Difference between revisions of "Inherent Powers"
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The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains. | The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains. | ||
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+ | === [[Image:Inherent BlasterDesperation.png]] Gauntlet === | ||
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+ | Although many try, few can withstand the irresistible force of the [[Tanker]]. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best. | ||
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+ | This power is also referred to as "Punch-voke". | ||
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+ | '''Type:''' Archetype-Specific (Tankers) | ||
+ | '''Effects:''' Taunt | ||
=== [[Image:InherentPeacebringer_InterSpacialLink.png]] Vigilance === | === [[Image:InherentPeacebringer_InterSpacialLink.png]] Vigilance === |
Revision as of 00:05, 23 May 2006
Overview
Inherent powers are permanent powers that a hero or villain automatically has without having to train to obtain. The two main types of inherent powers are powers that are specific to an archetype and powers that all heroes have.
Contents
Archetype-Specific Powers
The following are inherent powers are specific to the archetypes available in City of Heroes and City of Villains.
Gauntlet
Although many try, few can withstand the irresistible force of the Tanker. Each time a Tanker attacks, he enrages the target, and those around him, enticing them to attack the Tanker. Each punch continues to provoke your enemies and allows the Tanker to do what he does best.
This power is also referred to as "Punch-voke".
Type: Archetype-Specific (Tankers) Effects: Taunt
Vigilance
The Defender primary focus is to protect the team. When his allies are in danger, the Defender is able to look deep within him or herself and rise to the occasion. As a Defender's teammates are in danger of being defeated, the Defender gains an endurance discount and can activate their powers at a reduced cost. The more teammates in trouble, the greater the discount.
Type: Archetype-Specific (Defenders) Effects: Endurance Discount
Universal Inherent Powers
Brawl
When all else fails, you have only your two fists to depend on.
Damage: Minor Recharge: Fast Effects: Foe Minor Smashing Damage Enhancements: Reduce Endurance Cost Enhance Recharge Speed Enhance Damage Enhance Accuracy
Rest
Activate Rest to heal Hit Points and recover Endurance. While Resting you cannot attack, and you are extremely vulnerable to attack and damage. Activatation of Rest can be interrupted, and the power must be active for a few seconds before you start to recuperate.
Heroes and villains receive this ability on advancing to Level 2.
Minimum Level: 2 Effects: Self Heal Recover -Defense Enhancements: Enhance Endurance Modification Reduce Interrupt Time Enhance Recharge Speed Enhance Heal
Sprint
Sprint allows you to travel, or run away, slightly faster than normal, while slightly draining your Endurance.
Effects: Boost Run Seed Enhancements: Reduce Endurance Cost Enhance Running Speed Enhance Jump