Difference between revisions of "Mental Manipulation"
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− | === [[Image: | + | === [[Image:PsionicAssault PsychicSiphon.png]] Drain Psyche === |
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long | You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long | ||
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Revision as of 21:46, 8 April 2008
Overview
Template:Future content update
Mental Manipulation will be introduced in Issue 12. It is a Blaster secondary power set.
Power Tables
Blaster
The Mental Manipulation power set is available as a secondary set for Blasters. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Subdual | 1 | Ranged, Damage: Moderate, Recharge: Moderate, Foe Immobilize | |
Mind Probe | 2 | Ranged, Damage: Moderate, Recharge: Moderate, -Recharge | |
Telekinetic Thrust | 4 | Melee?, Damage: Minor, Recharge: Moderate, Foe Knockback | |
Psychic Scream | 10 | Ranged (Cone), Damage: Moderate, Recharge: Slow | |
Build Up | 16 | Self +Damage, +Accuracy, Foe: Knockback | |
Drain Psyche | 20 | Ranged, Foe: -Regen, -Recovery, Self: +Regen, +Recovery | |
World of Confusion | 28 | Ranged (Targeted Area of Effect)?, Damage (Psionic), Foe Confuse | |
Scare | 35 | Ranged, Foe: Fear | |
Psychic Shockwave | 38 | Point Blank Area of Effect?, Extreme Damage(Psionic), Foe: Disorient -Recharge, Self: -Recovery? |
Powers
The following are powers in the Mental Manipulation powerset.
Build Up
Greatly boosts your attacks for a few seconds. Slightly increases Accuracy. Recharge: Long
Recharge | Long |
Minimum Level | 16 (Blaster) |
Effects | Melee, Foe: Disorient |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate |
Drain Psyche
You Drain the Psyche of you nearby foes, thus weakening their Hit Point Regeneration and Endurance Recovery and boosting your own. Recharge: Very Long
Recharge | Slow? |
Minimum Level | 20 (Blaster) |
Effects | Ranged, Foe: -Regen -Recovery, Self: +Regen +Recovery |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Accuracy |
Mind Probe
Grip the minds of your foe with a Mind Probe. You must be in close proximity to pull off this attack that wrecks havoc on your foes synapses, dealing moderate Psionic Damage while reducing his attack speed. Damage: Moderate, Recharge: Moderate
Damage | Moderate Damage(Psionic) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
Effects | Range, -Recharge |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Accuracy | |
Enhance Damage |
Psychic Scream
This howl of Psionic energy resonates in the minds of all foes within its conical area of effect, inflicting moderate damage. Damage: Moderate, Recharge: Slow
Damage | Moderate Damage(Psionic) |
Recharge | Slow |
Minimum Level | 10 (Blaster) |
Effects | Melee, Foe: Disorient |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Accuracy | |
Enhance Damage |
Psychic Shockwave
Psychic Shockwave is a devastating Psionic attack that wracks the minds of all nearby foes. Affected foes may have a reduced attack rate and may be left Disoriented. Damage: High Recharge: Slow
Scare
You entwine a single foe within his deepest fears and cause him to helplessly tremble for a brief while. Recharge: Medium
Recharge | Moderate |
Minimum Level | 35 (Blaster) |
Effects | Ranged, Foe: Fear |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Fear Duration | |
Enhance Accuracy |
Subdual
Subdual deals moderate Psionic damage and may leave the targeted foe Immobilized for a brief time. Immobilized foes cannot move but can still attack. Damage: Moderate, Recharge: Moderate
Telekinetic Thrust
A focused attack or intense mental power that violently sends a nearby foe flying. Deals minimal damage, but can be very effective. Damage: Minor, Recharge: Moderate
World of Confusion
This toggle powers allows you to cause psionic damage and cause confusion within a group of foes, creating chaos. The chance of confusing an enemy is lower than then chance of damaging them, and it may take multiple hits to affect stronger opponents. All affected foes within the area will turn and attack each other, ignoring all heroes. You will not receive any Experience Points for foes defeated by Confused enemies. Recharge: Moderate
External Links
Description at the official boards [1]