Ice Melee
Overview
Energy Melee is one of the powersets. It is a Tanker secondary power set in City of Heroes. (It was briefly a Brute primary power set in the City of Villains Beta but proved to counteract Fury.
Contents
Power Tables
Tanker
The Ice Melee powerset is available as a secondary set for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
[[#Frozen Fists|Frozen Fists]] | 1 | Melee, Minor DMG (Cold, Smash), Foe -Recharge -SPD | |
[[#Ice Sword|Ice Sword]] | 2 | Melee, Moderate DMG (Cold, Lethal), Foe -Recharge -SPD | |
[[#Taunt|Taunt]] | 4 | Ranged (Targeted AoE), Foe Taunt | |
[[#Frost|Frost]] | 10 | Cone Moderate DOT (Cold) Foe -Recharge -SPD | |
[[#Build Up|Build Up]] | 16 | Self +Accuarcy +Damage | |
[[#Ice Patch|Ice Patch]] | 20 | Location (PBAoE) Foe Knockdown | |
[[#Freezing Touch|Freezing Touch]] | 28 | Melee Minor DMG (Cold) Foe Hold | |
[[#Greater Ice Sword|Greater Ice Sword]] | 35 | Melee High DMG (Cold, Lethal) Foe -Recharge -SPD | |
[[#Frozen Aura|Frozen Aura]] | 38 | PBAoE Foe Sleep |
Powers
The following are powers in the Ice Melee powerset.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge: Long Minimum Level: 16 (Tanker) Effects: Self +DMG, +ACC Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance ToHit Buffs
Freezing Touch
This freezing touch will encase a single foe in a block of ice. This will deal minor damage as well as freezing him in his tracks, leaving him cold and helpless.
Damage: Minor DoT (Cold) Recharge: Slow Minimum Level: 28 (Tanker) Effects: Melee Foe Hold Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy Enhance Hold Enhance Taunt
Frost
You create a short cone of frost in front of you, that can frostbite a foe (dealing damage over time), and slows their attack speeds as they uncontrollably shiver.
Damage: Moderate DoT (Cold) Recharge: Slow Minimum Level: 10 (Tanker) Effects: Cone Foe -Recharge Enhancements: Reduce Endurance Cost Enhance Range Enhance Recharge Speed Enhance Damage Enhance Accuracy Enhance Taunt Enhance Slow Movement
Frozen Aura
Your mastery of cold enables you to dramatically lower the temperature immediately around you. Foes near you when you perform a Frozen Aura will be stopped in their tracks in a fragile casing of ice. Any interaction with foes frozen by this will break them free. Frozen Aura deals no significant damage. This is a magnitude one sleep, so it will not work on anything higher than a minion no matter what level.
Recharge: Slow Minimum Level: 38 (Tanker) Effects: PBAoE Foe Sleep (Magnitude One) Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Sleep
Frozen Fists
Frozen Fists encrusts your hands in ice giving them the ability to quickly inflict minor damage on villains. The foe's attack speed is slowed, due to the chill caused by the cold blows.
Damage: Minor (Smashing, Cold) Recharge: Fast Minimum Level: 1 (Tanker) Effects: Melee Foe -Recharge Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Greater Ice Sword
The perfection of the Ice Sword, your master of it has allowed you to create an enhanced blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Damage: High (Lethal, Cold) Recharge: Slow Minimum Level: 35 (Tanker) Effects: Melee Foe -Recharge Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy Enhance Slow Movement Enhance Taunt
Ice Patch
You emanate a patch of ice around you, which causes foes that step onto it to slip and fall down. This effect lasts until the ice melts.
Recharge: Slow Minimum Level: 20 (Tanker) Effects: PBAoE Foe Knockdown Enhancements: Reduce Endurance Cost Enhance Recharge Speed
Ice Sword
Create a blade of solid ice that deals above average damage. Being hit by this Ice Sword will cause a villain to slow his rates of attack, due to the intense chill.
Damage: Moderate (Lethal, Cold) Recharge: Moderate Minimum Level: 2 (Tanker) Effects: Melee Foe -Recharge Enhancements: Enhance Accuracy Enhance Damage Reduce Endurance Cost Reduce Recharge Speed
Taunt
Taunts a foe and all foes around him to attack you.
Tanker: Useful for pulling villains off an ally who finds himself in over his head. Taunted foes tend to ignore other enemies and focus on you for quite a while, so use this power cautiously. An accuracy check is not required to taunt your foes.
Recharge: Slow (Tanker) Minimum Level: 4 (Tanker) Effects: Ranged (Targeted AoE) Foe Taunt Enhancements: Enhance Taunt Enhance Range Reduce Recharge Speed