Power 10 Enhancements: Difference between revisions
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== Overview == | == Overview == | ||
At the launch of CoH, Dual- and Single-Origin [[Enhancements]] from the '''Power 10''' could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from [[Contacts]], then eliminated in [[Issue 6]] by doing away with the distinction and offering all Enhancement types for sale together. | |||
The '''Power 10''' refers to the following ten | However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact. | ||
== Enhancements == | |||
The '''Power 10''' refers to the following ten Enhancement types: | |||
* Enhance accuracy | * Enhance accuracy | ||
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* Increase attack rate (recharge) | * Increase attack rate (recharge) | ||
* Enhance damage resistance | * Enhance damage resistance | ||
* Enhance disorient duration | * Enhance disorient duration | ||
[[Category:enhancements]] | [[Category:enhancements]] | ||
Revision as of 02:44, 26 January 2009
Overview
At the launch of CoH, Dual- and Single-Origin Enhancements from the Power 10 could be bought at earlier levels than Enhancements outside the set could. This disparity was first lessened by making non-Power 10 Enhancement types purchasable from Contacts, then eliminated in Issue 6 by doing away with the distinction and offering all Enhancement types for sale together.
However, some contacts still only sell "Power 10" enhancements until a character gains enough reputation with that particular contact.
Enhancements
The Power 10 refers to the following ten Enhancement types:
- Enhance accuracy
- Enhance damage
- Enhance defense buffs
- Reduce endurance cost
- Enhance heal
- Enhance hold duration
- Enhance range
- Increase attack rate (recharge)
- Enhance damage resistance
- Enhance disorient duration