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Difference between revisions of "COHCCG/Nearing the Goal"

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m (Links to other cards, added EHTF to see also)
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|threat=When a super activates an attack power, any player may discard 3 cards to cancel the attack.
 
|threat=When a super activates an attack power, any player may discard 3 cards to cancel the attack.
 
|defeat=Charge 4 ready powers by 1 click.
 
|defeat=Charge 4 ready powers by 1 click.
|reward=Players may retrieve "[[COHCCG/Mech Man Cometh|Mech Man Cometh]]" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
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|reward=Players may retrieve "[[COHCCG/The Mech Man Cometh|The Mech Man Cometh]]" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
 
|flavor=
 
|flavor=
 
|inspiration=catch a breath
 
|inspiration=catch a breath

Revision as of 17:09, 14 April 2014

Overview

CCG SO 176 Nearing the Goal.png
Name:
Nearing the Goal • The Mech Man 5
Card Type:
Mission
Defense:
3
Health:
3
Card Text:
Can only be played if "Into Burkholder's Lair" has been played.
Threat:
Threat: When a super activates an attack power, any player may discard 3 cards to cancel the attack.
Defeat:
Defeat: Charge 4 ready powers by 1 click.
Reward:
Reward: Players may retrieve "The Mech Man Cometh" from their deck or discard pile. Players may ready up to 2 powers on supers they control.
Inspiration:
Inspiration Endurance Lvl 3.png Catch a Breath
Deck:
Secret Origins
Card Number:
176 / 180
Rarity:
CCG icon rare.png Rare

See Also