Difference between revisions of "COHCCG/Nearing the Goal"
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* [[Ernesto Hess Task Force]] | * [[Ernesto Hess Task Force]] | ||
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| + | <!-- = Alternate Versions = | ||
| + | [[File:CCG_SO_176F_Nearing_the_Goal.png|250px|thumb|left|Foil Variant]] --> | ||
Latest revision as of 16:14, 16 September 2024
Overview
| | |
| Name:
|
Nearing the Goal • The Mech Man 5 |
|---|---|
| Card Type:
|
Mission |
| Defense:
|
3 |
| Health:
|
3 |
| Card Text:
|
Can only be played if "Into Burkholder's Lair" has been played. |
| Threat:
|
Threat: When a super activates an attack power, any player may discard 3 cards to cancel the attack. |
| Defeat:
|
Defeat: Charge 4 ready powers by 1 click. |
| Reward:
|
Reward: Players may retrieve "The Mech Man Cometh" from their deck or discard pile. Players may ready up to 2 powers on supers they control. |
| Inspiration:
|
|
| Deck:
|
Secret Origins |
| Card Number:
|
176 / 180 |
| Rarity:
|
|
See Also
- City of Heroes Collectible Card Game
- Arena Card Listing
- Secret Origins Card Listing
- The Hamidon Card Listing
- Ernesto Hess Task Force