Difference between revisions of "Resistance (Mechanics)"
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m (Added in resistance caps for Archtypes near the damage resistance defenition, this information is hard to find and is good information to know.) |
m (Fixed spelling.) |
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In general terms, resistance to an effect reduces its potency but does not make it less likely to occur. | In general terms, resistance to an effect reduces its potency but does not make it less likely to occur. | ||
− | # Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type. | + | # Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type. Unlike defense in which the global defense cap for all archtypes is 95%. |
# Resistance to a [[debuff]] reduces the amount of the debuff. | # Resistance to a [[debuff]] reduces the amount of the debuff. | ||
# Resistance to [[knockback]] reduces the knockback distance. | # Resistance to [[knockback]] reduces the knockback distance. |
Revision as of 04:25, 29 April 2007
Definition
Resistance
In general terms, resistance to an effect reduces its potency but does not make it less likely to occur.
- Resistance to damage reduces the amount of damage suffered. Tankers and Brutes can get up to 90% resistance to any type of damage, Kheldians can get up to 85% resistance to any damage type, and all other archtypes can get up to 75% damage resistance to any damage type. Unlike defense in which the global defense cap for all archtypes is 95%.
- Resistance to a debuff reduces the amount of the debuff.
- Resistance to knockback reduces the knockback distance.
- Resistance to a status effect causes that status to wear off faster.
- Note: Many powers are described in the game as providing Resistance to knockback or status effects when they actually provide Protection.