Difference between revisions of "Bronze Class Recipe Roll"
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! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-20 - 30 Recipes | ||
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Achilles' Heel|enh=-Def|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EE6622|name=Achilles' Heel|enh=-Def/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Adrenal Adjustment|enh=EndMod/Rech/Acc|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Annoyance|enh=Taunt/Rech/Range|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Deflated Ego|enh=-ToHit|rcol=5}} |
− | {{RollRow| | + | {{RollRow||mcol=3|bg=EE6622|name=Deflated Ego|enh=-ToHit/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Discouraging Words|enh=-ToHit/Rech/Acc|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Encouraged Accuracy|enh=+ToHit/Rech/End|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Energy Manipulator|enh=EndMod|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EE6622|name=Energy Manipulator|enh=EndMod/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Exploited Vulnerability|enh=-Def/Rech/End|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EE6622|name=Explosive Strike|enh=Knock/Acc|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Explosive Strike|enh=Knock/Dam|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Rectified Reticle|enh=+ToHit|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EE6622|name=Rectified Reticle|enh=+ToHit/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Triumphant Insult|enh=Taunt|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EE6622|name=Triumphant Insult|enh=Taunt/Rech|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Acc|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Dam|rcol=5}} |
− | {{RollRow | + | {{RollRow|mcol=3|bg=EEEE22|name=Volley of Velocity|enh=Knock/Rech|rcol=5}} |
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-25 - 10 Recipes | ||
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Bonesnap|enh=Acc/Dam|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Bonesnap|enh=Acc/Rech|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Bonesnap|enh=Dam/End|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Far Strike|enh=Acc/End|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Far Strike|enh=Dam/Range|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Far Strike|enh=Dam/Rech|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Pulverizing Fisticuffs|enh=Acc/Dam|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EE6622|name=Pulverizing Fisticuffs|enh=Acc/Dam/Rech|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EEEE22|name=Salvo|enh=Acc/Dam|rcol=4}} |
− | {{RollRow | + | {{RollRow|mcol=4|bg=EE6622|name=Salvo|enh=Dam/End/Rech|rcol=4}} |
|- | |- | ||
! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes | ||
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Basilisk's Gaze|enh=Acc/Hold|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Basilisk's Gaze|enh=Acc/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/Conf/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/End|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Acc/Rech|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=Conf/Range|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Befuddling Aura|enh=End/Conf|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Cacophony|enh=Acc/End|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Cacophony|enh=Acc/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Cacophony|enh=End/Confuse|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Dam|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Call to Arms|enh=Acc/Rech|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Commanding Presence|enh=Acc/Dam|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Commanding Presence|enh=Dam/End|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Commanding Presence|enh=Taunt/Placate Resist|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Curtail Speed|enh=Acc/End|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Curtail Speed|enh=Acc/Slow|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Curtail Speed|enh=Dam/Slow|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Curtail Speed|enh=End/Rech/Slow|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Curtail Speed|enh=Slow/Range|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Debilitative Action|enh=Acc/End|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Debilitative Action|enh=Acc/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Debilitative Action|enh=Rech/Immob|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Eradication|enh=Acc/Rech|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EE6622|name=Eradication|enh=Dam|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Hibernation|enh=Acc/End|rcol=3}} |
− | {{RollRow| | + | {{RollRow|mcol=5|bg=EEEE22|name=Hibernation|enh=Acc/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Hibernation|enh=Acc/Rech/Sleep|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Hibernation|enh=End/Sleep|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Hibernation|enh=Sleep/Range|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Horror|enh=Acc/End|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Horror|enh=Acc/Fear/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Horror|enh=Acc/Rech|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Horror|enh=End/Fear|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Horror|enh=Fear/Range|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Impeded Swiftness|enh=Acc/End|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EEEE22|name=Impeded Swiftness|enh=Acc/Slow|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Impeded Swiftness|enh=Dam/Slow|rcol=3}} |
− | {{RollRow | + | {{RollRow|mcol=5|bg=EE6622|name=Impervious Skin|enh=End/Rech|rcol=3}} |
+ | {{RollRow|mcol=5|bg=EEEE22|name=Impervious Skin|enh=End/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Impervious Skin|enh=Rech/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Impervious Skin|enh=Mez Resist|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Induced Coma|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Induced Coma|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Induced Coma|enh=End/Sleep|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Karma|enh=Def/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Karma|enh=Def/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Karma|enh=Knockback Protection|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Kismet|enh=Def/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Kismet|enh=Def/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Kismet|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Kismet|enh=+6% Acc|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Paralytic|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Paralytic|enh=Acc/Hold/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Paralytic|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Paralytic|enh=End/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Paralytic|enh=Hold/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Neuronic Shutdown|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Neuronic Shutdown|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Neuronic Shutdown|enh=End/Hold|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Regenerative Tissue|enh=End/Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Regenerative Tissue|enh=+Regen|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Acc/Immob/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Acc/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=End/Immob|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Rooting Grasp|enh=Immob/Range|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=End/Res|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Knockback Protection|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Steadfast Protection|enh=Res/+Def|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Theft of Essence|enh=Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EE6622|name=Theft of Essence|enh=Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Triage|enh=End/Heal|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Triage|enh=End/Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Triage|enh=End/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Triage|enh=Heal/Rech|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/Dam|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/Dam/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Acc/End|rcol=3}} | ||
+ | {{RollRow|mcol=5|bg=EEEE22|name=Unquestioning Loyalty|enh=Dam/End|rcol=3}} | ||
|- | |- | ||
| colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | | colspan=8 style="background:#000000;color:#FFFFFF;" | Updates to use {{tl|RollRow}} end here; will finish soon | ||
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| colspan=5 style="background:#EEEE22;" | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Rech|| colspan=4 | | | colspan=5 style="background:#EEEE22;" | [[File:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Rech|| colspan=4 | |
Revision as of 20:32, 30 June 2009
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the Pool A uncommon:rare ratio is about 5:1 from this roll.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible. Yellow highlighted recipes are uncommon drops; orange recipes are rare.