Difference between revisions of "Tanker"
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A Tanker's primary power sets are designed specifically for defense. They are: | A Tanker's primary power sets are designed specifically for defense. They are: | ||
− | * [[Dark Armor]] | + | * [[Dark Armor]] |
* [[Fiery Aura]] | * [[Fiery Aura]] | ||
* [[Ice Armor]] | * [[Ice Armor]] | ||
* [[Invulnerability]] | * [[Invulnerability]] | ||
− | * [[Shield Defense]] | + | * [[Shield Defense]] |
* [[Stone Armor]] | * [[Stone Armor]] | ||
− | * [[Willpower]] | + | * [[Willpower]] |
=== Secondary Power Sets === | === Secondary Power Sets === | ||
Line 33: | Line 33: | ||
* [[Battle Axe]] | * [[Battle Axe]] | ||
− | * [[Dark Melee]] | + | * [[Dark Melee]] |
− | * [[Dual Blades]] | + | * [[Dual Blades]] |
* [[Energy Melee]] | * [[Energy Melee]] | ||
* [[Fiery Melee]] | * [[Fiery Melee]] | ||
Line 50: | Line 50: | ||
=== Inherent Powers === | === Inherent Powers === | ||
* [[Inherent Powers#Gauntlet|Gauntlet]] | * [[Inherent Powers#Gauntlet|Gauntlet]] | ||
+ | |||
+ | == Historical == | ||
+ | |||
+ | * [[Arctic Mastery]], [[Earth Mastery]], [[Energy Mastery]] and [[Pyre Mastery]] were added to the game in [[Issue 3]]. | ||
+ | * [[Dual Blades]] and [[Willpower]] were added to the game in [[Issue 11]]. | ||
+ | * [[Dark Armor]] and [[Dark Melee]] were added as selectable sets for Tankers in [[Issue 12]]. | ||
+ | * [[Shield Defense]] was added to the game in [[Issue 13]]. | ||
== See Also == | == See Also == |
Revision as of 16:27, 30 July 2009
Overview
The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.
Faction: Hero
The Tanker's power sets are:
Primary: Defense
Secondary: Melee
The Tanker has High Hit Points and Medium Damage.
Power Sets
Primary Power Sets
A Tanker's primary power sets are designed specifically for defense. They are:
Secondary Power Sets
A Tanker's secondary power sets are designed for melee. They are:
- Battle Axe
- Dark Melee
- Dual Blades
- Energy Melee
- Fiery Melee
- Ice Melee
- Stone Melee
- Super Strength
- War Mace
Ancillary Power Pools
Inherent Powers
Historical
- Arctic Mastery, Earth Mastery, Energy Mastery and Pyre Mastery were added to the game in Issue 3.
- Dual Blades and Willpower were added to the game in Issue 11.
- Dark Armor and Dark Melee were added as selectable sets for Tankers in Issue 12.
- Shield Defense was added to the game in Issue 13.
See Also
External Links
- Summary and Analysis of Tanker powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file