Difference between revisions of "COHCCG/Active Dodge"
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|image=CCG_A_032_Active_Dodge.png | |image=CCG_A_032_Active_Dodge.png | ||
|text='''React:''' Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. | |text='''React:''' Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. | ||
− | |flavor="When it comes to a falling [[Paladin|Clockwork Paladin]], even I get out of the way." | + | |flavor="When it comes to a falling [[Paladin|Clockwork Paladin]], even I get out of the way." – Statesman |
|inspiration=break free | |inspiration=break free | ||
|deck=arena | |deck=arena |
Latest revision as of 21:36, 18 June 2010
Overview
Name:
|
Active Dodge |
---|---|
Card Type:
|
Edge |
Card Text:
|
React: Play when your super is targeted with an attack: If this super has the superjump travel power, he gains a defense bonus against this attack equal to the number of powers he has in play. |
Flavor Text:
|
"When it comes to a falling Clockwork Paladin, even I get out of the way." – Statesman |
Inspiration:
|
Break Free |
Deck:
|
Arena |
Card Number:
|
32 / 324 |
Rarity:
|
Uncommon |