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Demon Summoning

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Overview

Demon Summoning is a primary powerset for Masterminds that was announced[1] for Going Rogue.

The Demon Summoning power set imbues Masterminds the ability to tap into the abyss and conjure seven different types of elemental demons, each with its own unique themed attacks. Demon Summoning lets a Mastermind wade into the thick of the fight with elemental demon henchmen instead of hanging back and attacking at range. Demon Summoning is a primary power choice for Masterminds and is the power set of choice for Desdemona, one of the City of Heroes Going Rogue™ signature characters.

The hellfire whip and the seven elemental demons--Fiery Demonling, Cold Demonling, Hellfire Demonling, Ember Demon, Hellfire Gargoyle, Demon Prince, and Living Hellfire--are what sets Demon Summoning apart from other Mastermind primary power sets. The hellfire whip, dealing fire and toxic damage, reduces its target's resistance with searing, torturous hellfire. Unlike typical Mastermind attacks, hellfire whip attacks (except Corruption) have a much shorter range. Crack Whip and Lash with a hellfire whip have a longer range than melee attacks, but much shorter range than ranged attacks. The fire-, cold-, and hellfire-based attacks of the demons provide a variety of secondary effects.

Power Table

The Demon Summoning powerset is available as a primary set for Masterminds. The following table shows which powers are available and at what level:

Power Level Effect
22px Corruption 1
22px Summon Demonlings 1
22px Lash 2
22px Enchant Demon 6
22px Crack Whip 8
22px Summon Demons 12
22px Hell on Earth 18
22px Summon Demon Prince 26
22px Abyssal Empowerment 32

Powers

The following are powers in the Demon Summoning powerset.

File:Demonsummoning abyssalempowerment.png Abyssal Empowerment

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 32 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning corruption.png Corruption

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning crackwhip.png Crack Whip

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 8 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning enchantdemon.png Enchant Demon

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 6 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning hellonearth.png Hell on Earth

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 18 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning lash.png Lash

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 2 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning summondemonprince.png Summon Demon Prince

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 26 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning summondemonlings.png Summon Demonlings

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 1 (Mastermind)
Effects
Enhancements
Set Categories


File:Demonsummoning summondemons.png Summon Demons

description not yet available

Damage
Recharge
Minimum Level V archetypeicon mastermind.png 12 (Mastermind)
Effects
Enhancements
Set Categories


Details

Taken from the HeroCon information thread on the Official Forums

Your personal weapon is a Fire Whip.

Your pets' tails will sway.

The pets all have the same general look: Red, demonic, with skeleton masks/heads.

History

In a forum post, Back Alley Brawler mentioned a "customizable Hellfire Whip" in a reference to the set. At HeroCon, concept art seemed to support this comment.

In an MMORPG interview, it was announced that pre-purchasing Going Rogue allows early access to Dual Pistols and Demon Summoning.


External Links