Difference between revisions of "Defender"
m (TOC right) |
m (→Inherent Power: link to Inherent powers, moved text there.) |
||
Line 47: | Line 47: | ||
=== Inherent Power === | === Inherent Power === | ||
− | Vigilance | + | * [[Inherent Powers#Vigilance|Vigilance]] |
− | + | ||
− | + | ||
== External Links == | == External Links == |
Revision as of 18:54, 19 September 2006
Overview
The Defender is a long-range support specialist. This archetype is effective with ranged attacks (though not quite on par with the Blaster), but the Defender's true worth shines in another area. Defenders are the premier helpers in the game—they are the best at strengthening their teammates' abilities (buffing) and weakening foes (debuffing). They aren't built for lengthy hand to hand combat, though they aren't fragile, either. The Defender needs to keep an eye both on his teammates and the enemy—in order to see which requires his powerful attention first!
The Defender's powersets are:
Primary: Buff
Secondary: Ranged
The Defender has low hit points and low damage.
Powersets
Primary Powersets
A Defender's primary powersets are designed specifically for buffing. They are:
- Dark Miasma
- Empathy
- Force Field
- Kinetics
- Radiation Emission
- Sonic Resonance
- Storm Summoning
- Trick Arrow
Secondary Powersets
A Defender's secondary powersets are designed for ranged attacks. They are:
Ancillary Power Pools
Inherent Power
External Links
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file