Difference between revisions of "Threat Level"
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(Added ingame definition and link the Threat page, clarified existing definition to include damage (italicised)) |
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== Definition == | == Definition == | ||
− | # For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for | + | # For Villains, the equivalent of [[Level#Security Level / Threat Level|Security Level]] for Heroes—a measure of how many times the Villain has leveled up at a [[Trainer]] NPC to gain new powers and [[Enhancement]] slots. |
− | # Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention." | + | # Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention." |
:: '''More detail:''' Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character ''that is attacking them'' as the most dangerous target and attack him first. | :: '''More detail:''' Sometimes spelled '''ThreatLevel'''. For any character, a stat that affects how strongly the character's actions affect enemy [[aggro]]. A higher Threat Level makes enemies more likely to treat a character ''that is attacking them'' as the most dangerous target and attack him first. | ||
:: See also [[Threat]] | :: See also [[Threat]] |
Latest revision as of 06:59, 31 December 2010
Definition
- For Villains, the equivalent of Security Level for Heroes—a measure of how many times the Villain has leveled up at a Trainer NPC to gain new powers and Enhancement slots.
- Defined in-game under Base Combat Attributes as "... a modifier applied to all attacks. Higher Threat levels mean damage you do will be more likely to draw an enemy's attention."