Difference between revisions of "Dark Miasma"
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{{PowerBlock_Blank|[[Image:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG)}} | {{PowerBlock_Blank|[[Image:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG)}} | ||
{{PowerBlock_Blank|[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -ACC)}} | {{PowerBlock_Blank|[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -ACC)}} | ||
− | {{PowerBlock_Enhancements|Accuracy}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
− | {{PowerBlock_Blank|ToHit Debuff}} | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
− | {{PowerBlock_Blank|Heal}} | + | {{PowerBlock_Blank|{{Enhance Heal}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Immobilization}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank| | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Hold}} | + | {{PowerBlock_Blank|{{Enhance Hold}}}} |
− | {{PowerBlock Sets| | + | {{PowerBlock Sets|{{Set Healing}}}} |
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set Holds}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 12:51, 11 May 2008
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Overview
Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.
Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.
Power Tables
Defender
The Dark Miasma powerset is available as a primary set for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Twilight Grasp | 1 | Ranged, Foe -Accuracy -Damage, Team Heal | |
Tar Patch | 1 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly | |
Darkest Night | 2 | Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -Accuracy | |
Howling Twilight | 6 | Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect | |
Shadow Fall | 8 | Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear) | |
Fearsome Stare | 12 | Ranged (Cone), Foe Fear, -Accuracy | |
Petrifying Gaze | 18 | Ranged Hold | |
Black Hole | 26 | Ranged Targeted area of effect, Foe Intangible | |
Dark Servant | 32 | Summon Dark Servant: Ranged Debuff Special |
Corruptor / Mastermind
The Dark Miasma powerset is available as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Twilight Grasp | 1 | Ranged, Foe -Accuracy -Damage, Team Heal | |
Tar Patch | 2 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly | |
Darkest Night | 4 | Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -Accuracy | |
Howling Twilight | 10 | Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect | |
Shadow Fall | 16 | Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear) | |
Fearsome Stare | 20 | Ranged (Cone), Foe Fear, -Accuracy | |
Petrifying Gaze | 28 | Ranged Hold | |
Black Hole | 35 | Ranged Targeted area of effect, Foe Intangible | |
Dark Servant | 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
The following are powers in the Dark Miasma powerset.
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Damage | - |
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Corruptor) | |
35 (Mastermind) | |
Effects | Ranged (Targeted AoE) |
Foe Intangible | |
Enhancements | - |
- | |
Set Categories | ? |
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.
The Dark Servant will remain at your side for 240 seconds (Mastermind).
Damage | - |
Recharge | Very Long |
Minimum Level | 32 (Defender) |
38 (Corruptor) | |
38 (Mastermind) | |
Effects | Summon Dark Servant |
Powers | Chill of the Night (PBAoE, Minor DMG(Negative), Foe -ACC) |
Twilight Grasp (Ranged Foe -Acc -Dmg, Team Heal | |
Petrifying Gaze (Ranged Hold) | |
Darkest Night (Toggle: Ranged (Targeted AoE), Foe -DMG) | |
Tenebrous Tentacles (Ranged (Cone), Medium DMG(Negative/Smash), Foe Immobilize, -ACC) | |
Enhancements | Enhance Accuracy |
Enhance ToHit Debuff | |
Enhance Heal | |
Enhance Immobilization Duration | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Hold Duration | |
Set Categories | Healing/Absorb |
ToHit Debuff | |
Immobilize | |
Holds |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and Accuracy of the target, and all foes nearby, as long as you keep the power active.
Damage | - |
Recharge | - |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Mastermind) | |
Effects | Ranged |
Targeted area of effect | |
Foe -Damage, -Accuracy | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Damage | - |
Recharge | Slow |
Minimum Level | 12 (Defender) |
20 (Corruptor) | |
20 (Mastermind) | |
Effects | Ranged (Cone) |
Foe Fear | |
-Accuracy | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
ToHit Debuff |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and is left protected from XP Debt for 20 seconds
Damage | Minor(Negative) |
Recharge | Very Long |
Minimum Level | 6 (Defender) |
10 (Corruptor) | |
10 (Mastermind) | |
Effects | Ranged |
Targeted area of effect | |
Target Slow, -Recharge, Disorient, Ally Rez | |
Enhancements | Enhance Slow |
Reduce Endurance Cost | |
Enhance Range | |
Enhance Disorient Duration | |
Increase Attack Rate | |
Enhance Damage | |
Set Categories | Stuns |
Slow Movement | |
Targeted AoE Damage |
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Damage | - |
Recharge | - |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Mastermind) | |
Effects | - |
- | |
Enhancements | - |
- | |
Set Categories | Holds |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Damage | - |
Recharge | - |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Mastermind) | |
Effects | Stealth 35ft |
- | |
Enhancements | - |
- | |
Set Categories | Resist Damage |
Defense |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 1 (Defender) |
2 (Corruptor) | |
2 (Mastermind) | |
Effects | Targeted area of effect |
Target -Speed | |
-Resistance | |
-Fly | |
Enhancements | Enhance Slow |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Slow Movement |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's Accuracy and damage are reduced, while you and your nearby allies are healed.
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.
The Mastermind version of Twilight Grasp has half the healing radius of the others.
Recharge | Moderate |
Minimum Level | 1 (Defender) |
1 (Corruptor) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -ToHit | |
Foe -Damage | |
Foe -Regeneration | |
PBAoE Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Heal | |
Enhance ToHit Debuff | |
Enhance Accuracy | |
Set Categories | Healing/Absorb ToHit Debuff |