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Difference between revisions of "Sharkhead Isle"

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(Stores: added Stores)
(Transfer Points: added Pocket D and Sirens Call points)
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* The Rogue Isles Ferry will take you to [[Cap Au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
 
* The Rogue Isles Ferry will take you to [[Cap Au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
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* There is a truck that will take you to [[Pocket D]] in Port Recluse, at /loc 627.8 , 32.3 , -988.0
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* A Black Helicopter near the Trainer can take you to the PvP zone of [[Siren's Call]] in Paragon City.
  
 
== Villain Groups ==
 
== Villain Groups ==

Revision as of 15:52, 5 September 2006

Overview

Sharkhead Isle (Click image for full-size map)

Sharkhead Isle is one of the city zones in City of Villains.


Contacts

Trainers

  • Arbiter Friesen

Brokers

Regular Contacts

Unlockable Contacts

Strike Forces

Important Locations

Neighborhoods

  • Hellforge
  • Port Recluse
  • Potter's Field
  • The Crush
  • The Pit
  • Villa Requin

Exploration Badges

V badge TourismBadge.png Forged by Hellfire

The Hell Forge is the largest above ground furnace on the planet.

V badge TourismBadge.png Freak of Nature

The Freakshow have managed to find utopia in this forsaken slag heap.

V badge TourismBadge.png Pit Viper

This hole is used by the locals as a makeshift arena for fighting and wagering

V badge TourismBadge.png Razor Toothed

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

Stores

  • Quartermasters can be found at /loc -1286.1, 0.0 , 679.8 and -210.4 , 34,5, -248.0 , both in Port Recluse, and will buy any Enhacements. They sell level 25 and 30 Training Enhacements as well.
  • Mutant Quartermaster can be found at /loc -232.5 , 96.0 , 632.3 , in The Pit, and sells level 25 and 30 Single Origin Mutant Enhacements, as well as Double Origin ones.
  • Magic Quartermaster can be found at /loc 444.7 , 0.0 , 1390.8 , in The Pit, and sells level 25 and 30 Single Origin Magic Enhacements, as well as Double Origin ones.
  • Natural Quartermaster can be found at /loc 805.8 , 32.0 , -1238.1 , in Port Recluse, and sells level 25 and 30 Single Origin Natural Enhacements, as well as Double Origin ones.
  • Tech Quartermaster can be found at /loc -233.0, 88.0 , -1019.0 , in Port Recluse, and sells level 25 and 30 Single Origin Tech Enhacements, as well as Double Origin ones.
  • Science Quartermaster can be found at /loc -302.4 , 88.0 , -1075.7 , in Port Recluse, and sells level 25 and 30 Single Origin Science Enhacements, as well as Double Origin ones.

Transfer Points

  • There is a truck that will take you to Pocket D in Port Recluse, at /loc 627.8 , 32.3 , -988.0
  • A Black Helicopter near the Trainer can take you to the PvP zone of Siren's Call in Paragon City.

Villain Groups

Can be found mainly in Port Recluse, where Arachnos keeps one of their forts. They protect Villa Requin as well. They are usually patrolling the streets in these neighborhoods, or fighting other villain groups

They spawn in Potter's Field, mostly at night. Usually small groups, but uncommonly a big group of zombies plus some shamans can spawn as well. Corrupt Spirits can be seen from a great distance.

They are in Port Recluse, Hells Forge, The Pit and Villa Requin, usually guarding doors and other acceses, or fighting Scrapyarders. Lieutenants aren't uncommon. Bosses may spawn as well.

Potter's Field is practically theirs. Unfrequently found in small groups, conclaves of a dozen individuals or a couple of bosses aren't rare to see there. Mages and Succubi can be found here, as well as lone Hellfrosts near the coasts. Lone Hellfrosts also prowl the coasts of Villa Requin as well.

Spawn in certain beachs in The Pit at nigh. Not big groups, but usually including bosses. It's rare but possible that they ambush you when in the coast, even in daylight: I have been ambushed at least once at the very foot of the Sky Raiders base by Coralax, in full daylight. Other ambush points could exist as well.

There is a base in The Pit near Villa Requin where they can be found in full squads. Small groups can be seen patrolling the coasts of the Pit occasionally, near their base. There are usually bosses near that base. At night, packs of Werewolves roam around the Pit. Careful.

Found in Port Recluse, usually in small groups which can include an Underboss or Consigliere, usually beating on civilians or fighting Scrapyarders, or lone individuals making shady deals with the Cage Consortium Guards. A certain number of them can be found in Villa Requin as well.

In The Crush the Freakshow has built one of their scrap metal fortresses. Small and big groups including Tanks can be seen in the vecinity, usually including Lieutenants and Bosses. Beware of the Meat Doctor and their rezzing abilities. They will attack Scrapyarders if they come too near. The Freaks are also present in Potter's Field, for reasons only known to them.

The most numerous group in Sharkhead, Scrapyarders can be found practically everywhere but in Villa Requin, from lone individuals to full groups. They usually fight against any other villain group in the zone. Keep an eye for their champion, the Ghost of Scrapyard, who will gather a great number of Scrapyarders with him and will start prowling the streets of Port Recluse attacking any villains they may find in their path. Sometimes they congregate in Potter's Field as well.

The Sky Raiders keep a small but significant presence in Sharkhead. They can be found in Villa Requin's port and airfield, and near their base in the Pit for obvious reasons. Sky Skiffs can be found in both places.

These monsters inhabit The Crush and The Pit, as well as certain parts of Port Recluse. Their groups usually include at least one Lieutenant and Bosses aren't very uncommon.

Some turrets may spawn at the Council base. At least some of them are usually present at the top of the Sky Raiders base, including Boss class ones. Remember these nasties can see through both Stealth and Invisibility.

Notes

See Also