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=== Elite Bosses === | === Elite Bosses === | ||
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Revision as of 03:44, 14 September 2008
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Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.
Contents
Hellions
Just a minor suggestion on the end-game versions of the Hellions.
Minions
Blood Brother
Description
These Hellions still haven't gained any demonic powers, but have pushed themselves to a level higher than the original blood brothers none the less. They are just as dangerous as any super-powered Hellion like the fallen or the damned, and shouldn't be taken lightly.
Powers
Brawl (Melee) Foe Moderate Damage(Smashing)
When all else fails, you only have your two fists to rely on.
Fire Bomb (Ranged) Foe Moderate Damage(Smashing), Moderate DoT(Heat)
Throws a home-made firebomb at a foe, igniting them for a short time.
Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Spits fire in a wide arc, burning all foes in front of you.
Molotov Cocktail (TAoE) Foe Moderate Damage(Heat), Minor DoT(Heat), Knockback
For a Hellion, this must be what you call 'the fancy stuff.'.
Lieutenants
Fallen
Description
In the satanic worldview of the Hellions, falling is a good thing. The fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them can be called forth to incinerate their enemies.
Powers
Fire Blast (Ranged) Foe Moderate Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
Scorch (Melee) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
A heated punch that ignites the foe for a short time.
Cremate (Melee) Foe High Damage(Smashing/Heat)
A two-handed overhead smash heated up with fire.
Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.
Bosses
Damned
Description
The hellfire burns bright inside the leaders of the Hellions. They can call it forth to incinerate their enemies in a number of painful ways.
Powers
Healing Flames Self Heal, +Resistance(Cold)
A damned may draw out some of their hellfire to heal themself and protect them from cold damage for a short time..
Blaze (Ranged) Foe High Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
Incinerate (Melee) Foe High DoT(Heat)
Ignites the foe, severely burning them.
Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.
Fire Ball (TAoE) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
Hurls an explosive fireball at a group of foes that explodes on impact, igniting all enemies in the blast.
Consume (PBAoE) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
Draws in and consumes the body heat of all nearby foes to recover endurance.
Urban Empire
A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.
The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.
Minions
Punk
Description These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.
Powers
Weapon: Dual Pistols
Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.
Arsonist
Description
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now, as their only pleasure is to burn things, and people, to the ground.
Powers
Scourge (Auto) Self +Damage(Special)
The arsonist is a dastardly villain indeed. As an arsonist's foe's health wanes, the arsonist can start to land scourge hits with his attack powers for up to double damage. The weaker the target is, the greater chance the arsonist has of landing scourge. Once a foe is weak enough, there is no escaping the arsonist's wrath. An arsonist shows no mercy.
Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!
Lieutenants
Enforcer
Description
A natural leader. In another life, the enforcer could have amounted to something. Never-the-less, younger thugs can learn a lot from him, and are more effective fighters when he is around. He has seen his share of gang wars, and his experience with street weapons is invaluable.
Powers
Weapon: Dual Uzis
Maneuvers (Auto)(PBAoE) Ally / Self +Defense(All)
This thug's defense to all attacks is improved due to good leadership in maneuvers from a lieutenant.
Tactics (Auto)(PBAoE) Ally / Self +ToHit, +Resistance(Confuse), +Perception
This thug's accuracy and perception are imrpoved due to good leadership in tactics from a lieutenant.
Assault (Auto)(PBAoE) Ally / Self +Damage
This thug's damage is imrpoved due to good leadership in assault from a lieutenant.
Uzi Burst (Ranged) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Heavy Burst (Ranged) Foe High Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Uzi Cone Blast (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Dual Uzis (Ranged Cone) Foe Moderate Damage(Lethal), -Defense
Your defense has been reduced by fire from the uzi.
Blast Clip (TAoE) Foe Moderate Damage(Lethal)
You are getting pelted by an exploding clip of ammo.
Bosses
Bruiser
Description These thugs are massive brutes. The bruisers have worked their way through the ranks and have nothing left to prove. They are strong, tough, and have mean tempers.
Powers
Resistance (Auto) Self +Resistance(Smashing, Lethal, Heat, Cold), +Protection(Confuse, Fear, Placate)
The bruiser is a brute. He has good resistance to lethal and smashing damage and some resistance to heat and cold damage. He is street wise and his training makes him resistant to confusion, fear, and placation. His experience in the elements makes him slightly resistant to toxic damage.
Fury (Auto) Self +Damage(Special)
As a brute engages in combat, he unleashes his fury. The longer he remains in combat, attacking and being attacked, the more damage he deals.
Jab (Melee) Foe Minor Damage(Smashing), Disorient(Chance)
The bruiser has disoriented you with his jab.
Punch (Melee) Foe Moderate Damage(Smashing), Knockdown(Chance)
A super strength punch is a powerful pummeling attack, and it may knock foes off their feet.
Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
The bruiser has disoriented you with his hand clap.
Haymaker (Melee) Foe High Damage(Smashing), Knockdown(Chance)
The haymaker is a slow attack, but it makes up for it with a greater damage and a high chance of knockback.
Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup, Hold
The bruiser has hit you with a knockout blow. You are held.
Hurl (Ranged) Foe High Damage(Smashing), Knockback
You are able to tear up a chunk of ground beneath your feet and hurl it at an enemy. This attack is close ranged, deals heavy damage and can knock foes back.
Foot Stomp (PBAoE) Foe High Damage(Smashing), Knockdown
The foot stomp has damaged you.
Elite Bosses
Arch Villains
Urban Legend