Difference between revisions of "Category:Very Rare Recipe Drops"
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These recipes are dropped by defeating enemies. They are very rare, so they don't drop as much as [[:Category:Common Recipe Drops|Common]], [[:Category:Uncommon Recipe Drops|Uncommon]] or even [[:Category:Rare Recipe Drops|Rare Recipe Drops]]. | These recipes are dropped by defeating enemies. They are very rare, so they don't drop as much as [[:Category:Common Recipe Drops|Common]], [[:Category:Uncommon Recipe Drops|Uncommon]] or even [[:Category:Rare Recipe Drops|Rare Recipe Drops]]. | ||
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[[Category:Invention System]] | [[Category:Invention System]] |
Latest revision as of 04:36, 9 July 2012
These recipes are dropped by defeating enemies. They are very rare, so they don't drop as much as Common, Uncommon or even Rare Recipe Drops.
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Pages in category "Very Rare Recipe Drops"
The following 60 pages are in this category, out of 60 total.
A
- Absolute Amazement: Chance for ToHit Debuff
- Absolute Amazement: Recharge/Accuracy (Superior)
- Absolute Amazement: Stun (Superior)
- Absolute Amazement: Stun/Endurance (Superior)
- Absolute Amazement: Stun/Recharge (Superior)
- Absolute Amazement: Stun/Recharge/Accuracy (Superior)
- Apocalypse: Chance for Negative Energy Damage
- Apocalypse: Damage (Superior)
- Apocalypse: Damage/Endurance (Superior)
- Apocalypse: Damage/Recharge (Superior)
- Apocalypse: Damage/Recharge/Accuracy (Superior)
- Apocalypse: Recharge/Accuracy (Superior)
- Armageddon: Chance for Fire Damage
- Armageddon: Damage (Superior)
- Armageddon: Damage/Endurance (Superior)
- Armageddon: Damage/Recharge (Superior)
- Armageddon: Damage/Recharge/Accuracy (Superior)
- Armageddon: Recharge/Accuracy (Superior)
C
F
G
- Gravitational Anchor: Chance for Hold
- Gravitational Anchor: Immobilize (Superior)
- Gravitational Anchor: Immobilize/Endurance (Superior)
- Gravitational Anchor: Immobilize/Recharge (Superior)
- Gravitational Anchor: Immobilize/Recharge/Accuracy (Superior)
- Gravitational Anchor: Recharge/Accuracy (Superior)
H
R
S
U
- Unbreakable Constraint: Chance for Smashing Damage
- Unbreakable Constraint: Hold (Superior)
- Unbreakable Constraint: Hold/Endurance (Superior)
- Unbreakable Constraint: Hold/Recharge (Superior)
- Unbreakable Constraint: Hold/Recharge/Accuracy (Superior)
- Unbreakable Constraint: Recharge/Accuracy (Superior)