Difference between revisions of "Bronze Class Recipe Roll"
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Range || colspan=5 | | | colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Range || colspan=5 | | ||
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| colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Rech || colspan=5 | | | colspan=4 style="background:#EEEE22;" | [[Image:IO Far Strike.png|20px]] [[Far Strike]] Dam/Rech || colspan=5 | | ||
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| colspan=4 style="background:#EE6622;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 | | | colspan=4 style="background:#EE6622;" | [[Image:IO Salvo.png|20px]] [[Salvo]] Dam/End/Rech || colspan=5 | | ||
|- | |- | ||
− | ! colspan=9 style="background:#ADC4FF;" | 10-30 - | + | ! colspan=9 style="background:#ADC4FF;" | 10-30 - 96 Recipes |
|- | |- | ||
| colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 | | | colspan=5 style="background:#EE6622;" | [[Image:IO Eradication.png|20px]] [[Eradication]] Dam || colspan=4 | | ||
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| colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 | | | colspan=5 style="background:#EE6622;" | [[Image:IO Theft of Essence.png|20px]] [[Theft of Essence]] Heal/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] End/Conf || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Conf/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Befuddling Aura.png|20px]] [[Befuddling Aura]] Acc/Conf/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] End/Confuse || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Cacophony.png|20px]] [[Cacophony]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] End/Sleep || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Sleep/Range || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Hibernation.png|20px]] [[Hibernation]] Acc/Rech/Sleep || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] End/Sleep || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Induced Coma.png|20px]] [[Induced Coma]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/Slow|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Dam/Slow|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] Slow/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Curtail Speed.png|20px]] [[Curtail Speed]] End/Rech/Slow|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/Slow|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Dam/Slow || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Impeded Swiftness.png|20px]] [[Impeded Swiftness]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] End/Immob|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Immob/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Rooting Grasp.png|20px]] [[Rooting Grasp]] Acc/Immob/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Rech/Immob || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Debilitative Action.png|20px]] [[Debilitative Action]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] End/Hold|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Hold/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Paralytic.png|20px]] [[Paralytic]] Acc/Hold/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] End/Hold || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Neuronic Shutdown.png|20px]] [[Neuronic Shutdown]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Hold || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Basilisk's Gaze.png|20px]] [[Basilisk's Gaze]] Acc/Rech || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] End/Fear|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Fear/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Horror.png|20px]] [[Horror]] Acc/Fear/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] End/Fear || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Unspeakable Terror.png|20px]] [[Unspeakable Terror]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] End/Stun|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/End|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Stun/Range|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Stagger.png|20px]] [[Stagger]] Acc/Range/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EEEE22;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/Rech|| colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] End/Stun || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Razzle Dazzle.png|20px]] [[Razzle Dazzle]] Acc/End || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Def || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Shield Breaker.png|20px]] [[Shield Breaker]] Acc/Def || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] To-Hit || colspan=4 | | ||
+ | |- | ||
+ | | colspan=5 style="background:#EE6622;" | [[Image:IO Cloud Senses.png|20px]] [[Cloud Senses]] Acc/To-Hit || colspan=4 | | ||
|- | |- | ||
|} | |} |
Revision as of 15:36, 21 May 2009
Contents
Overview
Bronze Class rewards are available only via Mission Architect missions.
The table from which Bronze Class Ticket Recipes are drawn, is comprised of all Pool A recipes, both uncommon and rare.
Ongoing player testing is suggests the likelihood of receiving a Pool A uncommon:rare ratio is about 5:1.
The recipe that you received will be equal to your level. If your level exceeds the maximum level of the reward, you will receive the recipe at its maximum level. This reward table does not include ultra-rare purple reward drops, nor does it include temporary powers, costume pieces, or respec recipes.
Listing
The first table represents each possible recipes broken down by level range. The highlighted portion of each line or recipe corresponds to which level ranges in which the result is possible.
As covered by the work in progress tab, this is incomplete at this time.
The ssecond crude formatted table represents the drops in summary form
Summary Listing
Total | 148 | 201 | 365 | 375 | 399 | 302 | 289 | 237 |
---|---|---|---|---|---|---|---|---|
Offense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Melee | 5 | 10 | 17 | 25 | 28 | 23 | 16 | 8 |
PBAOE | 6 | 6 | 14 | 14 | 16 | 14 | 14 | 14 |
Ranged | 5 | 10 | 16 | 24 | 27 | 22 | 16 | 8 |
TAOE | 4 | 4 | 12 | 12 | 12 | 12 | 12 | 12 |
Sniper | 4 | 4 | 12 | 12 | 12 | 20 | 20 | 20 |
Pet | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
RI Pet | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Defense | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Heal | 6 | 6 | 15 | 15 | 23 | 17 | 17 | 8 |
Damres | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
Def | 7 | 16 | 16 | 24 | 24 | 17 | 17 | 8 |
AccHeal | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
Mez | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Conf | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Sleep | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Slow | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Immob | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Holds | 10 | 10 | 20 | 20 | 20 | 10 | 10 | 10 |
Fear | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Stuns | 8 | 8 | 16 | 16 | 16 | 8 | 8 | 8 |
Travel | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Flight | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Leap | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
Run | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
TP | 0 | 4 | 4 | 4 | 4 | 4 | 4 | 4 |
UT | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Other | 10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |
Taunt | 5 | 5 | 16 | 11 | 11 | 11 | 11 | 11 |
KB | 5 | 5 | 14 | 9 | 9 | 9 | 9 | 9 |
EndMod | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THBuff | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
THDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
DefDeb | 5 | 5 | 15 | 10 | 10 | 10 | 10 | 10 |
ADefDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
ATHDeb | 2 | 2 | 2 | 2 | 4 | 2 | 2 | 2 |
10-14 | 15-19 | 20-24 | 25-29 | 30-34 | 35-39 | 40-45 | 46-50 |