Difference between revisions of "Blaster"
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A Blaster's primary power sets are designed specifically for ranged attacks. They are: | A Blaster's primary power sets are designed specifically for ranged attacks. They are: | ||
− | * [[Archery]] | + | * [[Archery]] |
* [[Assault Rifle]] | * [[Assault Rifle]] | ||
* [[Electrical Blast]] | * [[Electrical Blast]] | ||
Line 25: | Line 25: | ||
* [[Fire Blast]] | * [[Fire Blast]] | ||
* [[Ice Blast]] | * [[Ice Blast]] | ||
− | * [[Psychic Blast]] | + | * [[Psychic Blast]] |
− | * [[Sonic Attack]] | + | * [[Sonic Attack]] |
=== Secondary Power Sets === | === Secondary Power Sets === | ||
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* [[Fire Manipulation]] | * [[Fire Manipulation]] | ||
* [[Ice Manipulation]] | * [[Ice Manipulation]] | ||
− | * [[Mental Manipulation]] | + | * [[Mental Manipulation]] |
=== Ancillary Power Pools === | === Ancillary Power Pools === | ||
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* [[Flame Mastery]] was added to the game in [[Issue 3]]. | * [[Flame Mastery]] was added to the game in [[Issue 3]]. | ||
− | * [[Electrical Mastery]] | + | * [[Archery]], [[Sonic Attack]] and [[Electrical Mastery]] were added to the game in [[Issue 5]]. |
* [[Psychic Blast]] and [[Mental Manipulation]] were added as selectable sets for Blasters in [[Issue 12]]. | * [[Psychic Blast]] and [[Mental Manipulation]] were added as selectable sets for Blasters in [[Issue 12]]. | ||
Revision as of 16:08, 30 July 2009
Overview
The Blaster is an offensive juggernaut. This hero can deal a ton of damage from either a distance or up-close, but he must be careful because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents for long. His best defense is a great offense!
Alignment: Hero
The Blaster's power sets are:
Primary: Ranged
Secondary: Support
The Blaster has Low Hit Points and High Damage.
Power Sets
Primary Power Sets
A Blaster's primary power sets are designed specifically for ranged attacks. They are:
Secondary Power Sets
A Blaster's secondary power sets are designed for support via melee attacks, minor crowd control powers, or temporary self-buffs. They are:
- Devices
- Electricity Manipulation
- Energy Manipulation
- Fire Manipulation
- Ice Manipulation
- Mental Manipulation
Ancillary Power Pools
Inherent Power
Historical
- Flame Mastery was added to the game in Issue 3.
- Archery, Sonic Attack and Electrical Mastery were added to the game in Issue 5.
- Psychic Blast and Mental Manipulation were added as selectable sets for Blasters in Issue 12.
See Also
External Links
- Summary and Analysis of Blaster Powersets
- Archetypes documentation on official City of Heroes site
- Official City of Heroes Manual as a zipped PDF file