Difference between revisions of "Spines"
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{{PowerBlock_Effects|Melee}} | {{PowerBlock_Effects|Melee}} | ||
{{PowerBlock_Blank|Special Damage (Lethal)}} | {{PowerBlock_Blank|Special Damage (Lethal)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|-Speed}} | {{PowerBlock_Blank|-Speed}} | ||
{{PowerBlock_Blank|-Recharge}} | {{PowerBlock_Blank|-Recharge}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Slow}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Effects|Self +Damage, +Accuracy}} | {{PowerBlock_Effects|Self +Damage, +Accuracy}} | ||
{{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | {{PowerBlock_Blank|Self +Defense (Melee, Lethal)}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance ToHit | + | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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This power is unavailable to [[Stalker]]s. | This power is unavailable to [[Stalker]]s. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
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{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Foe Taunt}} | {{PowerBlock_Blank|Foe Taunt}} | ||
− | {{PowerBlock_Enhancements|Enhance Taunt}} | + | {{PowerBlock_Enhancements|{{Enhance Taunt}}}} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|-Recharge)}} | {{PowerBlock_Blank|-Recharge)}} | ||
{{PowerBlock_Blank|-Fly}} | {{PowerBlock_Blank|-Fly}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Range}} | + | {{PowerBlock_Blank|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|Enhance | + | {{PowerBlock_Blank|{{Enhance Immobilization}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Blank|-Speed}} | {{PowerBlock_Blank|-Speed}} | ||
{{PowerBlock_Blank|-Recharge}} | {{PowerBlock_Blank|-Recharge}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Slow}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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This power is unavailable to [[Scrapper]]s. | This power is unavailable to [[Scrapper]]s. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Long}} | {{PowerBlock_Recharge|Long}} | ||
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{{PowerBlock_Blank|Foe Placate}} | {{PowerBlock_Blank|Foe Placate}} | ||
{{PowerBlock_Blank|Self Stealth/Hide}} | {{PowerBlock_Blank|Self Stealth/Hide}} | ||
− | {{PowerBlock_Enhancements|Enhance Range}} | + | {{PowerBlock_Enhancements|{{Enhance Range}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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This power is unavailable to [[Stalker]]s. | This power is unavailable to [[Stalker]]s. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Damage|Minor}} | {{PowerBlock_Damage|Minor}} | ||
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{{PowerBlock_Blank|-Speed}} | {{PowerBlock_Blank|-Speed}} | ||
{{PowerBlock_Blank|-Recharge}} | {{PowerBlock_Blank|-Recharge}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Slow}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
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{{PowerBlock_Blank|-Speed}} | {{PowerBlock_Blank|-Speed}} | ||
{{PowerBlock_Blank|-Recharge}} | {{PowerBlock_Blank|-Recharge}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Knockback}} | + | {{PowerBlock_Blank|{{Enhance Knockback}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Slow}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
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{{PowerBlock_Blank|-Speed}} | {{PowerBlock_Blank|-Speed}} | ||
{{PowerBlock_Blank|-Recharge}} | {{PowerBlock_Blank|-Recharge}} | ||
− | {{PowerBlock_Enhancements|Reduce Endurance Cost}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | {{PowerBlock_Blank|Enhance Recharge Speed}} | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock_Blank|Enhance Damage}} | + | {{PowerBlock_Blank|{{Enhance Damage}}}} |
− | {{PowerBlock_Blank|Enhance Slow}} | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock_Blank|Enhance Accuracy}} | + | {{PowerBlock_Blank|{{Enhance Accuracy}}}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Revision as of 02:03, 9 February 2007
Overview
Spines is one of the powersets. It is a Scrapper primary powerset in City of Heroes and a Stalker primary powerset in City of Villains.
Spines protrude from your body and can deal damage in melee or at very short ranges. Spines are hollow and hold a neural toxin that deals additional toxic damage and can slow or immobilize your enemies. The toxin is cumulative, and multiple hits will affect the target more strongly. Very few foes have resistance to Spine poison. All Spine attacks can sometimes land a critical hit for double damage for scrappers, while for stalkers, they can land a critical hit for double damage if they are properly hidden or the target is slept or held.
Power Tables
Scrapper
The Spines powerset is available as a primary set for Scrappers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Barb Swipe | 1 | Melee, Minor Damage (Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Lunge | 1 | Melee, Moderate Damage(Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Spine Burst | 2 | Point Blank Area of Effect, Moderate Damage(Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Build Up | 6 | Self +Damage, +Accuracy | |
Impale | 8 | Ranged, High Damage (Lethal), Damage over Time(Toxic), Immobilize, -Recharge, -Fly | |
Confront | 12 | Ranged, Foe Taunt | |
Quills | 18 | Toggle: Point Blank Area of Effect, Minor Damage (Lethal), -Speed, -Recharge | |
Ripper | 26 | Melee Cone, High Damage (Lethal), -Speed, -Recharge, Knockback | |
Throw Spines | 32 | Ranged Cone, Moderate Damage (Lethal), Damage over Time(Toxic), -Speed, -Recharge |
Stalker
The Spines powerset is available as a primary set for Stalkers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Barb Swipe | 1 | Melee, Minor Damage (Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Lunge | 1 | Melee, Moderate Damage(Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Spine Burst | 2 | Point Blank Area of Effect, Moderate Damage(Lethal), Damage over Time(Toxic), -Speed, -Recharge | |
Assassin's Impaler | 6 | Melee, Special Damage(Lethal) | |
Build Up | 8 | Self: +Damage, +Accuracy | |
Placate | 12 | Ranged, Foe Placate, Self Stealth/Hide | |
Impale | 18 | Ranged, High Damage (Lethal), Damage over Time(Toxic), Immobilize, -Recharge, -Fly | |
Ripper | 26 | Melee Cone, High Damage (Lethal), -Speed, -Recharge, Knockback | |
Throw Spines | 32 | Ranged Cone, Moderate Damage (Lethal), Damage over Time(Toxic), -Speed, -Recharge |
Powers
The following are powers in the Spines powerset.
Assassin's Impaler
A signature Stalker Attack. This atack does moderate damage on its own as a frontal attack. However, if it is executed while you are hidden, this attack will do temendous lethal damage, as you impale your unsuspecting foe. This attack may be interupted if you move or are attacked while executing this power.
This power is unavailable to Scrappers.
Damage | Special |
Recharge | Slow |
Minimum Level | 6 (Stalker) |
Effects | Melee |
Special Damage (Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage | |
Enhance Accuracy |
Barb Swipe
Shred your opponent with several quick swipes from your spines. Barb Swipe deals minor damage and damage over time. Spine poison slows affected foes.
Build Up
Greatly increases the amount of damage you deal for a few seconds, as well as slightly increasing your accuracy.
Recharge | Long |
Minimum Level | 6 (Scrapper) |
8 (Stalker) | |
Effects | Self +Damage, +Accuracy |
Self +Defense (Melee, Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff |
Confront
Challenges a foe to attack you. Useful to pull a villain off an ally who finds himself in over his head.
This power is unavailable to Stalkers.
Recharge | Fast |
Minimum Level | 12 (scrapper) |
Effects | Ranged |
Foe Taunt | |
Enhancements | Enhance Taunt Effectiveness |
Enhance Range | |
Increase Attack Rate |
Impale
You can throw a single large Spine at a targeted foe. This Spine does minor damage, but carries a large amount of the Spine toxin that can completely Immobilize most foes, as well as slowing them.
Lunge
Lunge forward stabbing and poisoning a targeted foe with a large Spine on your arm. Lunge deals moderate damage. Spine poison slows affected foes.
Placate
Allows you to trick a foe into no longer attacking you. A successful Placate will also hide you. This hide is very brief, and offers no defense bonus, but it will allow you to deliver a critical hit or an Assassin's Strike. However, if you attack a placated foe, he will be able to attack you back.
This power is unavailable to Scrappers.
Recharge | Long |
Minimum Level | 12 (Stalker) |
Effects | Ranged |
Foe Placate | |
Self Stealth/Hide | |
Enhancements | Enhance Range |
Increase Attack Rate |
Quills
When you activate this power, you will constantly fire dozens of Quills in all directions. These Quills do minor damage, but can poison all foes in close range. Spine poison slows affected foes.
This power is unavailable to Stalkers.
Ripper
You can unleash a spectacular slashing maneuver that attacks all villains in a wide arc in front of yourself. Ripper deals massive damage and poisons multiple targets. It can even knockdown foes. Spine poison slows affected targets.
Spine Burst
You can fling dozens of Spines in all directions. These Spines only travel a short distance, but they can deal moderate damage and poison any target close to you. Spine poison slows affected foes.
Throw Spines
You can throw dozens of Spines in a wide cone in front of you, impaling foes caught within the range. Spine throwing deals moderate damage, and poisons any targets it hits. Spine poison slows affected foes.