Difference between revisions of "Schemes"
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=== Object Retrieval === | === Object Retrieval === | ||
− | Object Retrieval schemes end when the player finds an object in the mission area. The object must be activated by clicking on it. These missions are often about stealing powerful artifacts. | + | Object Retrieval schemes end when the player finds an object in the mission area ''and defeats all mobs in the same room as the object''. The object must be activated by clicking on it. These missions are often about stealing powerful artifacts. |
=== Eliminate All === | === Eliminate All === |
Revision as of 05:11, 7 September 2007
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Overview
In City of Villains, Schemes are short missions that are received by reading the Rogue Island Protector in the Contact menu. Throughout the course of the game, Schemes must be completed in order to unlock new missions from Brokers. Completing three schemes will unlock a new mission from a Broker.
Schemes
There are four general templates which all schemes follow: kidnapping, boss, object retrieval and eliminate all.
Kidnapping
Kidnapping schemes require the player to find a friendly NPC, then lead him or her to the entrance of the mission area. More enemies may spawn on the way back to the entrance. Generally, the NPC is in possession of some important information.
Boss
Boss schemes require the player to defeat a boss mob at the end of the mission area as well as all other mobs in the same room. The pretense of these schemes is usually that another villain has been receiving a press attention and must be 'brought down a peg'.
Object Retrieval
Object Retrieval schemes end when the player finds an object in the mission area and defeats all mobs in the same room as the object. The object must be activated by clicking on it. These missions are often about stealing powerful artifacts.
Eliminate All
Less common than the previous three; clear out the entire mission area to succeed.