Difference between revisions of "Super Strength"
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{{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Moderate DMG(Smash), Knockback|Border=1}} | {{Powers_LevelRow|Icon=SuperStrength_Punch.png|Power=Punch|Level=2|Effect=Moderate DMG(Smash), Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | {{Powers_LevelRow|Icon=SuperStrength_Taunt.png|Power=Taunt|Level=4|Effect=Ranged (Targeted AoE), Foe Taunt|Border=1}} | ||
− | {{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=10|Effect=|Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_Haymaker.png|Power=Haymaker|Level=10|Effect=High DMG(Smash), Knockback|Border=1}} |
{{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} | {{Powers_LevelRow|Icon=SuperStrength_HandClap.png|Power=Hand Clap|Level=16|Effect=PBAoE, Foe Disorient, Knockback|Border=1}} | ||
{{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Hold | {{Powers_LevelRow|Icon=SuperStrength_KnockoutBlow.png|Power=Knockout Blow|Level=20|Effect=Extreme DMG(Smash), Foe Hold | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=|Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_Rage.png|Power=Rage|Level=28|Effect=Self +DMG, +ACC, Delay Self(Weaken, Special)|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=|Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_Hurl.png|Power=Hurl|Level=35|Effect=Ranged, High DMG(Smash), Knockback, -Fly|Border=1}} |
− | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=|Border=1}} | + | {{Powers_LevelRow|Icon=SuperStrength_FootStomp.png|Power=Foot Stomp|Level=38|Effect=PBAoE Melee, Moderate DMG(Smash), Knockback|Border=1}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 19:08, 22 January 2007
Contents
Overview
Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
Power Tables
Brute
The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 1 | Moderate DMG(Smash), Knockback | |
Taunt | 2 | Ranged (Targeted AoE), Foe Taunt | |
Haymaker | 6 | ||
Hand Clap | 8 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 12 | Extreme DMG(Smash), Foe Hold | |
Rage | 18 | ||
Hurl | 26 | ||
Foot Stomp | 32 |
Tanker
The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Minor Disorient | |
Punch | 2 | Moderate DMG(Smash), Knockback | |
Taunt | 4 | Ranged (Targeted AoE), Foe Taunt | |
Haymaker | 10 | High DMG(Smash), Knockback | |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 20 | Extreme DMG(Smash), Foe Hold | |
Rage | 28 | Self +DMG, +ACC, Delay Self(Weaken, Special) | |
Hurl | 35 | Ranged, High DMG(Smash), Knockback, -Fly | |
Foot Stomp | 38 | PBAoE Melee, Moderate DMG(Smash), Knockback |
Powers
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Minimum Level: 1 (Brute) Effects: Melee Minor DMG(Smash) Minor Disorient Enhancements: Enhance Taunt Reduce Endurance Cost Enhance Disorient Enhance Recharge Speed Enhance Damage Enhance Accuracy
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
Minimum Level: 1 (Brute) Effects: Melee Moderate DMG(Smash) Knockback Enhancements: Enhance Taunt Reduce Endurance Cost Enhance Recharge Speed Enhance KnockBack Enhance Damage Enhance Accuracy
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down.Damage: High, Recharge: Moderate
Hand Clap
You can clap your hands together with such force that you create a deafening shockwave.
Minimum Level: 6 (Brute) Effects: PBAoE Foe Disorient, Knockback
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage, and has a great chance of Holding your target. Damage: Extreme, Recharge: Slow
Minimum Level: 8 (Brute) Effects: Melee Extreme DMG(Smash) Foe Hold Enhancements: Enhance Hold Enhance Taunt Reduce Endurance Cost Enhance Recharge Speed Enhance KnockBack Enhance Damage Enhance Accuracy
It also almost always knocks them into the air.
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
Rage
An unconscious Rage overcomes you, sending you into a berserker fury. While Raging, your damage and Accuracy is dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and unable to attack for a short while. Recharge: Very Long
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking theearth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow