Petcom pow (Slash Command)
From Paragon Wiki Archive
Contents
- /petcom_pow power_name commands
commands will be sent to the pet or pets matching power_name. There can only be one Stance, one Action or both. If two Actions or two Stances are attempted, the command will fail.
Both power_name and commands can be truncated; see examples below.
Stances
- Aggressive - Attack everything in their Perception range, or that attacks you or any of your other pets.
- Defensive - Retaliate to attacks made against you or any of your other pets.
- Passive - Will not attack unless specifically told to.
Actions
- Attack - Attacks your currently selected target, regardless of Stance. Automatically switches to Follow after all nearby hostile targets are defeated.
- Follow - Follow you.
- Stay - Hold position. Will move a short distance from that spot if in Aggressive or Defensive mode and attacking.
- Goto - Gives you a targeting reticule to select a spot on the ground. Pets continuously attempt to move to that spot. Similar rules to Stay.
- Dismiss - Causes the pet(s) to disappear from the pet window. Henchmen and other summoned pets immediately despawn. Heavies and Turrets in Recluse's Victory hang around.
Conflict
- This icon is displayed in the pet window when two or more pets that fall under the same power are given different commands . This does not indicate an error. It is simply informational.
Examples
Right
- /petcom_pow "Call Bruiser" Attack
- The pet summoned by Call Bruiser will attack your current target.
- /petcom_pow nin def fol
- Any pet summoned by a power that has "nin" in its name (such as Call Jounin and Call Genin) will go into bodyguard mode.
Wrong
- /petcom_pow "Harold Smith" Follow
- There is no power in game called Harold Smith.
- /petcom_pow Call Passive Aggressive
- No change in Stance or Action. (However, this would have gone to any pet summoned by a power with "Call" in its name).
|