Viridian
Overview
Viridian is a villain contact in the The Tangle neighborhood of Grandville. Viridian's level range is 40-50.
Contents
Introductions
Contact Introduced By
- None, Viridian is an unlockable contact. Viridian can be unlocked by villains who have obtained the Infiltrator Badge, Tracer Badge, Tank Buster Badge, defeated 200 Crey and 200 Council, and are between levels 45 and 50.
New Contact(s)
Information
Viridian is a very dangerous man who works subtle deals that can change the course of world history. The core of his job is influencing other villain groups through manipulation, sabotage, deal brokering, or collaboration, as it suits the needs of Arachnos. There is some rivalry between his organization of manipulators and Shadow Spider's spies, but both know that they can only suceed at their job with the help of the other.
Initial Contact
Incomplete Requirements
Completed Requirements
Here's the deal: I don't normally work with your type. Villains, I mean. Too loud, too unstable. But I have an operation where you could be a major asset. A lot of people fear and respect you. A message delivered by you could carry far more weight to the recipient. And right now, what I need is impact. I don't explain myself, and I don't slow down, and I don't care what you have to say. Take the job or not, that's the only option.
Store
Viridian sells the following items:
- Inspirations
- Level 45 Natural Single-Origin Enhancements at 200% cost
Story Arc
Missions
Begin the gathering.
I'll give you the basics of the operation. You deserve that. It's a gathering. Gang bosses, criminal leaders, lots of big bad-guys. And that's the problem. They'll be difficult to wrangle, unless they know we're strong enough to bring them in by force if necessary. That's where you come in. Gather a group of cronies, and deliver the messages I give you to the targets I give you. Most of them won't be willing to listen until you've beaten some sense into them. So be ready. And I again suggest you bring along some more black-masks for this.
Briefing
Your first target is Sebastian Frost, the head of the Family. He's too smart to resist you, but his thugs won't be. I want him brought in as a message. Oh, and he may be meeting with others. Take some spare invitations. You never know.
Mission Objectives
- Capture Sebastian Frost
- Abduct Sebastian Frost
- Escape with Sebastian Frost
- Abduct Sebastian Frost
A couple of invitations | |
These plain white invitations bear a short message, information about the meeting, and signatures from both Viridian and Lord Recluse himself. One is addressed to Sebastian Frost, the head of the Family. The others are left blank. |
According to Viridian's info, Frost should be meeting with someone here. You didn't expect it would be the Nemesis Army.
Enemies
Notable NPC's
Captive: Sebastian Frost
Arch Villain: Nemesis
Sebastian Frost: "No, Lord Nemesis. It's always good to see you."
Nemesis: "Excellent. Now, there are many ties between our organizations, and I think it's time to strengthen them."
Sebastian Frost (to player): "What are you doing here?"
Nemesis: "Providing me some sport. Step aside Sebastian."
Debriefing
Nemesis, huh? That's good and bad. The good is that word will get out about you, and about the message. The bad is Nemesis. He works with plans inside plans inside plans. We have to assume that he knew you'd be there, and wanted to be there himself for a reason. But that's not your concern.
You did okay.
The Conference of Evil (part one) | |
Viridian was straight and to the point. He needed someone as powerful as you to gather together the heads of several of the more tractable villainous organizations for a conference in the Rogue Isles. You went to deliver the first invitation to Sebastian Frost, the head of the Family. When you got there, you found a lot of Nemesis Army troops on the premises. Frost was there, all right, meeting with one of Nemesis's robotic duplicates. You defeated the double and delivered the invitation to Frost. Unfortunately, Nemesis assumed it was extended to him as well. |
Help Tub Ci escape the law
Briefing
Next up is Tub Ci, the leader of the Tsoo. Unfortunately for him, his location is about to be tipped off to the Paragon Police and Longbow. Fortunately for you, I know exactly where he is. Fortunately for me, you pulling his tattooed behind out of the fire will help him to trust the invitation, and the Tsoo don't trust easily.
Mission Acceptance
You'll travel to Paragon City by submarine, and infiltrate the place where Tub Ci is making his last stand. Tub Ci is smart, so he'll probably be willing to fight alongside you. Just worry about the PPD and Longbow, and get Tub Ci out of there.
Viridian hands you an invitation for Tub Ci.
An invitation for Tub Ci | |
This is an invitation for the Tsoo leader Tub Ci to the meeting Viridian is organizing. |
Mission Objectives
You snuck past groups of captured Tsoo being hauled away by the PPD. Tub Ci should be inside
- Invite Tub Ci
- Free Tub Ci
- Lead Tub Ci out (Multiple Longbow and PPD Ambushes, including Hero:Ballista)
- Free Tub Ci
Enemies
Notable NPC's
Tub Ci: Thank you for the assistance. I will give this request the utmost cnsideration.
Debriefing
That went very well. Tub Ci contacted my agents from a safe house. He'll be there. Good work.
You did good.
The Conference of Evil (part two) | |
The next villain on Viridian's list was Tub Ci, the leader of the Tsoo. You found him surrounded by the Paragon Police in Paragon City, and after you delivered the message the two of you fought side by side against the law. |
Mission Name
Briefing
Mission Acceptance
Mission Objective(s)
Enemies
Notable NPC's
Debriefing