Talk:Sidekick
we do NOT use the single-equals level-1 header
Can someone explain the reasoning behind this, hopefully without the use of the Caps Lock key? Perhaps direct me to a discussion or forum reference instead? - Obsidius 06:18, 21 October 2009 (UTC)
- Here is the closest, where TonyV specifies using the two-equals level-2 header for Overview, which is always done using the "top" (highest level) headers used in an article.
- PS, complaining about the caps lock use is kind of hostile, since we can't use italics or bold in the edit summaries. ~ AGGE talk/cons 06:57, 21 October 2009 (UTC)
- Now, now. You kids play nice. :) --Eabrace 12:32, 21 October 2009 (UTC)
- Single-equals comes in handy for longer pages with definite parts such as here: Mission_Architect_Tutorial_100_Series. Tony's post still doesn't explain why the single-equals isn't used, but rather asking for each article to have an Overview section. — Preceding unsigned comment added by Zombie Man (talk • contribs) 20:44, 21 October 2009 (UTC)
- The word in question didn't even need the emphasis it was given. This is why I considered it hostile, especially through the use of caps when an *asterisk* or -hyphen- could have been used instead. I was merely trying to rewrite the article based upon the most current version of the game as requested on this discussion page.
My apologies about not knowing about this rule; however, I must agree with Zombie_Man on this point. It merely looks like Tony_V is looking to have an Overview section in each article, and isn't necessarily dictating the use of single-equals level one headers. - Obsidius 03:07, 22 October 2009 (UTC)
- The word in question didn't even need the emphasis it was given. This is why I considered it hostile, especially through the use of caps when an *asterisk* or -hyphen- could have been used instead. I was merely trying to rewrite the article based upon the most current version of the game as requested on this discussion page.
- Single-equals comes in handy for longer pages with definite parts such as here: Mission_Architect_Tutorial_100_Series. Tony's post still doesn't explain why the single-equals isn't used, but rather asking for each article to have an Overview section. — Preceding unsigned comment added by Zombie Man (talk • contribs) 20:44, 21 October 2009 (UTC)
- Now, now. You kids play nice. :) --Eabrace 12:32, 21 October 2009 (UTC)
Super Sidekick
This article will need an almost complete rewrite. *glee* AGGE talk/cons 19:08, 12 August 2009 (UTC)
- Pretty much everything will be chucked into the historical section, haha. :D Sera404 20:46, 12 August 2009 (UTC)
- Hazard zone articles might need some touch-up as well with the elimination of level restrictions in all but the PvP zones, Abyss, and Hive that come with the super SK. --Eabrace 20:48, 12 August 2009 (UTC)
- Took care of the bulk of the work today, with help of course. Also referenced Zombie_Man's guide from the official forums. - Obsidius 06:18, 21 October 2009 (UTC)
- Hazard zone articles might need some touch-up as well with the elimination of level restrictions in all but the PvP zones, Abyss, and Hive that come with the super SK. --Eabrace 20:48, 12 August 2009 (UTC)
Exemplar/Malefactor
I thought Ex/Mal crossed zones. I've betten my charge to missions numerous times and was fighting at the lower level before he/she ever clicked on the door.
Also, you always gain prestige at the same rate when in sgmode, ex/mal has nothing to do with that. Inf/Debt gain/loss is affected by ex/mal.--Konoko 19:57, 19 October 2006 (PDT)
- You are correct, zone doesn't matter when it comes to Ex/Mal (learned that the hard way ) -- StarGeekTalk page 13:42, 22 October 2006 (PDT)
You can also invite sidkicks/lackeys and exemplars/malefactors who are not on your team by using the slash command. If they are not on a team, they get a team invite that explains that they have been invited to join a team as a sidekick/lackey/malefactor/exemplar and what will happen if they accept.LordXenophon 21:18, 30 January 2008 (UTC)