Difference between revisions of "Ninjas"
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The following are powers in the {{PAGENAME}} powerset. | The following are powers in the {{PAGENAME}} powerset. | ||
− | === [[ | + | === [[File:Ninjas StandardShot.png]] Aimed Shot === |
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. | Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot. | ||
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{{PowerBlock_Damage|Moderate(Lethal)}} | {{PowerBlock_Damage|Moderate(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas CallGenin.png]] Call Genin === |
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail. | ||
− | [[ | + | [[File:Mastermind Ninjas Genin.jpg|100px|right]] |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} |
{{PowerBlock_Effects|Summon Genin}} | {{PowerBlock_Effects|Summon Genin}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:MartialArts_ThunderKick.png|18px]] [[Martial Arts#Thunder Kick|Thunder Kick]] (Melee, minor Smashing damage, Disorient)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}} |
− | {{PowerBlock_Other|Header=Train Powers|Text=[[ | + | {{PowerBlock_Other|Header=Train Powers|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}} |
− | {{PowerBlock_Other|Header=Zen Powers|Text=[[ | + | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas CallJounin.png]] Call Jounin === |
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail. | ||
− | [[ | + | [[File:Mastermind Ninjas Jounin.jpg|100px|right]] |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 12 (Mastermind)}}} |
{{PowerBlock_Effects|Summon Jounin}} | {{PowerBlock_Effects|Summon Jounin}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:Katana_Hack.png|18px]] [[Ninja Blade#Gambler's Cut|Gambler's Cut]] (Melee, minor Lethal damage, ?-Defense)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Katana_Slash.png|18px]] [[Ninja Blade#Sting of the Wasp|Sting of the Wasp]] (Melee, moderate Lethal damage, ?-Defense)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Ninjitsu_Caltrops.png|18px]] [[Ninjitsu#Caltrops|Caltrops]] (Location Area of Effect, minor Lethal damage over time, -Speed)}} |
− | {{PowerBlock_Other|Header=Train Powers|Text=[[ | + | {{PowerBlock_Other|Header=Train Powers|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (heavy Lethal damage, KnockUp)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Lethal/Toxic damage, -Regeneration)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}} |
− | {{PowerBlock_Other|Header=Zen Powers|Text=[[ | + | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Sleep -ToHit Confuse)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Confuse}}}} | {{PowerBlock_Blank|{{Enhance Confuse}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas FistFullArrows.png]] Fistful of Arrows === |
You fire a fistful of arrows at foes in a cone in front of your. Good at close range. | You fire a fistful of arrows at foes in a cone in front of your. Good at close range. | ||
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{{PowerBlock_Damage|Moderate(Lethal)}} | {{PowerBlock_Damage|Moderate(Lethal)}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 8 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas UpgradeEquipment.png]] Kuji In Zen === |
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once. | Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 32 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Enlighten Ninja Henchman}} | {{PowerBlock_Blank|Enlighten Ninja Henchman}} | ||
{{PowerBlock_Other|Header=Genin:|Text= }} | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, face mask}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:WeaponMastery ExplodingShuriken.png|18px]] Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:MartialArts_CraneKick.png|18px]] [[Martial Arts#Crane Kick|Crane Kick]] (Melee, heavy Smashing damage, Knockback)}} |
{{PowerBlock_Other|Header=Jounin:|Text= }} | {{PowerBlock_Other|Header=Jounin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Metal headband, shoulder pads}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_HeadSplitter.png|18px]] [[Ninja Blade#Golden Dragonfly|Golden Dragonfly]] (Cone Melee, extreme Lethal damage, KnockUp, -Defense)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Ninjitsu_BlindingPowder.png|18px]] Blinding Powder (Foe -To Hit, Sleep, Confuse)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Ninjitsu_Hide.png|18px]] [[Ninjitsu#Hide|Hide]] (Self Hide, +Defense)}} |
{{PowerBlock_Other|Header=Oni:|Text= }} | {{PowerBlock_Other|Header=Oni:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Fiery eye aura}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged moderate Fire damage over time, Hold)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of effect, minor Fire damage over time)}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas CallOni.png]] Oni === |
Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail. | ||
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(Note: Oni is a Fire/Fire Dominator) | (Note: Oni is a Fire/Fire Dominator) | ||
− | [[ | + | [[File:Mastermind Ninjas Oni.jpg|100px|right]] |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 26 (Mastermind)}}} |
{{PowerBlock_Effects|Summon Oni}} | {{PowerBlock_Effects|Summon Oni}} | ||
− | {{PowerBlock_Other|Header=Basic Powers|Text=[[ | + | {{PowerBlock_Other|Header=Basic Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Slash (Melee, moderate Lethal/Fire damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireAssault_FireBlast.png|18px]] [[Fiery Assault#Fire Blast|Fire Blast]] (Ranged, moderate Fire damage)}} |
− | {{PowerBlock_Other|Header=Train Powers|Text=[[ | + | {{PowerBlock_Other|Header=Train Powers|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage over time)}} |
− | {{PowerBlock_Other|Header=Zen Powers|Text=[[ | + | {{PowerBlock_Other|Header=Zen Powers|Text=[[File:FireTrap_Soot.png|18px]] [[Fire Control#Char|Char]] (Ranged, moderate Fire damage over time, Hold)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireBlast_RainOfFire.png|18px]] [[Fire Blast#Rain of Fire|Rain of Fire]] (Area of Effect, minor Fire damage over time)}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Enhance Damage}}}} | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas KujiKiri.png]] Smoke Flash === |
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen. | You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 18 (Mastermind)}}} |
{{PowerBlock_Effects|Hide Ninja}} | {{PowerBlock_Effects|Hide Ninja}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas QuickShot.png]] Snap Shot === |
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. | A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. | ||
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{{PowerBlock_Damage|Minor(Lethal)}} | {{PowerBlock_Damage|Minor(Lethal)}} | ||
{{PowerBlock_Recharge|Fast}} | {{PowerBlock_Recharge|Fast}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | === [[ | + | === [[File:Ninjas TrainNinjas.png]] Train Ninjas === |
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once. | Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once. | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Medium}} | {{PowerBlock_Recharge|Medium}} | ||
− | {{PowerBlock_Level|[[ | + | {{PowerBlock_Level|[[File:V archetypeicon mastermind.png|18px]] 6 (Mastermind)}}} |
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Train Ninja Henchman}} | {{PowerBlock_Blank|Train Ninja Henchman}} | ||
{{PowerBlock_Other|Header=Genin:|Text= }} | {{PowerBlock_Other|Header=Genin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=None}} | {{PowerBlock_Other2|Header=Visual Change:|Text=None}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:AssaultWeapons_ARBurst.png|18px]] Shuriken (Ranged, minor Lethal damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:MartialArts_StormKick.png|18px]] [[Martial Arts#Storm Kick|Storm Kick]] (Melee, moderate Smashing damage)}} |
{{PowerBlock_Other|Header=Jounin:|Text= }} | {{PowerBlock_Other|Header=Jounin:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Second sword, wrist crossbow}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:Katana_Disembowel.png|18px]] [[Ninja Blade#Soaring Dragon|Soaring Dragon]] (Melee, heavy Lethal damage, KnockUp)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Quills_Lunge.png|18px]] Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:Katana_Placate.png|18px]] [[Ninja Blade#Placate|Placate]] (Foe -Perception, Self Hide)}} |
{{PowerBlock_Other|Header=Oni:|Text= }} | {{PowerBlock_Other|Header=Oni:|Text= }} | ||
{{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}} | {{PowerBlock_Other2|Header=Visual Change:|Text=Fiery body aura}} | ||
− | {{PowerBlock_Other2|Header=Powers added:|Text=[[ | + | {{PowerBlock_Other2|Header=Powers added:|Text=[[File:FieryFray_FireSword.png|18px]] Fire Sword Hack (Melee, moderate Lethal/Fire damage)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireTrap_RingOfFire.png|18px]] [[Fire Control#Ring of Fire|Ring of Fire]] (Ranged, moderate Fire damage over time, Immobilize)}} |
− | {{PowerBlock_Blank|[[ | + | {{PowerBlock_Blank|[[File:FireAssault_BreathOfFire.png|18px]] [[Fiery Assault#Fire Breath|Fire Breath]] (Cone Ranged, moderate Fire damage)}} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} |
Revision as of 02:46, 10 June 2009
Overview
Ninjas is a Mastermind primary power set.
You are known by many names... Sensei, Shogun, Kage, Lord. What you are is a Master of the most deadly assassins the world has ever seen... You are a Ninja Master. Command your Ninja Henchmen and even train them in new weapons and techniques. Ninjas have superior reflexes and can even super leap. Their training makes them highly resistant to confusion. Ninja Henchmen cannot be resurrected.
References to "Ninja Henchmen" in the following powers include all Ninja powerset Henchmen. That means the Oni as well.
Possible Bows Weapon Customizations.
Power Tables
Mastermind
Ninjas is available as a primary power set for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Snap Shot | 1 | Ranged, Minor Damage (Lethal) | |
Call Genin | 1 | Summon Genin | |
Aimed Shot | 2 | Ranged, Moderate Damage (Lethal) | |
Train Ninjas | 6 | Ranged, Train Ninja Henchman | |
Fistful of Arrows | 8 | Ranged (Cone), Moderate Damage (Lethal) | |
Call Jounin | 12 | Summon Jounin | |
Smoke Flash | 18 | Hide Ninja | |
Oni | 26 | Summon Oni | |
Kuji In Zen | 32 | Ranged, Enlighten Ninja Henchman |
Powers
The following are powers in the Ninjas powerset.
Aimed Shot
Though it takes longer to execute, your Aimed Shot deals greater damage than Snap Shot.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 2 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Call Genin
Calls forth one to three Genin Ninja (the second is available at level six, the third at level eighteen) to do your bidding. Genin have good reflexes and jumping skill, but they are still the lowest rank Ninja and only possess the most rudimentary skills. However, they can be trained in more advance techniques and weapons. You may only have 3 Genin under your control at any given time. If you attempt to call Genin, you can only replace the ones you have lost in battle. If you already have three, the power will fail.
Recharge | Very Long |
Minimum Level | 1 (Mastermind) |
Effects | Summon Genin |
Basic Powers | Thunder Kick (Melee, minor Smashing damage, Disorient) |
Shuriken (Ranged, minor Lethal damage) | |
Train Powers | Shuriken (Ranged, minor Lethal damage) |
Storm Kick (Melee, moderate Smashing damage) | |
Zen Powers | Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage) |
Crane Kick (Melee, heavy Smashing damage, Knockback) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Disorient Duration | |
Set Categories | Pet Damage |
Knockback |
Call Jounin
You can summon one to two highly skilled Jounin Ninja (the second is available at level twenty-four). Jounin are master assassins and expert swordsmen. They possess superior reflexes and jumping skill. Like all Henchmen, Jounin can be trained in even deadlier Ninjitsu techniques and weapons. You may only have 2 Jounin under your control at any given time. If you attempt to summon more Jounin, you can only replace the ones you have lost in battle. If you already have two, the power will fail.
Recharge | Very Long |
Minimum Level | 12 (Mastermind) |
Effects | Summon Jounin |
Basic Powers | Gambler's Cut (Melee, minor Lethal damage, ?-Defense) |
Sting of the Wasp (Melee, moderate Lethal damage, ?-Defense) | |
Caltrops (Location Area of Effect, minor Lethal damage over time, -Speed) | |
Train Powers | Soaring Dragon (heavy Lethal damage, KnockUp) |
Poison Dart (Lethal/Toxic damage, -Regeneration) | |
Placate (Foe -Perception, Self Hide) | |
Zen Powers | Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense) |
Blinding Powder (Sleep -ToHit Confuse) | |
Hide (Self Hide, +Defense) | |
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Damage | |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Running Speed | |
Enhance Sleep Duration | |
Enhance Slow | |
Enhance Disorient Duration | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
Defense Debuff | |
Knockback | |
ToHit Debuff |
Fistful of Arrows
You fire a fistful of arrows at foes in a cone in front of your. Good at close range.
Damage | Moderate(Lethal) |
Recharge | Moderate |
Minimum Level | 8 (Mastermind) |
Effects | Ranged (Cone) |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Kuji In Zen
Kuji In Zen will permanently bestow the most advanced techniques and powers to one Ninja Henchman. The Enlightened Ninja will gain new abilities, powers and weapons. The powers gained are unique and dependent upon the target Ninja Henchman that is Enlightened. This power only works on your Ninja Henchmen and you can only Enlighten any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 32 (Mastermind) |
Effects | Ranged |
Enlighten Ninja Henchman | |
Genin: | |
Visual Change: | Metal headband, face mask |
Powers added: | Explosive Shuriken (Targeted Area of Effect, moderate Lethal damage) |
Crane Kick (Melee, heavy Smashing damage, Knockback) | |
Jounin: | |
Visual Change: | Metal headband, shoulder pads |
Powers added: | Golden Dragonfly (Cone Melee, extreme Lethal damage, KnockUp, -Defense) |
Blinding Powder (Foe -To Hit, Sleep, Confuse) | |
Hide (Self Hide, +Defense) | |
Oni: | |
Visual Change: | Fiery eye aura |
Powers added: | Char (Ranged moderate Fire damage over time, Hold) |
Rain of Fire (Area of effect, minor Fire damage over time) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Oni
Summons an ancient and powerful Oni, a formidable creature who possesses the skill of a warrior and the powers of wind and fire. You may only have 1 Oni under your control at any given time. If you attempt to summon another Oni, the power will fail.
(Note: Oni is a Fire/Fire Dominator)
Recharge | Very Long |
Minimum Level | 26 (Mastermind) |
Effects | Summon Oni |
Basic Powers | Fire Sword Slash (Melee, moderate Lethal/Fire damage) |
Fire Blast (Ranged, moderate Fire damage) | |
Train Powers | Fire Sword Hack (Melee, moderate Lethal/Fire damage) |
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize) | |
Fire Breath (Cone Ranged, moderate Fire damage over time) | |
Zen Powers | Char (Ranged, moderate Fire damage over time, Hold) |
Rain of Fire (Area of Effect, minor Fire damage over time) | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Enhance Knockback Distance | |
Set Categories | Pet Damage |
Knockback |
Smoke Flash
You can command one of your Ninja Henchmen to throw down a Smoke Bomb. The Smoke Flash will allow the Ninja to Placate his nearby foes, and thus unable to target the Ninja. The Smoke Flash also makes the Ninja stealthy and hidden for about 10 seconds, enabling him to perform critical hits with his next few attacks. You can only use this power on Ninja Henchmen.
Recharge | Slow |
Minimum Level | 18 (Mastermind) |
Effects | Hide Ninja |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |
Snap Shot
A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage.
Damage | Minor(Lethal) |
Recharge | Fast |
Minimum Level | 1 (Mastermind) |
Effects | Ranged |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Train Ninjas
Train your Ninja Henchmen with more advanced techniques and weaponry. This power permanently bestows new powers and abilities to one Ninja Henchman. The powers gained are unique and dependent upon the target Ninja Henchman. This power only works on your Ninja Henchmen and you can only Train any given Ninja Henchman once.
Recharge | Medium |
Minimum Level | 6 (Mastermind) |
Effects | Ranged |
Train Ninja Henchman | |
Genin: | |
Visual Change: | None |
Powers added: | Shuriken (Ranged, minor Lethal damage) |
Storm Kick (Melee, moderate Smashing damage) | |
Jounin: | |
Visual Change: | Second sword, wrist crossbow |
Powers added: | Soaring Dragon (Melee, heavy Lethal damage, KnockUp) |
Poison Dart (Ranged, Lethal/Toxic damage, -Regeneration) | |
Placate (Foe -Perception, Self Hide) | |
Oni: | |
Visual Change: | Fiery body aura |
Powers added: | Fire Sword Hack (Melee, moderate Lethal/Fire damage) |
Ring of Fire (Ranged, moderate Fire damage over time, Immobilize) | |
Fire Breath (Cone Ranged, moderate Fire damage) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Set Categories | None |