Difference between revisions of "Alignment"
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**Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges | **Access to both [[Paragon City]] and [[Rogue Isles]] zones, including badges | ||
**Access only to [[Wentworth's Fine Consignments]] | **Access only to [[Wentworth's Fine Consignments]] | ||
− | *A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a | + | *A villain becomes a [[Rogue (Alignment)|rogue]] before becoming a hero. |
**Access to both Paragon City and Rogue Isles zones, including badges | **Access to both Paragon City and Rogue Isles zones, including badges | ||
**Access only to the [[Black Market]] | **Access only to the [[Black Market]] |
Revision as of 21:21, 27 February 2010
Template:GoingRogue
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Overview
Alignment is the way the game distinguishes between hero, villain, and everything in between. It will be introduced by the Going Rogue expansion. It has been described as an involved process, not a "switch" that can be "flipped".
Alignment Types
True Alignment
Heroes and villains that do not fall or redeem themselves have access only to their original sides and their alignment's Praetorian content. They also get a badge that is revoked if they ever fall or are redeemed.
Falling and Redeeming
- A hero becomes a vigilante before becoming a villain.
- Access to both Paragon City and Rogue Isles zones, including badges
- Access only to Wentworth's Fine Consignments
- A villain becomes a rogue before becoming a hero.
- Access to both Paragon City and Rogue Isles zones, including badges
- Access only to the Black Market
Praetorian Alignment
A character may start at Level 1 in Praetoria. During the course of its career, they will choose to assist The Resistance or the Loyalists. Characters that assist the Resistance become heroes, while characters that assist the Loyalists become villains.