Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Animation Customization"

From Paragon Wiki Archive
Jump to: navigation, search
m (rm. stub...stub or wip, not both)
m (minor tweaks)
Line 2: Line 2:
  
 
{{orange|Working to fill out the article with descriptive text. Format acceptable? Can anyone provide pictures or animated .gifs as in the [[Emotes]] section?}}
 
{{orange|Working to fill out the article with descriptive text. Format acceptable? Can anyone provide pictures or animated .gifs as in the [[Emotes]] section?}}
 
+
{{TOCright}}
 
==Overview==
 
==Overview==
 
'''{{PAGENAME}}''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are [[Martial Arts]] and [[Super Strength]].
 
'''{{PAGENAME}}''' is a facet of [[Power Customization]] which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are [[Martial Arts]] and [[Super Strength]].
 +
  
 
==Martial Arts==
 
==Martial Arts==
Line 17: Line 18:
 
;Fist of Annihilation:
 
;Fist of Annihilation:
 
*The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.
 
*The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.
 
  
 
===Cobra Strike===
 
===Cobra Strike===
Line 25: Line 25:
 
;Uppercut:
 
;Uppercut:
 
*The character crouches, strikes the target with an [[Wikipedia:Uppercut|uppercut]] (upward punch made while moving the body upward), then returns to combat stance.
 
*The character crouches, strikes the target with an [[Wikipedia:Uppercut|uppercut]] (upward punch made while moving the body upward), then returns to combat stance.
 
  
 
===Crippling Axe Kick===
 
===Crippling Axe Kick===
Line 33: Line 32:
 
;Haymaker:
 
;Haymaker:
 
*The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.
 
*The character performs a [[Wikipedia:Punch (combat)#Basic types|haymaker]] (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.
 
  
 
===Eagles Claw===
 
===Eagles Claw===
Line 41: Line 39:
 
;Face Smasher:
 
;Face Smasher:
 
*The character performs an exaggerated [[Wikipedia:Overhand (boxing)|overhand punch]] (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.
 
*The character performs an exaggerated [[Wikipedia:Overhand (boxing)|overhand punch]] (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.
 
  
 
===Storm Kick===
 
===Storm Kick===

Revision as of 02:04, 30 September 2009

Working to fill out the article with descriptive text. Format acceptable? Can anyone provide pictures or animated .gifs as in the Emotes section?

Overview

Animation Customization is a facet of Power Customization which allows for powers to play a different animation than the original when activated. The only powersets to currently utilize this ability are Martial Arts and Super Strength.


Martial Arts

All Martial Arts animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following five Martial Arts powers support the Animation Customization feature:

Assassin's Blow

Assassin's Blow has two animation options.

Original
  • The character enters Horse Stance (the position used while riding a horse), strikes the target with both fists in a thrusting motion, then returns to combat stance.
Fist of Annihilation
  • The character leans as they draw their right fist back with their left hand guarding, swings their whole body forward as they make a thrusting punch, then returns to combat stance.

Cobra Strike

Cobra Strike has two animation options.

Original
  • The character makes a very quick thrusting palm strike (hand held with fingers open and together), then returns to combat stance.
Uppercut
  • The character crouches, strikes the target with an uppercut (upward punch made while moving the body upward), then returns to combat stance.

Crippling Axe Kick

Crippling Axe Kick has two animation options.

Original
  • The character performs an axe kick (bringing the heel high up, then down on the vertically), then returns to combat stance.
Haymaker
  • The character performs a haymaker (swinging wide, sideways from the shoulder with a fist), then returns to combat stance.

Eagles Claw

Eagle's Claw has two animation options.

Original
  • The character leaps into the air, performs a flying kick (thrusting kick in mid-air with one leg extended), does a backflip, and lands in combat stance.
Face Smasher
  • The character performs an exaggerated overhand punch (leans back on one foot, swings forward overhand, switches feet), then returns to combat stance.

Storm Kick

Storm Kick has two animation options.

Original
  • The character jumps and performs a roundhouse kick (spinning kick, striking sideways), then lands in a unique stance.
Gut Punch
  • The character makes a quick punch at the abdominal region (of a humanoid target), then returns to combat stance.


Super Strength

All Super Strength animations feature both the Bright and Dark palettes. Additionally, each of the original animations has the option of using its original particle effects.

The following NUMBER Super Strength powers support the Animation Customization feature:

Powers

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.

See Also