Difference between revisions of "Super Strength"
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== Overview == | == Overview == | ||
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'''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding. | '''Super Strength''' is a [[Tanker]] secondary power set in City of Heroes and a [[Brute]] primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding. | ||
+ | Super Stength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back. | ||
== Power Tables == | == Power Tables == | ||
Revision as of 13:21, 9 July 2012
Overview
Super Strength is a Tanker secondary power set in City of Heroes and a Brute primary power set in City of Villains. Its secondary effect is a variety of knockdown, disorientation and holding.
Super Stength gives you combat powers derived from your super-human physical strength. Super Strength powers tend to knock foes back.
Power Tables
Tanker
The Super Strength powerset is available as a secondary powerset for Tankers. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Melee, Minor DMG(Smash), Foe Disorient | |
Punch | 2 | Melee, Moderate DMG(Smash), Foe Knockdown | |
Haymaker | 4 | Melee, High DMG(Smash), Foe Knockdown | |
Taunt | 10 | Ranged (Targeted AoE), Foe Taunt, -Range | |
Hand Clap | 16 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 20 | Melee, Extreme DMG(Smash), Foe Hold, Knockup | |
Rage | 28 | Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special | |
Hurl | 35 | Ranged, High DMG(Smash), Foe Knockback, -Fly | |
Foot Stomp | 38 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Brute
The Super Strength powerset is available as a primary powerset for Brutes. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Jab | 1 | Minor DMG(Smash), Foe Disorient | |
Punch | 1 | Moderate DMG(Smash), Foe Knockdown | |
Haymaker | 2 | High DMG(Smash), Foe Knockdown | |
Hand Clap | 6 | PBAoE, Foe Disorient, Knockback | |
Knockout Blow | 8 | Extreme DMG(Smash), Foe Hold, Knockup | |
Taunt | 12 | Ranged (Targeted AoE), Foe Taunt, -Range | |
Rage | 18 | Self +DMG, +To-Hit, Delayed Self -DEF(All), -DMG, Special | |
Hurl | 26 | Ranged, High DMG(Smash), Foe Knockback, -Fly | |
Foot Stomp | 32 | PBAoE, Moderate DMG(Smash), Foe Knockdown |
Powers
Foot Stomp
Using your superior leg strength, you can Stomp your foot to the ground, quaking the earth itself. This is a localized attack against everything in melee range. Damage: Moderate, Recharge: Slow
Damage | Moderate (Smashing) |
Recharge | Slow |
Minimum Level | 32 (Brute) |
38 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | PBAoE Damage |
Knockback | |
Taunt |
Hand Clap
You can clap you hands together with such force that you create a deafening shockwave. This shockwave can knock back nearby foes, and they have a chance to become Disoriented due to the shock to the inner ear. Hand Clap deals no damage. Recharge: Slow
Recharge | Slow |
Minimum Level | 6 (Brute) |
16 (Tanker) | |
Effects | Point Blank Area of Effect |
Foe Disorient, Knockback | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Stuns |
Knockback | |
Taunt |
Haymaker
A slow but devastating attack, the Haymaker has a great chance of knocking your opponents down. Damage: High, Recharge: Moderate
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 4 (Brute) |
6 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Hurl
You are able to tear up a chunk of ground beneath your feet and Hurl it at an enemy. This attack deals moderate damage, and can knock foes back and even drop them out of the air if they are flying. Damage: High, Recharge: Moderate
Tear a hunk of concrete out of the ground and throw it at the enemy. This takes a while, so stick to your other powers in melee.
Damage | High (Smashing) |
Recharge | Moderate |
Minimum Level | 26 (Brute) |
35 (Tanker) | |
Effects | Ranged |
Foe Knockback, -Fly | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Ranged Damage |
Knockback | |
Taunt |
Jab
A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks. Damage: Minor, Recharge: Very Fast
Damage | Minor (Smashing) |
Recharge | Very Fast |
Minimum Level | 1 (Brute) |
1 (Tanker) | |
Effects | Melee |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Stuns | |
Taunt |
Knockout Blow
You can perform a Knockout Blow on your opponent. This punch does Superior damage and has a great chance of Disorienting your target. Damage: Extreme, Recharge: Slow
It also almost always knocks them into the air.
Knockout Blow places a hold, not a disorient, on your target.
Damage | Extreme (Smashing) |
Recharge | Slow |
Minimum Level | 8 (Brute) |
20 (Tanker) | |
Effects | Melee |
Foe Hold, Knockup | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Holds | |
Knockback | |
Taunt |
Punch
Your Super Strength Punch can deal a moderate amount of damage, but most of all can knock your opponent off his feet, unable to attack again until he stands up. Damage: Moderate, Recharge: Fast
Damage | Moderate (Smashing) |
Recharge | Fast |
Minimum Level | 1 (Brute) |
2 (Tanker) | |
Effects | Melee |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Melee Damage |
Knockback | |
Taunt |
Rage
A Rage comes over you, sending you into a berserker fury. While Raging, your damage and chance to hit are dramatically increased. However, when your Rage subsides, you are left with reduced Defense, drained of some of your Endurance, and your attacks are substantially weakened. Recharge: Very Long
Recharge | Very Long |
Minimum Level | 18 (Brute) |
28 (Tanker) | |
Effects | Self +Damage, +To-Hit |
Delayed Self -Defense(All), -Damage, Special | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Taunt
Taunt foes to attack you. Useful to pull enemies off allies and keep them attacking you to raise your Fury. Recharge: Fast
Recharge | Fast |
Minimum Level | 12 (Brute) |
10 (Tanker) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Taunt, -Range | |
Enhancements | Enhance Accuracy |
Enhance Range | |
Increase Attack Rate | |
Enhance Taunt Effectiveness | |
Set Categories | Taunt |
Historical
- This set has been in the game for Tankers since Issue 0.
- This set was included with the original release of Brutes in Issue 6.