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Difference between revisions of "Janet Kellum"

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== Missions ==
 
== Missions ==
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=== {{UL|Investigate the Crey lab}} ===
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'''Briefing'''
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I've got a good lead on a Crey lab that's linked to the countess sick [[Revenant Hero Project]]. I don't want to get your hopes up, but my sources tell me [[Countess Crey]] herself is a frequent visitor to the lab. If you can find any evidence linking her to that lab, it'll be hard for her to maintain her plausible deniability. I need you to investigate that Crey lab right away. This could be big!
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Dirt never seems to stick to the countess. Maybe you can change that.
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{{Mission Objective|Entrance=|Primary=Defeat all forces in lab|Secondary=<font color="red">Unknown</font>|Additional=|Completion=}}
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'''Temporary power:'''
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During this mission you will be infected with:
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{{PowerBox|Icon=Temporary CreyNarcotic.png|Name=Crey narcotic|Effect=Auto, Self -Recovery, -Speed, -Recharge|Desc=The Crey scientists have injected you with a narcotic that slows your movement speed, attack speed, and endurance recovery! After completing your mission, you should seek help from your contact. If you cannot reach your contact, the effect should wear off.}}
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'''Enemies'''
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{{Enemy Crey}}
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'''Notable NPCs'''
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* <font color="red">Unknown</font>
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'''Debriefing'''
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I guess Countess Crey thought you'd make a nice addition to her Revenant Hero project. Ugh. At least you made it out of there unscathed. I have to wonder, though. Those Crey agents said something about getting a sample from you? I wonder how much DNA the countess needs to construct her patchwork heroes?
  
 
=== Get the Rikti Monkeys ===
 
=== Get the Rikti Monkeys ===
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The monkeys will remain at SERAPH for now, though I've been assured they'll be teated well. It's a strange world. Sometimes a very strange world indeed.
 
The monkeys will remain at SERAPH for now, though I've been assured they'll be teated well. It's a strange world. Sometimes a very strange world indeed.
  
=== Mission name ===
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=== {{UL|Mission name}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
'''Mission Objective(s)'''
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{{Mission Objective|Entrance=|Primary=|Secondary=|Additional=|Completion=}}
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'''Enemies'''
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{{Mission Clue|Name=|Text=}}
  
'''Clue:'''
 
  
 
'''Notable NPCs'''
 
'''Notable NPCs'''

Revision as of 12:07, 25 September 2006

Overview

Janet Kellum.jpg

Janet Kellum is a hero contact in Founders' Falls. Janet Kellum is a Science origin contact. Her level range is 40-44.

Introductions

Contact Introduced By

New Contact(s)

Information

FBSA agent'

Janet Kellum had one of the highest scores in the history of the Federal Bureau for Super-powered Affairs entrance exam. Her partner, Maxwell Christopher thinks that she has her head too far in the clouds sometimes, but there's no denying that the progress she's made into the Crey investigation is astounding. Janet is fond of her gruff partner, but envies the fact that his seniority allowed him to select Nemesis duty for himself.

Initial Contact

Countess Crey is one of the most insidious villains operating in Paragon City today. You and I are going to bring her down!

Store

Badge Mission

Story Arc

Missions

Investigate the Crey lab

Briefing

I've got a good lead on a Crey lab that's linked to the countess sick Revenant Hero Project. I don't want to get your hopes up, but my sources tell me Countess Crey herself is a frequent visitor to the lab. If you can find any evidence linking her to that lab, it'll be hard for her to maintain her plausible deniability. I need you to investigate that Crey lab right away. This could be big!

Dirt never seems to stick to the countess. Maybe you can change that.

Mission Objective(s)

  • Defeat all forces in lab
    • Unknown

Temporary power:

During this mission you will be infected with:

Temporary CreyNarcotic.png Crey narcotic Auto, Self -Recovery, -Speed, -Recharge
The Crey scientists have injected you with a narcotic that slows your movement speed, attack speed, and endurance recovery! After completing your mission, you should seek help from your contact. If you cannot reach your contact, the effect should wear off.

Enemies

Badge villain crey.png Crey


Notable NPCs

  • Unknown

Debriefing

I guess Countess Crey thought you'd make a nice addition to her Revenant Hero project. Ugh. At least you made it out of there unscathed. I have to wonder, though. Those Crey agents said something about getting a sample from you? I wonder how much DNA the countess needs to construct her patchwork heroes?

Get the Rikti Monkeys

Briefing

I've received a frightening tip. According to my source, Crey has managed to get it's hands on several of those Rikti monkey pests that are such a nuisance on Peregrine Island. They're working on a way to bioengineer the little beasties themselves! We can't have that. I want you to get to this lab and get the Rikti monkeys out of there. That's right. Every last one!

My source tells me Crey's been trying to enhance the intelligence and reasoning of these creatures. I'm not really sure what you should expect.

Mission Objective(s)

A high-pitched hooting richohets down the metal corridors.

  • Retrieve all three monkeys

You have extracted the Rikti monkeys.

Notable NPCs

Debriefing

I must say, I wasn't ready for this. After hearing your report, I had SERAPH run a few tests. It seems these Rikti monkeys aren't just physically enhanced, but mentally as well! They're not what you might call sentient, but they're fairly intelligent. That must be how they identified you as an ally.

The monkeys will remain at SERAPH for now, though I've been assured they'll be teated well. It's a strange world. Sometimes a very strange world indeed.

Mission name

Briefing

Mission Objective(s)

Enemies


Icon clue generic.png
'


Notable NPCs

Debriefing

External Links

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