not available to Brutes.
Recharge | Slow |
Minimum Level | 1 (Stalker) |
Effects | Toggle: Self Stealth, +Defense(Melee, Ranged, Area of Effect) |
Enhancements | Enhance Defense Buffs |
Increase Attack Rate | |
Set Categories | Defense |
Lightning Field
While active, you emit a storm of electricity that constantly damages all nearby foes.
This power is not available to Stalkers.
Damage | Minor Damage over Time(Energy) |
Recharge | Slow |
Minimum Level | 2 (Brute) |
2 (Scrapper) | |
1 (Tanker) | |
Effects | Toggle: Point Blank Area of Effect |
Foe -Endurance | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | PBAoE Damage |
Endurance Modification | |
Taunt (Brute/Tanker only) |
Lightning Reflexes
Your Lightning Reflexes allow you to move faster than normal, as well as resist slow effects. This power is always on and permanently increases your attack rate and movement speed.
Note: The increase in movement speed includes flight speed.
Power Sink
Power Sink leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases your Endurance. If there are no foes within range, you will not gain any Endurance.
Recharge | Long |
Minimum Level | 35 (Brute) |
35 (Scrapper) | |
35 (Stalker) | |
26 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe -Endurance, -Recovery | |
Self +Endurance | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Taunt Effectiveness (Brute/Tanker only) | |
Set Categories | Endurance Modification |
Taunt (Brute/Tanker only) |
Power Surge
When you activate this power, you transform your body into living Electricity and become extremely resistant to all damage but Psionics, as well as Disorient, Sleep, Hold, Immobilize, Knockback, End Drain, Recovery DeBuff, and enemy Teleportation. Your Endurance recovery is also increased. As Power Surge wears off, the charge in your body explodes in a massive EMP pulse. However, expending all this energy will leave you exhausted, and drained of almost all Health and Endurance.
Recharge | Very Long |
Minimum Level | 38 (Brute) |
38 (Scrapper) | |
38 (Stalker) | |
32 (Tanker) | |
Effects | Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Repel, Knockback, Endurance Drain, -Recovery, Teleport), +Recovery, +Special(EMP Pulse) |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Holds | |
Endurance Modification |
Static Shield
You can create a field of Static Electricity around your body. This Static Shield protects you from Hold, Sleep, and Disorient effects as well as Endurance Drain, Recovery DeBuffs and enemy Teleportation. Static Shield can also help normalize your synaptic activity, granting you good resistance to Psionic Damage.
Recharge | Fast |
Minimum Level | 10 (Brute) |
10 (Scrapper) | |
10 (Stalker) | |
6 (Tanker) | |
Effects | Toggle: Self +Resistance(Psionics, Disorient, Hold, Sleep, Teleport, Endurance Drain, -Recovery) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was proliferated to Stalkers in Issue 12 and to Scrappers and Tankers in Issue 16.
- This set originally included "Conserve Power" (like in Energy Manipulation), which was replaced with Energize in Issue 16.