Difference between revisions of "Archery"
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon=Archery_QuickArrow.png|Power=Snap Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Minor | + | {{Powers_SplitLevelRow|Icon=Archery_QuickArrow.png|Power=Snap Shot|PriLevel=1|SecLevel=1|Effect=Ranged, Minor DMG(Lethal)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate | + | {{Powers_SplitLevelRow|Icon=Archery_MediumArrow.png|Power=Aimed Shot|PriLevel=1|SecLevel=2|Effect=Ranged, Moderate DMG(Lethal)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_ConeArrow.png|Power=Fistful of Arrows|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate | + | {{Powers_SplitLevelRow|Icon=Archery_ConeArrow.png|Power=Fistful of Arrows|PriLevel=2|SecLevel=4|Effect=Ranged (Cone), Moderate DMG(Lethal)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, High | + | {{Powers_SplitLevelRow|Icon=Archery_FlamingArrow.png|Power=Blazing Arrow|PriLevel=6|SecLevel=10|Effect=Ranged, High DMG(Lethal), Minor DoT(Fire)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, + | + | {{Powers_SplitLevelRow|Icon=Archery_Aim.png|Power=Aim|PriLevel=8|SecLevel=16|Effect=Self +To-Hit, +DMG|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted | + | {{Powers_SplitLevelRow|Icon=Archery_ExplodingArrow.png|Power=Explosive Arrow|PriLevel=12|SecLevel=20|Effect=Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_SniperArrow.png|Power=Ranged Shot|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme | + | {{Powers_SplitLevelRow|Icon=Archery_SniperArrow.png|Power=Ranged Shot|PriLevel=18|SecLevel=28|Effect=Sniper, Extreme DMG(Lethal)|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_StunArrow.png|Power=Stunning Shot|PriLevel=26|SecLevel=35|Effect=Ranged | + | {{Powers_SplitLevelRow|Icon=Archery_StunArrow.png|Power=Stunning Shot|PriLevel=26|SecLevel=35|Effect=Ranged, Minor DMG(Smash), Foe Disorient|Border=1}} |
− | {{Powers_SplitLevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|PriLevel=32|SecLevel=38|Effect=Ranged (Location | + | {{Powers_SplitLevelRow|Icon=Archery_RainofArrows.png|Power=Rain of Arrows|PriLevel=32|SecLevel=38|Effect=Ranged (Location AoE), Extreme DoT(Lethal)|Border=0}} |
{{Powers_Footer}} | {{Powers_Footer}} | ||
Revision as of 15:11, 25 July 2009
Overview
The ancient art of Archery allows you to use a bow and arrow to great effect. This power set has an inherent bonus to accuracy. It is a Blaster primary power set and a Defender secondary power set.
Possible Bows Weapon Customizations.
Power Table
The Archery powerset is available as a primary set for Blasters, or as a secondary set for Defenders. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Snap Shot | 1 | 1 | Ranged, Minor DMG(Lethal) | |
Aimed Shot | 1 | 2 | Ranged, Moderate DMG(Lethal) | |
Fistful of Arrows | 2 | 4 | Ranged (Cone), Moderate DMG(Lethal) | |
Blazing Arrow | 6 | 10 | Ranged, High DMG(Lethal), Minor DoT(Fire) | |
Aim | 8 | 16 | Self +To-Hit, +DMG | |
Explosive Arrow | 12 | 20 | Ranged (Targeted AoE), Moderate DMG(Lethal/Smash), Foe Knockback | |
Ranged Shot | 18 | 28 | Sniper, Extreme DMG(Lethal) | |
Stunning Shot | 26 | 35 | Ranged, Minor DMG(Smash), Foe Disorient | |
Rain of Arrows | 32 | 38 | Ranged (Location AoE), Extreme DoT(Lethal) |
Powers
The following are powers in the Archery powerset.
Aim
Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage.
Recharge | Long |
Minimum Level | 8 (Blaster) |
16 (Defender) | |
Effects | Self +To-Hit, +Damage |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | To Hit Buff |
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | High(Lethal) |
Recharge | Moderate |
Minimum Level | 1 (Blaster) |
2 (Defender) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Blazing Arrow
You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn.
Damage | High(Lethal) |
Recharge | Slow |
Minimum Level | 6 (Blaster) |
10 (Defender) | |
Effects | Ranged |
Minor Damage over Time(Fire) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Explosive Arrow
You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back.
Explosive Arrow's chance to Knockback is 50%.
Damage | Moderate(Lethal/Smashing) |
Recharge | Slow |
Minimum Level | 12 (Blaster) |
20 (Defender) | |
Effects | Ranged (Targeted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Fistful of Arrows
You fire a Fistful of Arrows at foes in a cone in front of you. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Blaster) |
14 (Defender) | |
Effects | Ranged(Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Rain of Arrows
You unleash a Rain of Arrows on a targeted location, damaging foes within a large area.
Damage | Extreme Damage over Time(Lethal) |
Recharge | Long |
Minimum Level | 32 (Blaster) |
38 (Defender) | |
Effects | Ranged(Location Area of Effect) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Ranged Shot
A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance, as it can be interrupted.
Damage | Extreme(Lethal) |
Recharge | Slow |
Minimum Level | 18 (Blaster) |
28 (Defender) | |
Effects | Sniper |
Enhancements | Enhance Accuracy |
Reduce Interrupt Time | |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Sniper Attacks |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Blaster) |
1 (Defender) | |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Stunning Shot
You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of Disorienting your foe.
Despite what the in-game text says, Stunning Shot is a mag 3 Stun, not a chance to Stun. If it hits, it will stun up to Lieutenant-class enemies in PvE.
Damage | Minor(Smashing) |
Recharge | Slow |
Minimum Level | 26 (Blaster) |
35 (Defender) | |
Effects | Ranged |
Foe Disorient | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Ranged Damage |
Stuns |