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Difference between revisions of "Purple Patch"

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(Some fixes; added current effectiveness table.)
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== Overview ==
 
== Overview ==
The '''Purple Patch''' is in reference to a small update to the game where the developers increased the difficulty of enemies that were four or more levels higher than you for minions.  Higher level enemies got a boost to both their defense and offense making them much more dangerous to fight.  Purple refers to the [[Con System]] in the game where enemies four or more con levels will have their name appear as purple in the target window.
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'''Purple patch''' is a colloquial term for a pre-[[Issue 1]] update in which the developers increased the difficulty of enemies higher-level than the player"Purple" refers to the [[Con System]] in the game where enemies four or more con levels will have their name appear as purple in the target window. Before the patch was implemented, full groups of heroes were often able to defeat enemies that were ten levels higher than them.
  
Before it was implemented, full groups of heroes were able to defeat enemies that were ten levels higher. This was against the game design so the "purple patch" was made.
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Indirectly, the purple patch reduced the potential teaming pool. Prior to the patch, a character was still reasonably effective against enemies 5 levels higher, and that character could team with characters +/-5 levels above or below him or her. Post-purple patch, characters were practically limited to fighting enemies 2 to 3 levels above them, with 4 being the absolute cap.
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When contemporary forum-goers talk about the "purple patch", they may be referring to the way player character effectiveness scales against higher-level enemies:
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*Foes that are the same level as you - You have a 75% chance to hit and your powers are 100% effective.
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*Foes 1 level above you - You have a 65% chance to hit and your powers are 90% effective.
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*Foes 2 levels above you - You have a 56% chance to hit and your powers are 80% effective.
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*Foes 3 levels above you - You have a 48% chance to hit and your powers are 65% effective.
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*Foes 4 levels above you - You have a 39% chance to hit and your powers are 48% effective.
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*Foes 5 levels above you - You have a 30% chance to hit and your powers are 30% effective.
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*Foes 6 levels above you - You have a 20% chance to hit and your powers are 15% effective.
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*Foes 7 levels above you - You have a 8% chance to hit and your powers are 8% effective.  
  
 
== Notes ==
 
== Notes ==
  
* This update was around the time [[Issue 1]] was released.
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* Source for current effectiveness table: http://boards.cityofheroes.com/showflat.php?Cat=0&Number=4641312&page=0&PHPSESSID=
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 18:10, 31 December 2006

Overview

Purple patch is a colloquial term for a pre-Issue 1 update in which the developers increased the difficulty of enemies higher-level than the player. "Purple" refers to the Con System in the game where enemies four or more con levels will have their name appear as purple in the target window. Before the patch was implemented, full groups of heroes were often able to defeat enemies that were ten levels higher than them.

Indirectly, the purple patch reduced the potential teaming pool. Prior to the patch, a character was still reasonably effective against enemies 5 levels higher, and that character could team with characters +/-5 levels above or below him or her. Post-purple patch, characters were practically limited to fighting enemies 2 to 3 levels above them, with 4 being the absolute cap.

When contemporary forum-goers talk about the "purple patch", they may be referring to the way player character effectiveness scales against higher-level enemies:

  • Foes that are the same level as you - You have a 75% chance to hit and your powers are 100% effective.
  • Foes 1 level above you - You have a 65% chance to hit and your powers are 90% effective.
  • Foes 2 levels above you - You have a 56% chance to hit and your powers are 80% effective.
  • Foes 3 levels above you - You have a 48% chance to hit and your powers are 65% effective.
  • Foes 4 levels above you - You have a 39% chance to hit and your powers are 48% effective.
  • Foes 5 levels above you - You have a 30% chance to hit and your powers are 30% effective.
  • Foes 6 levels above you - You have a 20% chance to hit and your powers are 15% effective.
  • Foes 7 levels above you - You have a 8% chance to hit and your powers are 8% effective.

Notes