Difference between revisions of "Storm Summoning"
Patteroast (Talk | contribs) (Added I12 Corruptor info) |
Patteroast (Talk | contribs) (Added I12 Mastermind info) |
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== Overview == | == Overview == | ||
{{TOCright}} | {{TOCright}} | ||
− | '''Storm Summoning''' is a [[Controller]] secondary power set and a [[Defender]] primary power set, and as of Issue 12 a [[Corruptor]] secondary power set. | + | '''Storm Summoning''' is a [[Controller]] secondary power set and a [[Defender]] primary power set, and as of Issue 12 a [[Corruptor]] and [[Mastermind]] secondary power set. |
You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes. | You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes. | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | === Controller/Corruptor === | + | === Controller/Corruptor/Mastermind === |
− | The Storm Summoning powerset is available as a secondary powerset for [[Controller]]s, and as of Issue 12 a secondary powerset for [[Corruptor]]s. The following table shows which powers are available and at what level: | + | The Storm Summoning powerset is available as a secondary powerset for [[Controller]]s, and as of Issue 12 a secondary powerset for [[Corruptor]]s and [[Mastermind]]s. The following table shows which powers are available and at what level: |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 16 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 16 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Location Area of Effect)}} | {{PowerBlock_Effects|Ranged (Location Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Speed, -Recharge, -Defense -Resistance}} | {{PowerBlock_Blank|Foe: -Speed, -Recharge, -Defense -Resistance}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 1 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 1 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe: Knockback}} | {{PowerBlock_Blank|Foe: Knockback}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 20 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 20 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe: -Range, -Accuracy, Repel, Knockback}} | {{PowerBlock_Blank|Foe: -Range, -Accuracy, Repel, Knockback}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 38 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 38 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|Create Storm: Ranged, High Damage(Energy)}} | {{PowerBlock_Effects|Create Storm: Ranged, High Damage(Energy)}} | ||
{{PowerBlock_Blank|Foe: -Endurance}} | {{PowerBlock_Blank|Foe: -Endurance}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 2 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 2 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)}} | {{PowerBlock_Effects|Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain)}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 4 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 4 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | {{PowerBlock_Effects|Toggle: Ranged (Targeted Area of Effect)}} | ||
{{PowerBlock_Blank|Foe: -Speed -Recharge -Fly}} | {{PowerBlock_Blank|Foe: -Speed -Recharge -Fly}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 10 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 10 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | {{PowerBlock_Effects|Toggle: Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Team Stealth, +Defense(All)}} | {{PowerBlock_Blank|Team Stealth, +Defense(All)}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 28 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 28 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Point Blank Area of Effect}} | {{PowerBlock_Effects|Point Blank Area of Effect}} | ||
{{PowerBlock_Blank|Foe: Disorient}} | {{PowerBlock_Blank|Foe: Disorient}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}} | {{PowerBlock_Blank|[[Image:Archetypeicon controller.png|18px]] 35 (Controller)}} | ||
{{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | {{PowerBlock_Blank|[[Image:V_archetypeicon_corruptor.png|18px]] 35 (Corruptor)}} | ||
+ | {{PowerBlock_Blank|[[Image:V_archetypeicon_mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}} | {{PowerBlock_Effects|Summon Tornado: Targeted Area of Effect}} | ||
{{PowerBlock_Blank|Foe: Knockback, Fear, Disorient}} | {{PowerBlock_Blank|Foe: Knockback, Fear, Disorient}} | ||
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[[Category:Controller Secondary]] | [[Category:Controller Secondary]] | ||
[[Category:Corruptor Secondary]] | [[Category:Corruptor Secondary]] | ||
+ | [[Category:Mastermind Secondary]] |
Revision as of 21:36, 29 April 2008
Overview
Storm Summoning is a Controller secondary power set and a Defender primary power set, and as of Issue 12 a Corruptor and Mastermind secondary power set.
You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes.
Power Tables
Defender
The Storm Summoning powerset is available as a primary powerset for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Gale | 1 | Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
O2 Boost | 1 | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) | |
Snow Storm | 2 | Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly | |
Steamy Mist | 6 | Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 8 | Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance | |
Hurricane | 12 | Toggle: Point Blank Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback | |
Thunder Clap | 18 | Point Blank Area of Effect, Foe: Disorient | |
Tornado | 26 | Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient | |
Lightning Storm | 32 | Create Storm: Ranged, High Damage(Energy), Foe: -Endurance |
Controller/Corruptor/Mastermind
The Storm Summoning powerset is available as a secondary powerset for Controllers, and as of Issue 12 a secondary powerset for Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Gale | 1 | Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
O2 Boost | 2 | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) | |
Snow Storm | 4 | Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly | |
Steamy Mist | 10 | Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 16 | Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance | |
Hurricane | 20 | Toggle: Point Blank Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback | |
Thunder Clap | 28 | Point Blank Area of Effect, Foe: Disorient | |
Tornado | 35 | Summon Tornado: Point Blank Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient | |
Lightning Storm | 38 | Create Storm: Ranged, High Damage(Energy), Foe: -Endurance |
Powers
The following are powers in the Storm Summoning powerset.
Freezing Rain
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Damage | Minor Damage over Time(Cold) |
Recharge | Long |
Minimum Level | 8 (Defender) |
16 (Controller) | |
16 (Corruptor) | |
16 (Mastermind) | |
Effects | Ranged (Location Area of Effect) |
Foe: -Speed, -Recharge, -Defense -Resistance | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Slow | |
Enhance Defense Debuff | |
Enhance Accuracy | |
Enhance Damage | |
Set Categories | Targeted AoE Damage |
Slow Movement | |
Defense Debuff |
Gale
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Damage | Minor Damage (Smash) |
Recharge | Moderate |
Minimum Level | 1 (Defender) |
1 (Controller) | |
1 (Corruptor) | |
1 (Mastermind) | |
Effects | Ranged (Cone) |
Foe: Knockback | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Knockback Distance | |
Enhance Accuracy | |
Enhance Damage | |
Set Categories | Knockback |
Targeted AoE Damage |
Hurricane
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and Accuracy of nearby foes. The massive winds of this storm continuously force foes away from you.
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Controller) | |
20 (Corruptor) | |
20 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Foe: -Range, -Accuracy, Repel, Knockback | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Knockback Distance | |
Enhance ToHit Debuff | |
Set Categories | Knockback |
ToHit Debuff |
Lightning Storm
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Damage | High Damage(Energy) |
Recharge | Long |
Minimum Level | 32 (Defender) |
38 (Controller) | |
38 (Corruptor) | |
38 (Mastermind) | |
Effects | Create Storm: Ranged, High Damage(Energy) |
Foe: -Endurance | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Endurance Modification | |
Enhance Knockback Distance | |
Enhance Accuracy | |
Enhance Damage | |
Set Categories | Knockback |
Endurance Modification | |
Ranged Damage |
O2 Boost
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 1 (Defender) |
2 (Controller) | |
2 (Corruptor) | |
2 (Mastermind) | |
Effects | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Heal | |
Set Categories | Healing/Absorb |
Snow Storm
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Controller) | |
4 (Corruptor) | |
4 (Mastermind) | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe: -Speed -Recharge -Fly | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Steamy Mist
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
Recharge | Slow |
Minimum Level | 6 (Defender) |
10 (Controller) | |
10 (Corruptor) | |
10 (Mastermind) | |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All) | |
Team: +Resistance(Fire, Cold, Energy, Confuse) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Defense Buffs | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Defense |
Thunder Clap
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
Recharge | Slow |
Minimum Level | 18 (Defender) |
28 (Controller) | |
28 (Corruptor) | |
28 (Mastermind) | |
Effects | Point Blank Area of Effect |
Foe: Disorient | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Accuracy | |
Set Categories | Stuns |
Tornado
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Damage | Minor Damage (Smash) |
Recharge | Long |
Minimum Level | 26 (Defender) |
35 (Controller) | |
35 (Corruptor) | |
35 (Mastermind) | |
Effects | Summon Tornado: Targeted Area of Effect |
Foe: Knockback, Fear, Disorient | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Range | |
Enhance Disorient Duration | |
Enhance Knockback Distance | |
Enhance Defense Debuff | |
Enhance Damage | |
Set Categories | Knockback |
Stuns | |
Pet Damage | |
Defense Debuff |