Tina Chung
Overview
Tina Chung | |
---|---|
File:TinaChung2.jpg Aberrant Science Investigator | |
Zone | Founders' Falls |
Coordinates | (3823, 0, 493.5) |
Level Range | 30-34 |
Introduced By |
== Level 25-29 == Collin Larson Marvin Weintraub == Level 30-34 == Jose Escalante Jenny Firkins Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz Merisel Valenzuela |
Introduces |
== Level 30-34 == Jose Escalante Jenny Firkins Allison King Phillipa Meraux Lou Pasterelli Peter Stemitz Merisel Valenzuela == Level 35-39 == Anton Sampson |
Enemy Groups |
Circle of Thorns |
Badges | Corrupter Badge |
Tina Chung is a hero contact in the Williams Square neighborhood of Founders' Falls at coordinates (3823, 0, 493.5). Tina Chung is a Technology origin contact. Her level range is 30-34.
Introductions
Contact Introduced By
Level 25-29
Level 30-34
- Jose Escalante
- Jenny Firkins
- Allison King
- Phillipa Meraux
- Lou Pasterelli
- Peter Stemitz
- Merisel Valenzuela
New Contact(s)
Level 30-34
Missing text
You should introduce yourself to Jose Escalante, an important business man who helps heroes fight criminals who impact business and commerce, such as the Council and the Devouring Earth. He works mostly with mutants and has access to Focus and Genetic Alteration Enhancements.
Jose is the kind of person that has kept Paragon City running, despite all the disasters we've faced. We can all learn a lot from him.
Jenny Firkins is an environmentally conscious scientist who has a personal stake in bringing down the Devouring Earth and Crey. She is very dedicated to her work with science heroes and has access to Invention and Genetic Alteration Enhancements.
Jenny cares very much about Paragon City, Character. I think you will find working with her a pleasure.
Allison King is psychic; She's quite adept at gathering information from people's minds. She has a great deal of knowledge about the Circle of Thorns and the Council. She works primarily with magic heroes, and has access to relic and focus enhancements.
Allison is kind, and caring. Take good care of her.
I'd love for you to work with Phillipa Meraux, a former hero who now specializes in counter-terrorism. Go and see her if you want more information on the Rikti or Crey. She works primarily with natural heroes and has access to Gadget and Relic Enhancements.
Phillipa is very demanding, but her sources are top notch.
You might want to go introduce yourself to Lou Pasterelli. His politics are more than a little radical and he's had some run-ins with the authorities, but he can be a great help against the Devouring Earth and Crey. He works primarily with science heroes and has access to Invention and Genetic Alteration Enhancements.
Lou is a firebrand, but he knows how to get things done!
Peter Stemitz is an interesting case. People say the soul of an ancient shaman dwells within him. Both souls speak through Peter's body, which can be a little disconcerting. He has a great deal of knowledge about the Circle of Thorns and the Council. He works primarily with magic heroes, and has access to Relics and Focus Enhancements.
Be warned, Peter and the shaman will both speak to you. Expect the shift in speech.
Merisel Valenzuela is dedicated to freedom, especial freedom of information. She has many details on the Devouring Earth and the Council. She's very dedicated to her work with mutants and has access to Focus and Genetic Alteration enhancements.
Good luck with Merisel, I think you will find her point of view refreshing.
Level 35-39
Missing text
If you are looking for someone who has information on Nemesis, you should speak to Anton Sampson. He is an expert in nanotechnology, and he loves working with technological heroes. Anton has access to Invention and Gadget Enhancements.
There have been some strange stories about Anton since he became obsessed with Nemesis, but he provides extremely detailed information.
Information
Aberrant Science Investigator
Tina Chung is the founder of Chung Investigations, a research facility that doubles as a private detective agency. She investigates all manner of unusual technology, though her primary interest is in technology used for criminal purposes. She employs a team of several dozen investigators, each an expert in a different field. Tina has recently been helping heroes investigate and prevent crimes that involve what she calls aberrant technology. She has opened up large investigations into the Freakshow and Nemesis, both of whom use technology in startlingly dangerous ways. She can be a little standoffish and arrogant, but once she comes to trust a person, she becomes a very helpful and resourceful ally.
Prior to Introduction
You want Active Contact.
Initial Contact
Let's see what you have. Don't mess it up.
Greeting
Missing At Least One Greeting Dialogue
Too Busy
You have enough pending cases as it is.
No More Missions
You have done it all, as far as I'm concerned. Good work.
Store
- Inspirations (Luck, Catch a Breath, Enrage)
Missing Store Unlock Dialogue
- Inspirations (all)
- Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
- Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
Missing Store Unlock Dialogue
- Level 30 Technology Single Origin Enhancements (200% base costs)
- Level 35 Technology Single Origin Enhancements (200% base costs)
Badge Mission
This mission is offered randomly, but not during the Story Arc, and therefore is usually one of the last from Tina.
Template:Mission Badge Corrupter
Story Arc
Template:MeritAward Template:Mission StoryArc The Freakshow War
Missions
Template:Mission Common Find out who's supplying the Freakshow with the new weapons Template:Mission Common Go to Portal Corporation and see what their scientists have come up with Template:Mission Common Put a stop to the Freakshow torching contest Template:Mission Common Investigate the mysterious recruiting drive Template:Mission Common Rescue the Council base Template:Mission Common Defeat Freakshow in Crey's Folly Template:Mission Common Hit the streets and defeat a few Freaks Template:Mission Common Get the Rikti technology away from the Freakshow Template:Mission Common Keep the Freakshow from getting plutonium Template:Mission Common Fight the soldiers of the Nemesis Army
Raid a Freakshow hideout and retrieve one of the new implants
Briefing
This has got to be the weirdest thing I've heard about the Freakshow all year. Apparently, some Freaks are trying to branch out into technomagic. This can't be good. One of my contacts, Josef Keller, heard a rumor that they're trying to magically enhance their implants. If they succeed, they could become even more dangerous. I need you to raid a Freakshow hideout and retrieve one of these 'technomagical' implants. Then take it to Josef; he can help us analyze the threat it poses.
If we let the Freakshow get any stronger, we may find that we'll soon be no match for them.
Mission Objective(s)
Missing Entrance Text
- Retrieve Freak technomagic
- Locate Technomagic
You defeated the Freakshow and found a techno-magical cybernetic part.
Enemies
Technomagic implant | |
This steel implant, designed to replace a large section of forearm, is inscribed with mystic runes. |
Mission Objective(s)
- See Josef Keller
Briefing
Ah, yes. These magic runes are used in conjunction ceremonies, when two unlike objects must be united as one. I'm sure the Freaks are trying to enhance the union of their metal parts with their bodies, in order to combine the flexibility of muscle and the strength of steel.
I'm troubled, though, by what you say about that sacrifice. From your description, it sounds almost like a Circle of Thorns ceremony, though a poorly performed one. It seems impossible, but it could make sense of one strange report I've received that the Freakshow have been seen working with the Circle of Thorns. With those dread mystics to teach them, they could easily become ten times as dangerous with magical powers to enhance their considerable might.
I can tell you where the Freakshow and the Circle are rumored to be meeting. I suggest you work to stop them.
Mission Objective(s)
Missing Entrance Text
- Defeat all Freaks, Circle
You defeated the Freakshow and the Circle of Thorns.
Enemies
Notable NPCs
- Triz-Mez (Freakshow Tank Smasher)
Debriefing
So, the Circle was teaching magic to the Freakshow, and giving them Spirit thorns? I've heard that those Spirit thorns can be used by the Circle to take over a body. Maybe that was their plan all along? Circle mystics running around in Freakshow bodies. That's a scary thought. I'm glad you were on top of things.