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Difference between revisions of "Teleportation"

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Revision as of 21:38, 27 April 2006

Overview

Teleportation is one of the powersets. It is one of the sets of Pool Powers available to all heros and villains, except for Kheldians'. These powers grant you various teleportation abilities.

Power Tables

The following table shows which powers are available and at what level:

Power Level Effect
Teleportation RecallTeleport.png Recall Friend 6 Zone-Range: Teleport Teammate
Teleportation TeleportFoe.png Teleport Foe 6 Ranged, Teleport Foe
Teleportation Teleport.png Teleport 14 Ranged (Location), Self Teleport
Teleportation GroupTeleport.png Team Teleport 20 Ranged (Location), Team Teleport

Powers

The following are powers in the Teleportation powerset.

Teleportation RecallTeleport.png Recall Friend

You can teleport one of your teammates to yourself. The target must be a teammate and can be selected from the team window. You can also rescue a fallen teammate who may be in a hostile location, as long as he is on the same map. Range is not infinite, but extremely long and can be enhanced. This power can be interrupted.

Recharge 4.5 seconds
Minimum Level 6 (All Archetypes)
Effects Zone-Range: Teleport Teammate
Enhancements Reduce Interrupt Time
Reduce Endurance Cost
Enhance Range
Enhance Recharge Speed

Teleportation GroupTeleport.png Team Teleport

You can teleport yourself and your nearby teammates to a targeted location. Teammates must be in close proximity to you. Team Teleport costs slightly more endurance than Teleport, but you can teleport your entire team for no additional cost. You must be at least level 20 and have two other teleportation powers before selecting Team Teleport.

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Teleportation Teleport.png Teleport

You can teleport long distances. Teleport has no recharge time, and can be reactivated without pause, as long as you have endurance. You must be at least level 14 nad have Recall Friend or Teleport Foe before selecting Teleport.

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Teleportation TeleportFoe.png Teleport Foe

You can teleport a single foe directly next to yourself. A successful hit must be made in order to teleport the target, and some powerful foes cannot be teleported. This power can be interrupted.

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