The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Basic Telepad: Difference between revisions

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|PowerProduced=
|PowerProduced=
|ControlProduced=
|ControlProduced=
|Crafted=[[Basic Forge]] (mystic version), or [[Basic Worktable]] (tech version)
|Crafted=[[Basic Forge]] (mystic version),<br> OR<br> [[Basic Worktable]] (tech version)
|Salvage= Tech: 6 {{Salvage Tech Power}}OR  
|Salvage= Tech version: 6 {{Salvage Tech Power}}OR<br>Arcane version: 6 {{Salvage Mystic Foci}}
Arcane: 6 {{Salvage Mystic Foci}}
|MaxCon=2
|MaxCon=2
|Attaches=
|Attaches=
|AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters require Arcane beacons and vice versa.)
|AllowedAux=All [[Teleport Beacons]] (Arcane Teleporters<br> require Arcane beacons and vice versa.)
}}
}}



Revision as of 20:56, 28 January 2008

Overview

A Basic Telepad is a base item that allows the user to teleport to a particular zone.

A Basic Telepad may connect up to two Teleport Beacons, which specify the zones the teleporter can transport a player to.

A beacon is unlocked by gaining all the exploration badges for a particular zone whilst in supergroup mode; for more information, see Teleport Beacons.

Description

This standard telepad has been wired into the teleportation network. To function, you must have a zone beacon to the target zone. Your supergroup can unlock these beacons by finding the Exploration Badges in the desired zone.

Additional Information

Price 15000 prestige
Energy Consumed 50
Control Consumed 25
Crafted at Basic Forge (mystic version),
OR
Basic Worktable (tech version)
Salvage Required Tech version: 6 Tech Power
OR
Arcane version: 6 Mystic Foci
Maximum Connections 2
Allowed "Aux" Items All Teleport Beacons (Arcane Teleporters
require Arcane beacons and vice versa.)

Also See