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[[Image:Holograms-2252009-1.jpg|300px|thumb|{{center|Architect}}]]
 
[[Image:Holograms-2252009-1.jpg|300px|thumb|{{center|Architect}}]]
 
== Overview ==
 
== Overview ==
<!--
 
+++ ATTENTION EDITORS
 
+++ Please keep Overview short
 
+++ put History in the == History == section at the bottom
 
-->
 
  
The '''Mission Architect''', fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using an intuitive interface similar to the game's detailed Character Creator, players can create missions by selecting options like size and type of map/environment, mission objectives and encounter types, and difficulty level of each encounter. Additionally, players can write all mission story fiction and character dialogue.
+
The '''Mission Architect''', fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using a point-and-click interface and filling in the all the text of a mission, players can create story arcs of up to five separate missions by selecting options like size and type of the map, mission objectives, encounter types, and difficulty level of each encounter, as well as costuming the powers and costumes of some of the foes.
  
This feature was announced by Positron in April 28th 2008[http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html].
 
  
Players can create their own missions and they can play missions that have been created by other players. Once you have finalized and "published" your missions, they are accessible by all players across all servers. All players can rate player created missions and a Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts and filters in an auction house type environment.
+
== The Company ==
 +
[[Image:Architect-entertainment-interior-2252009-2.jpg|300px|thumb|{{center|Architect}}]]
 +
:''Main Articles:'' [[Architect Entertainment]] | [[Architect Entertainment Buildings]]
  
As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and story arcs.
+
''Architect Entertainment'' is a company created by [[Dr. Aeon|Dr. Thaddeus Aeon AQSA]], with [[Crey|Crey Industries]] funding. For a description of the Mission Architect from the mad doctor himself, see: [http://www.cityofheroes.com/news/paragon_journals/mission_architect.html From the personal memoirs of Dr. Thaddeus Aeon AQSA]
  
The Mission Architect will allow you to create your own named bosses, such as their costumes, powers, and spawn places. You can only have maps for missions that you have visited. By getting high ratings and having many people play your story arcs, you gain rewards such as Signature Villains/heroes as well as some unique maps to make into missions.
+
Most city zones have an [[Architect Entertainment Building|AE Building]]. Players can find them marked on their maps with an AE logo (the drop down menu on the mini-maps toggle that icon on or off).
  
== The Company ==
 
[[Image:Architect-entertainment-interior-2252009-2.jpg|300px|thumb|{{center|Architect}}]]
 
:''Main Article:'' [[Architect Entertainment]]
 
  
''Architect Entertainment'' is a company created by [[Dr. Aeon|Dr. Thaddeus Aeon AQSA]], with [[Crey|Crey Industries]] funding.
+
== Create, Test, Publish, and Play ==
  
== More Info ==
+
Initially, Missions created remain on the player's computer for the author to test or play for their own enjoyment by themselves or with an invited team. Players can then publish their missions to the servers so that they are accessible by all players across all servers. A Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts, and filters.
{{Wip}}
+
=== What is Mission Architect? ===
+
  
Mission Architect is a new game system for the City of Heroes massively multiplayer game. It allows players to create their own stories and share those stories with other players on the live servers. Creators can pick from hundreds of maps and thousands of characters. They can use existing characters or create their own custom enemies. They can get even more detailed and create full enemy groups, giving each enemy unique costumes and powers. Players are allowed to write all of the dialog for their story as well as decide on level of difficulty and enemy placement. The developers have even given players the ability to trigger one mission goal off of another, creating a chain of events within a single mission. Each story can have up to five chapters or missions and each mission can hold up to a maximum of 25 achievable goals. For people who just want to play the user-created content, they can access the mission browser that shows all the generated content. Players can sort these stories by name, highest rated, length and recently added. Players can also filter content to show only those with specific ratings, arcs you have or haven’t played, as well as the alignment of the story. As people play content, they’ll be able to rate that content from one to five stars. Creators will actually get in-game benefits for making content that gets highly rated. The developers even offer a Dev Choice and Hall of Fame standing for the best of the best. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
+
All players can rate published missions. As missions are played and more people positively rate them, the creator gains rewards such as Tickets and badges and possibly having their arcs designated Hall of Fame or Developer's Choice.
  
=== What it's not ===
+
Those who play MA arcs get Ticket Rewards in place of drops as well as Influence and badges. Tickets can be used to buy a variety of items such as enhancements and recipes, or unlockable content for mission creators such as signature villains or unique maps.
  
The Mission Architect is not a power leveling, farming, or badging tool. (Exception for badges directly related to the Mission Architect.) The developers have taken various steps to prevent this feature from being used for those purposes.
+
The Mission Architect will allow you to create your own named bosses and foes customizing their costumes, powers, and where and how they appear in the mission. There are close to a thousand maps to choose from and more are being made available.  
  
=== Architect Entertainment Stations ===
 
  
It will all start at Architect Entertainment Stations (AES) placed in multiple zones throughout the game. (1 in a co-op zone was implied, but not guaranteed. In open beta there is one in RWZ) Here you will be able to search for other player made missions to go on with or without a team, or create, save, load, test, publish, or unpublish your own missions. A quick note about the mission search engine. It will have to sort through content made by ALL players that have published a mission. So it's expected to load slower than the markets load.
+
== Missions and Arcs ==
  
=== What to Expect ===
+
A published arc can contain up to five missions. All Architect missions will be instanced and not in an open zone. While you are on an Architect mission it will be similar to being on a Task/Strike Force in regards to other contacts being greyed out. However, unlike Task Forces, you are able to invite others to a MA arc after it has started.
A published arc can contain up to five missions. All Architect missions will be instanced and not in an open zone. While you are on an Architect mission it will be similar to being on a Task/Strike Force in regards to other contacts being greyed out. You may well notice that your toon's level has changed while in the mission. Your level can shift in either direction and can even vary with each mission in the arc.  
+
 
 +
You may well notice that your toon's level has changed while in the mission. Your level can shift in either direction and can even vary with each mission in the arc.  
 +
 
 +
 
 +
== Ratings ==
  
 
After the published mission is complete, you can rate it from 1 to 5 stars and leave a comment (this can also be done before the Mission arc is completed), or report it as inappropriate and reasons why.
 
After the published mission is complete, you can rate it from 1 to 5 stars and leave a comment (this can also be done before the Mission arc is completed), or report it as inappropriate and reasons why.
  
=== Rewards ===
 
Full experience (XP) and influence rewards will be granted for defeating enemies in player-made content. They are also giving players tickets in place of random drops. They can take these tickets to an Architect ticket vendor and redeem them for various in-game rewards, such as enhancements, recipes and salvage. Players will be able to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
 
  
While in an Architect mission, players will NOT get: end mission bonus, salvage, recipes, or enhancements.
+
== Rewards ==
 +
:''Main Articles:'' [[Ticket|Mission Architect Tickets]]
  
The only badges that will be awarded are those tied to the Architect. Defeat, Healing, Debt, and other non-Architect badges are not awarded.
+
Full experience (XP) and influence rewards will be granted for defeating enemies in player-made content.  
  
=== Creating a mission for you and/or others ===
+
However, in place of drops and end-of-mission XP bonuses, players earn Tickets. Players can take these Tickets to an Architect [[Ticket Vendor]] and redeem them for various in-game rewards, such as enhancements, recipes and salvage. Players will be able to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters.
  
The exact order of mission creation isn't known, but at various points you will pick a mission type and goals, enemies and level, possibly a NPC combat ally(s) and/or custom boss, and a pre-made map and write the thing and save. The devs have promised us over 1,000 maps to choose from at launch, including all unique maps. (They also said no one wants to see Hamidon in the 5-layer room.) They would like to get us a mapmaker at some point, but that point will not be at launch. (It's a lot of work for that, folks.) Likewise mobs will spawn on the maps at preset points.
+
Story Arc promoted to Hall of Fame or Dev's Choice will not drop Tickets, but instead give regular rewards of drops and end-of-mission XP bonuses just like standard missions.
  
The ability to add a custom boss is the feature demanded and the reason the Architect is coming out an issue later. It's known that in [Issue 13], the ability to save and load costumes from the costume creator to the local computer. This feature will be also available for custom bosses. Each one will get a primary (attack) and a secondary power set.
+
 
 +
=== Rewards Not Available Through Mission Architect ===
 +
 
 +
None of the Defeats badges are available in MA missions, so, e.g., you can't get the Kill Skuls badge for defeating Skulls in MA missions. Also the achievement badges of debt, influence, healing, being mezzed, etc... can not be earned in MA missions.  Even if a Story Arc gets promoted to Dev's Choice or Hall of Fame, these badges are still unavailable through the Mission Architect missions.  
 +
 
 +
The only badges that will be awarded are those [http://wiki.cohtitan.com/wiki/Category:Architect_Entertainment_Badges badges tied to the Architect] (including the Architect Day Job badges).
 +
 
 +
The way the custom foes were designed and the limitation on arcs (like the inability to place foes exactly where one would like) are designed to prevent the Mission Architect from becoming a power leveling or farming tool.  
 +
 
 +
 
 +
== Other information still to be ordered ==
 +
{{wip}}
  
 
No cut-scenes will be possible with the Architect.
 
No cut-scenes will be possible with the Architect.
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Saving is done to the local computer, and an unlimited number of missions can be saved. Missions can be edited offline, as the data is contained in a text file.
 
Saving is done to the local computer, and an unlimited number of missions can be saved. Missions can be edited offline, as the data is contained in a text file.
  
==== Test ====
+
Saved missions can be loaded for players teams. Suggested uses would be SG initiations or just for laughs.
 
+
Saved missions can be loaded for players teams. Suggeste uses would be SG initiations or just for laughs.
+
 
+
==== Publish ====
+
  
 
Players can only have three published story arcs (which can contain up to five missions each) per account, but can publish and unpublish at will.
 
Players can only have three published story arcs (which can contain up to five missions each) per account, but can publish and unpublish at will.
  
It is worth noting that the character that is logged on when the mission is published is the character that is getting any Architect badge credit for that mission.
 
  
=== Dev's Choice and Hall of Fame ===
+
== Dev's Choice and Hall of Fame ==
  
 
There are two ways around the three published per account limit. Dev's choice and Hall of Fame. These actually copy arcs onto the game servers and delete them from their published slot, freeing them.
 
There are two ways around the three published per account limit. Dev's choice and Hall of Fame. These actually copy arcs onto the game servers and delete them from their published slot, freeing them.
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Both of these will be search options in the Architect menu.
 
Both of these will be search options in the Architect menu.
  
=== How long does it take to make a decent five mission storyarc? ===
 
  
You can create a single mission rather quickly, in less then ten or fifteen minutes. However, to truly craft something unique and excellent, a decent amount of time in the tool is needed. It could take someone a couple of days of to write, build and test something really good. [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948]
+
 
 +
== Mission Architect Guides ==
 +
* [[Mission Architect Tutorial 101]]
 +
* [[Mission Architect Files]]
 +
 
  
 
==Screenshot Gallery==
 
==Screenshot Gallery==
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</gallery>
 
</gallery>
  
== Mission Architect Guides ==
+
 
* [[Mission Architect Tutorial 101]]
+
== History ==
* [[Mission Architect Files]]
+
 
 +
This feature was announced by Positron in April 28th 2008[http://www.cityofheroes.com/news/archives/2008/04/a_message_from.html].
 +
 
  
 
==External Links==
 
==External Links==
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948 Official Pre-Release FAQ from Ex Libris]
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=13119948 Official Pre-Release FAQ from Ex Libris]
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=12378029 Forum thread collecting Pre-Release information about the Mission Architect]
 
* [http://boards.cityofheroes.com/showflat.php?Cat=0&Number=12378029 Forum thread collecting Pre-Release information about the Mission Architect]
* [http://www.cityofheroes.com/news/paragon_journals/mission_architect.html From the personal memoirs of Dr. Thaddeus Aeon AQSA]
 
 
* [http://www.massively.com/2009/02/26/full-details-on-mission-architect-system-for-city-of-heroes/ Massively.com Mission Architect Article - Feb 16th 2009]
 
* [http://www.massively.com/2009/02/26/full-details-on-mission-architect-system-for-city-of-heroes/ Massively.com Mission Architect Article - Feb 16th 2009]
 
** [http://www.massively.com/photos/city-of-heroes-architect-edition/ Screenshot gallery of Misson Architect - Massively.com]
 
** [http://www.massively.com/photos/city-of-heroes-architect-edition/ Screenshot gallery of Misson Architect - Massively.com]

Revision as of 06:19, 3 April 2009

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Architect

Overview

The Mission Architect, fictionally presented as a training exercise for Heroes and Villains, allows players to build their own Missions and Story Arcs and share them with others in the game. Using a point-and-click interface and filling in the all the text of a mission, players can create story arcs of up to five separate missions by selecting options like size and type of the map, mission objectives, encounter types, and difficulty level of each encounter, as well as costuming the powers and costumes of some of the foes.


The Company

Architect
Main Articles: Architect Entertainment | Architect Entertainment Buildings

Architect Entertainment is a company created by Dr. Thaddeus Aeon AQSA, with Crey Industries funding. For a description of the Mission Architect from the mad doctor himself, see: From the personal memoirs of Dr. Thaddeus Aeon AQSA

Most city zones have an AE Building. Players can find them marked on their maps with an AE logo (the drop down menu on the mini-maps toggle that icon on or off).


Create, Test, Publish, and Play

Initially, Missions created remain on the player's computer for the author to test or play for their own enjoyment by themselves or with an invited team. Players can then publish their missions to the servers so that they are accessible by all players across all servers. A Mission Browser lets players find available missions and story arcs through a variety of tabs, sorts, and filters.

All players can rate published missions. As missions are played and more people positively rate them, the creator gains rewards such as Tickets and badges and possibly having their arcs designated Hall of Fame or Developer's Choice.

Those who play MA arcs get Ticket Rewards in place of drops as well as Influence and badges. Tickets can be used to buy a variety of items such as enhancements and recipes, or unlockable content for mission creators such as signature villains or unique maps.

The Mission Architect will allow you to create your own named bosses and foes customizing their costumes, powers, and where and how they appear in the mission. There are close to a thousand maps to choose from and more are being made available.


Missions and Arcs

A published arc can contain up to five missions. All Architect missions will be instanced and not in an open zone. While you are on an Architect mission it will be similar to being on a Task/Strike Force in regards to other contacts being greyed out. However, unlike Task Forces, you are able to invite others to a MA arc after it has started.

You may well notice that your toon's level has changed while in the mission. Your level can shift in either direction and can even vary with each mission in the arc.


Ratings

After the published mission is complete, you can rate it from 1 to 5 stars and leave a comment (this can also be done before the Mission arc is completed), or report it as inappropriate and reasons why.


Rewards

Main Articles: Mission Architect Tickets

Full experience (XP) and influence rewards will be granted for defeating enemies in player-made content.

However, in place of drops and end-of-mission XP bonuses, players earn Tickets. Players can take these Tickets to an Architect Ticket Vendor and redeem them for various in-game rewards, such as enhancements, recipes and salvage. Players will be able to purchase unlockable content with their tickets. They’ll be able to get maps, costume pieces and different characters.

Story Arc promoted to Hall of Fame or Dev's Choice will not drop Tickets, but instead give regular rewards of drops and end-of-mission XP bonuses just like standard missions.


Rewards Not Available Through Mission Architect

None of the Defeats badges are available in MA missions, so, e.g., you can't get the Kill Skuls badge for defeating Skulls in MA missions. Also the achievement badges of debt, influence, healing, being mezzed, etc... can not be earned in MA missions. Even if a Story Arc gets promoted to Dev's Choice or Hall of Fame, these badges are still unavailable through the Mission Architect missions.

The only badges that will be awarded are those badges tied to the Architect (including the Architect Day Job badges).

The way the custom foes were designed and the limitation on arcs (like the inability to place foes exactly where one would like) are designed to prevent the Mission Architect from becoming a power leveling or farming tool.


Other information still to be ordered

No cut-scenes will be possible with the Architect.

Mission type and goals like glowie clicks or kill-alls are easy enough to understand. Turns out there is a link between enemies and level though, as enemies exist in various ranges and don't always scale out of those ranges well.

Enemies and allies can be pretty much anything you can already fight somewhere in the game. At the time of Herocon, even Giant Monsters were available for use in Architect missions.

Writing well is always a challenge, and this won't be any different. Players will be able to compose briefings, NPC dialog, clues, debriefings, and souvenirs, just the same as the developpers!

Saving is done to the local computer, and an unlimited number of missions can be saved. Missions can be edited offline, as the data is contained in a text file.

Saved missions can be loaded for players teams. Suggested uses would be SG initiations or just for laughs.

Players can only have three published story arcs (which can contain up to five missions each) per account, but can publish and unpublish at will.


Dev's Choice and Hall of Fame

There are two ways around the three published per account limit. Dev's choice and Hall of Fame. These actually copy arcs onto the game servers and delete them from their published slot, freeing them.

Dev's choice simply means a dev liked it enough to save it. It's not canon, but they liked it!

You get a mission into the Hall of Fame when an as of yet unknown number of players rate it thumbs up.

Both of these will be search options in the Architect menu.


Mission Architect Guides


Screenshot Gallery


History

This feature was announced by Positron in April 28th 2008[1].


External Links