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Difference between revisions of "Power Icons Legend"

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m (Control Symbols: fixed links)
(Six months, but I finally got the page to be what I wanted it to be. Yay!)
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This page is intended to provide a key for the symbols used inside the City of Heroes power icons.
 
This page is intended to provide a key for the symbols used inside the City of Heroes power icons.
  
==Buff Symbols==
+
==Hierarchy==
The symbol of a buffing power is usually represented by an arc at the top of the icon or an triangle pointing up.  For example, [[Image:Accuracy Boost.png|32px]] [[Image:Damage Boost.png|32px]] [[Image:Defense Boost.png|32px]] are the buff symbols for accuracy, damage and defense.  Other buff icons are used somewhat interchangeably such as, [[Image:End OR Recovery Increase.png|32px]] used to represent an increase in endurance and/or recovery rate; and [[Image:HP OR Regeneration Increase.png|32px]] used to represent an increase in hit points and/or regeneration rate.  The following icons are all the buff icons currently used in the game and their approximate meaning:  [[Image:Debt Protection.png|32px]] debt protection, [[Image:Defense & To Hit Increase.png|32px]] defense and to hit buff (an excellent example of a compound symbol), [[Image:Endurance Discount.png|32px]] endurance discount,  [[Image:HP & End Increase.png|32px]] buff to hit points and endurance, [[Image:Jump Increase.png|32px]] jump increase, [[Image:Mulitple Boost.png|32px]][[Image:Mulitple Boost 2.png|32px]] multiple attribute boost, [[Image:Power Boost.png|32px]] power boost, especially to the secondary effects of powers, [[Image:Range Boost.png|32px]] range boost, [[Image:Recharge Speed Increase.png|32px]][[Image:Recharge Speed Increase 2.png|32px]] recharge speed increase, [[Image:Rez.png|32px]] revive, and [[Image:Run Speed Increase.png|32px]] for run speed increase.  A few commonly used icons don't follow this convention.  Examples are [[Image:Mez Defense Boost.png|32px]][[Image:Mez Defense Boost 2.png|32px]] for mez resistance and defense, [[Image:Exchange.png|32px]] exchange-type buff powers and [[Image:HP Boost.png|32px]] which is usually a hit point boost that fades over time.
+
  
==Control Symbols==
+
Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.
The symbol of a controlling power is different depending on the type of [[control]] used.  The different types of [[Status Effect]]s are:  [[confuse]], [[disorient]] (or [[stun]]), [[fear]], [[hold]], [[immobilize]], [[knockup]], [[knockback]], [[knockdown]], phase shift, [[placate]], [[sleep]], [[slow|slow movement]], [[slow|slow recharge]] and [[taunt]].  There are also a few special status effects such as forced flight [[Image:Flight.png|32px]] induced by [[Mind_Control#Telekinesis|Telekinesis]], forced teleportation [[Image:Teleport Allies.png|32px]] from [[Gravity_Control#Wormhole|Wormhole]] and force back from [[Force_Field#Force_Bubble|Force Bubble]]. [[Image:Force Back.png|32px]] 
+
  
For example, confuse is [[Image:Confuse.png|32px]], disorient is [[Image:Disorient.png|32px]], fear is [[Image:Fear.png|32px]], hold is [[Image:Hold.png|32px]], immobilize is [[Image:Immobilize.png|32px]], knock up is [[Image:Knock Up.png|32px]], knockback is [[Image:Knockback.png|32px]], phase shift is [[Image:Phase Shift.png|32px]], placate is [[Image:Placate.png|32px]], sleep is [[Image:Sleep.png|32px]], slow movement is [[Image:Slow-Movement.png|32px]], slow recharge is [[Image:Slow-Recharge.png|32px]], slow movement and slow recharge is [[Image:Slow-Recharge+Movement.png|32px]] (excellent example of a compound symbol) and taunt is [[Image:Taunt.png|32px]]
 
  
Note:  There is no symbol at this time for '''knockdown''' but a symbol with the off-balance figure shown in the knockback and knock up icons plus a triangle pointing down would be consistent with the other symbols.
+
If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.
  
==Debuff Symbols==
 
The symbol of a debuffing power is usually represented by an arc at the bottom of the icon or an triangle pointing down.  For example, [[Image:To Hit Debuff.png|32px]] [[Image:Damage Debuff.png|32px]] [[Image:Defense Debuff.png|32px]] are the debuff icons for to-hit (or accuracy), damage and defense.  Other know icons are:  [[Image:Endurance OR Recovery Debuff.png|32px]] endurance or recovery debuff, [[Image:HP OR Regeneration Debuff.png|32px]] hit point or regeneration debuff, [[Image:Perception Debuff.png|32px]] perception debuff and [[Image:Resistance Debuff.png|32px]] which is used for resistance debuff, but is identical to the icon used for defense debuff.
 
  
==Defense Symbols==
+
Control trumps buff/debuff trumps resist/defense trumps damage.
The symbol of a [[defense]] power is usually represented by a shield. The different types of [[defense]] are [[melee]], [[range]], [[area of effect]] and general [[defense]].  For example, [[Image:Area Effect Defense.png|32px]]is area of effect defense.  The general defense symbol is [[Image:defense.png|32px]]  Melee and ranged defense symbols are [[Image:Melee Defense.png|32px]] and [[Image:Ranged Defense.png|32px]]
+
  
==Morph Symbols==
 
The symbol of a morph power is the top half of a human outline appearing to grow or shrink to a larger or smaller outline.  The symbol should be used exclusively for shape-changing powers such as a [[Kheldian]]'s nova or dwarf forms.  It would also be appropriate for [[Stone Armor]]'s [[Granite Armor]].  For example, [[Image:Small to Large Morph.png  | upshift]]
 
==Melee Symbols==
 
The symbol of a melee power is usually represented by a circle or group of circles with three peaks.  The size of the circle or circles is representative of the amount of damage a power does.  For example, [[Image:Light Damage over Time.png|32px]] is light or minor damage over time, [[Image:Minor Damage.png|32px]] minor damage, [[Image:Moderate Damage.png|32px]] moderate damage, [[Image:Heavy Damage.png|32px]] heavy damage and [[Image:Extreme Damage.png|32px]] superior or extreme damage.  The [[Image:Damage.png|32px]] icon is used for both melee and ranged powers interchangeably.  Certain powers such as [[Image:Assassination.png|32px]] assassin's strike have additional symbols associated with them.  More examples are [[Image:Weapon.png|32px]] & [[Image:Greater Weapon.png|32px]] to signify weapons formed of the classic four elements (earth, fire and ice powers currently) and [[Image:Chain Damage.png|32px]] for chain-type powers.
 
  
==Movement Symbols==
+
There are a couple of specific things that trump one another in the same general category.
  
==Pet Symbols==
+
Compound symbols (see below) trump standard icons.
  
==Ranged Symbols==
+
Hold trumps disorient trumps sleep trumps immobilize.
  
==Resist Symbols==
+
Increase recharge speed (Hasten) trumps increase run speed (Swift).
  
==Stealth Symbols==
+
Running trumps jumping trumps flying.  
The symbol of a [[stealth]] power is usually a human-shaped form outlined by an aura or a human shaped aura.
+
  
For example, [[hide]] [[Image:Hide.png|32px]]  invisibility [[Image:Invisibility.png|32px]]  phase shift [[Image:Phase_Shift.png|32px]] and [[stealth]] [[Image:Stealth.png|32px]]
+
Healing trumps endurance.  
  
===Comments===
+
Defense trumps resistance.
 +
 
 +
Damage trumps accuracy if the power's effect is equal.
 +
 
 +
Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect. 
 +
 
 +
 
 +
==Instant and Persistent / Buffs and Debuffs==
 +
 
 +
Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect.  Buffs/debuffs with an arc have persistant effects.  A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff.  The exchange symbol is only used when the two things being affected are the same.  Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.
 +
 
 +
==Compound Symbols==
 +
 
 +
A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon. 
 +
 
 +
 
 +
 
 +
==Icon Table==
 +
 
 +
Some of the images in the table below are not found in the game, but are provided for reference purposes.
 +
 
 +
{|class="wikitable"
 +
|-
 +
!Icon Type
 +
!Icon
 +
!Notes
 +
|-
 +
|Buff, Accuracy
 +
|[[Image:Buff,_Accuracy.png]]
 +
|Persistent [[accuracy]] or [[ToHit|tohit]] buff.
 +
|-
 +
|Buff, Damage
 +
|[[Image:Buff,_Damage.png]]
 +
|Persistent damage buff.
 +
|-
 +
|Buff, Defense
 +
|[[Image:Buff,_Defense.png]]
 +
|Persistent [[defense]] buff.
 +
|-
 +
|Buff, Defense, Area of Effect
 +
|[[Image:Buff,_Defense,_AoE.png]]
 +
|Persistent buff to area of effect defense.
 +
|-
 +
|Buff, Defense, Energy and Negative Energy
 +
|[[Image:Buff,_Defense,_Energy_and_Negative_Energy.png]]
 +
|Persistent buff to energy and negative energy defense.
 +
|-
 +
|Buff, Defense, Fire and Cold
 +
|[[Image:Buff,_Defense,_Fire_and_Cold.png]]
 +
|Persistent buff to fire and cold defense.
 +
|-
 +
|Buff, Defense, Melee
 +
|[[Image:Buff,_Defense,_Melee.png]]
 +
|Persistent buff to melee defense.
 +
|-
 +
|Buff, Defense, Psionic
 +
|
 +
|Persistent buff to psionic defense.
 +
|-
 +
|Buff, Defense, Ranged
 +
|[[Image:Buff,_Defense,_Range.png]]
 +
|Persistent buff to ranged defense.
 +
|-
 +
|Buff, Defense, Smashing and Lethal
 +
|[[Image:Buff,_Defense,_Smashing_and_Lethal.png]]
 +
|Persistent buff to smashing and lethal defense.
 +
|-
 +
|Buff, Defense and To-Hit
 +
|[[Image:Buff,_Defense_and_Accuracy.png]]
 +
|To-Hit and defense granting buff.
 +
|-
 +
|Buff, Hit Points
 +
|[[Image:Buff,_Hit_Points.png]]
 +
|Hit point granting buff.
 +
|-
 +
|Buff, Hit Points, Defeated
 +
|[[Image:Buff,_Hit_Points,_Defeated.png]]
 +
|Hit point granting buff that requires a defeated target.
 +
|-
 +
|Buff, Hit Points, Timed
 +
|[[Image:Buff,_Hit_Points,_Timed.png]]
 +
|Hit point buff for a fixed period of time.
 +
|-
 +
|Buff, Endurance
 +
|[[Image:Buff,_Endurance.png]]
 +
|Endurance granting buff.
 +
|-
 +
|Buff, Instant
 +
|
 +
|A buff that provides an instant benefit.
 +
|-
 +
|Buff, Jump, Height
 +
|[[Image:Buff,_Jump,_Height.png]]
 +
|[[Travel Powers|Jump]] height buff.
 +
|-
 +
|Buff, Mega
 +
|[[Image:Buff,_Mega.png]]
 +
|Potent buff to multiple attributes with trade-offs after power expires.
 +
|-
 +
|Buff, Multiple
 +
|[[Image:Buff,_Multiple.png]]
 +
|Persistent buff to multiple attributes.
 +
|-
 +
|Buff, Multiple, Defeated
 +
|[[Image:Buff,_Multiple,_Defeated.png]]
 +
|Persistent buff to multiple attributes that requires a defeated target.
 +
|-
 +
|Buff, Persistent
 +
|[[Image:Buff,_Persistent.png]]
 +
|A buff that remains after the power has activated.
 +
|-
 +
|Buff, Range
 +
|[[Image:Buff,_Range.png]]
 +
|Persistent range buff.
 +
|-
 +
|Buff, Recharge
 +
|[[Image:Buff,_Recharge.png]]
 +
|Buff that increases the recharge speed of a targets' powers.
 +
|-
 +
|Buff, Recovery
 +
|[[Image:Buff,_Recovery.png]]
 +
|Persistent recovery buff.
 +
|-
 +
|Buff, Regeneration
 +
|[[Image:Buff,_Regeneration.png]]
 +
|Persistent regeneration buff.
 +
|-
 +
|Buff, Run Speed
 +
|[[Image:Buff,_Run_Speed.png]]
 +
|Increases the [[Travel Powers|run]] speed of a power.
 +
|-
 +
|Buff, Secondary Effects
 +
|[[Image:Buff,_Secondary_Effects.png]]
 +
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
 +
|-
 +
|Confusion
 +
|[[Image:Confuse.png]]
 +
|[[Confuse]] control effect.
 +
|-
 +
|Damage
 +
|[[Image:Damage.png]]
 +
|[[Damage]] power.
 +
|-
 +
|Damage, Assassination
 +
|[[Image:Damage,_Assassination.png]]
 +
|An interuptable melee power that does extra damage when hidden.
 +
|-
 +
|Damage, Chaining
 +
|[[Image:Damage,_Chaining.png]]
 +
|A power that does damage to one target and has the chance "jump" to do damage to another target.
 +
|-
 +
|Damage, Defeated
 +
|[[Image:Damage,_Defeated.png]]
 +
|Power that requires a defeated target to work.
 +
|-
 +
|Damage, Extreme
 +
|[[Image:Damage,_Extreme.png]]
 +
|Power with extreme damage.
 +
|-
 +
|Damage, Melee, Heavy
 +
|[[Image:Damage,_Melee,_Heavy.png]]
 +
|Power with heavy melee damage.
 +
|-
 +
|Damage, Melee, Minor
 +
|[[Image:Damage,_Melee,_Minor.png]]
 +
|Power with minor melee damage.
 +
|-
 +
|Damage, Melee, Moderate
 +
|[[Image:Damage,_Melee,_Moderate.png]]
 +
|Power with moderate melee damage.
 +
|-
 +
|Damage, Melee, Over Time
 +
|[[image:Damage,_Melee,_Over_Time.png]]
 +
|Melee power that does damage over time.
 +
|-
 +
|Damage, Melee, Superior
 +
|[[Image:Damage,_Melee,_Superior.png]]
 +
|Power with superior melee damage.
 +
|-
 +
|Damage, Over Time
 +
|[[Image:Damage,_Over_Time.png]]
 +
|Power that does damage over time.
 +
|-
 +
|Damage, Ranged, Heavy
 +
|[[Image:Damage,_Ranged,_Heavy.png]]
 +
|Ranged damage power that does heavy damage.
 +
|-
 +
|Damage, Ranged, Minor, Fast
 +
|[[Image:Damage,_Ranged,_Minor.png]]
 +
|Minor damage ranged power that has a recharge of fast.
 +
|-
 +
|Damage, Ranged, Minor, Very Fast
 +
|[[Image:Damage,_Ranged,_Minor,_Very_Fast.png]]
 +
|Minor damage ranged power that has a recharge of very fast.
 +
|-
 +
|Damage, Ranged, Moderate
 +
|[[Image:Damage,_Ranged,_Moderate.png]]
 +
|Ranged damage power that does moderate damage.
 +
|-
 +
|Damage, Ranged, Short
 +
|[[Image:Damage,_Ranged,_Short.png]]
 +
|Ranged damage power with decreased range.
 +
|-
 +
|Damage, Ranged, Sniper
 +
|[[Image:Damage,_Sniper.png]]
 +
|An interuptable ranged damage power with increased range.
 +
|-
 +
|Damage, Weapon
 +
|[[Image:Damage,_Weapon.png]]
 +
|Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
 +
|-
 +
|Damage, Weapon, Greater
 +
|[[Image:Damage,_Weapon,_Greater.png]]
 +
|Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
 +
|-
 +
|Debuff, Accuracy
 +
|[[Image:Debuff,_Accuracy.png]]
 +
|Accuracy or to-hit debuff.
 +
|-
 +
|Debuff, Damage
 +
|[[Image:Debuff,_Damage.png]]
 +
|Persistent damage debuff.
 +
|-
 +
|Debuff, Defense
 +
|[[Image:Debuff,_Defense.png]]
 +
|Persistent [[defense]] debuff.
 +
|-
 +
|Debuff, Endurance
 +
|[[Image:Debuff,_End.png]]
 +
|Endurance debuff.
 +
|-
 +
|Debuff, Hit Points
 +
|[[Image:Debuff,_Hit_Points.png]]
 +
|Hit point debuff.
 +
|-
 +
|Debuff, Instant
 +
|
 +
|Debuff that has an instant effect.
 +
|-
 +
|Debuff, Mez
 +
|[[Image:Debuff,_Mez.png]]
 +
|Debuff to control-type powers..
 +
|-
 +
|Debuff, Multiple
 +
|[[Image:Debuff,_Multiple.png]]
 +
|Debuff to multiple attributes.
 +
|-
 +
|Debuff, Perception
 +
|[[Image:Debuff,_Perception.png]]
 +
|Persistent [[perception]] debuff.
 +
|-
 +
|Debuff, Persistent
 +
|[[Image:Debuff,_Persistent.png]]
 +
|A debuff with persistent effects.
 +
|-
 +
|Debuff, Recovery
 +
|[[Image:Debuff,_Recovery.png]]
 +
|Persistent recovery debuff.
 +
|-
 +
|Debuff, Regeneration
 +
|[[image:Debuff,_Regeneration.png]]
 +
|Persistent regeneration debuff.
 +
|-
 +
|Debuff, Resistance
 +
|
 +
|Persistent resistance debuff.
 +
|-
 +
|Disorient
 +
|[[Image:Disorient.png]]
 +
|[[Disorient]] control effect.
 +
|-
 +
|Effect Over Time
 +
|
 +
|A power that has an effect over a period of time.
 +
|-
 +
|Endurance
 +
|[[Image:Endurance.png]]
 +
|[[Endurance]] related power.
 +
|-
 +
|Exchange
 +
|[[Image:Exchange.png]]
 +
|A power that exchanges the same attribute between caster and target..
 +
|-
 +
|Fear
 +
|[[Image:Fear.png]]
 +
|[[Fear]] control effect.
 +
|-
 +
|Fly
 +
|[[Image:Flight.png]]
 +
|[[Travel Powers|Flight]] related power.
 +
|-
 +
|Force Bubble
 +
|[[Image:Force_Bubble.png]]
 +
|Power that prevents foes from entering and remaining in melee range.
 +
|-
 +
|Hold
 +
|[[Image:Hold.png]]
 +
|[[Hold]] control effect.
 +
|-
 +
|Immobilize
 +
|[[Image:Immobilize.png]]
 +
|[[Immobilize|Immobilization]] control effect.
 +
|-
 +
|Intangibility
 +
|[[Image:Intangability.png]]
 +
|[[Intangibility]] related power.
 +
|-
 +
|Invisibility
 +
|[[Image:Invisibility.png]]
 +
|Power that causes invisibility.
 +
|-
 +
|Jump, Distance
 +
|[[Image:Jump,_Distance.png]]
 +
|[[Travel Powers|Jump]] distance power.
 +
|-
 +
|Jump, Height
 +
|[[Image:Jump,_Height.png]]
 +
|[[Travel Powers|Jump]] height power.
 +
|-
 +
|Knockback
 +
|[[Image:Knockback.png]]
 +
|[[Knockback]] related power.
 +
|-
 +
|Knockdown
 +
|[[Image:Knockdown.png]]
 +
|[[Knockdown]] related power.
 +
|-
 +
|Knockup
 +
|[[Image:Knockup.png]]
 +
|[[Knockup]] related power.
 +
|-
 +
|Mez
 +
|[[Image:Mez.png]]
 +
|Control related power.
 +
|-
 +
|Placate
 +
|[[Image:Placate.png]]
 +
|[[Placate]] related power.
 +
|-
 +
|Resistance
 +
|[[Image:Resistance.png]]
 +
|[[Resistance|Damage resistance]] related power.
 +
|-
 +
|Resistance, Cold
 +
|[[Image:Resistance,_Cold.png]]
 +
|Power that provides cold resistance.
 +
|-
 +
|Resistance, Energy
 +
|[[Image:Resistance,_Energy.png]]
 +
|Power that provides energy resistance.
 +
|-
 +
|Resistance, Energy and Negative Energy
 +
|[[Image:Resistance,_Energy_and_Negative_Energy.png]]
 +
|Power that provides energy and negative energy resistance.
 +
|-
 +
|Resistance, Fire and Cold
 +
|[[Image:Resistance,_Fire_and_Cold.png]]
 +
|Power that provides fire and cold resistance.
 +
|-
 +
|Resistance, Negative Energy
 +
|[[Image:Resistance,_Negative_Energy.png]]
 +
|Power that provides negative energy resistance.
 +
|-
 +
|Resistance, Mez
 +
|[[Image:Resistance,_Mez.png]]
 +
|Power that provides protection from control-type effects.
 +
|-
 +
|Resistance, Psionic
 +
|[[Image:Resistance,_Psionic.png]]
 +
|Power that provides psionic resistance.
 +
|-
 +
|Resistance, Smashing and Lethal
 +
|[[Image:Resistance,_Smashing_and_Lethal.png]]
 +
|Power that provides smashing and lethal resistance.
 +
|-
 +
|Resurrection
 +
|[[Image:Resurrection.png]]
 +
|Power that revives a fallen character.
 +
|-
 +
|Shapeshift
 +
|[[Image:Shapeshift.png]]
 +
|Power that shifts form.
 +
|-
 +
|Sleep
 +
|[[Image:Sleep.png]]
 +
|[[Sleep]] control effect.
 +
|-
 +
|Slow, Movement
 +
|[[Image:Slow,_Movement.png]]
 +
|[[Slow|Movement-slowing]] power.
 +
|-
 +
|Slow, Recharge
 +
|[[Image:Slow,_Recharge.png]]
 +
|Power that increases target's recharge time.
 +
|-
 +
|Slow, Recharge and Movement
 +
|[[Image:Slow,_Recharge_and_Movement.png]]
 +
|Power that increases the recharge time and decreases the movement speed of the target(s).
 +
|-
 +
|Stealth
 +
|[[image:Stealth.png]]
 +
|Power that provides stealth to the target.
 +
|-
 +
|Summon
 +
|[[Image:Summon.png]]
 +
|Power that summons a pet or henchman.
 +
|-
 +
|Summon, Buff, Multiple
 +
|[[Image:Summon,_Buff,_Multiple.png]]
 +
|Power that provides a buff to multiple attributes of a pet or henchman.
 +
|-
 +
|Summon, Equip
 +
|[[Image:Summon,_Equip.png]]
 +
|Power that provides a moderate increase to the capabilities of a pet or henchman.
 +
|-
 +
|Summon, Extraction
 +
|[[Image:Summon,_Extraction.png]]
 +
|Summons one pet or henchman from a defeated target.
 +
|-
 +
|Summon, Fear
 +
|[[Image:Summon,_Fear.png]]
 +
|Summons or upgrades a pet or henchman with fear abilities.
 +
|-
 +
|Summon, Multiple
 +
|[[Image:Summon,_Multiple.png]]
 +
|Summons a large number of pets.
 +
|-
 +
|Summon, One Ally
 +
|[[Image:Summon,_One.png]]
 +
|Summons one pet or henchman.
 +
|-
 +
|Summon, Placate
 +
|[[Image:Summon,_Placate.png]]
 +
|Summons a pet or henchman with placate abilities.
 +
|-
 +
|Summon, Taunt
 +
|[[Image:Summon,_Taunt.png]]
 +
|Summons a pet or henchman with taunt abilities.
 +
|-
 +
|Summon, Three Allies
 +
|[[Image:Summon,_Three.png]]
 +
|Summons three pets or henchmen.
 +
|-
 +
|Summon, Two Allies
 +
|[[Image:Summon,_Two.png]]
 +
|Summons two pets or henchmen.
 +
|-
 +
|Summon, Upgrade
 +
|[[Image:Summon,_Upgrade.png]]
 +
|Power that provides further increase to the capabilities of a pet or henchman.
 +
|-
 +
|Taunt
 +
|[[Image:Taunt.png]]
 +
|[[Taunt]] related power.
 +
|-
 +
|Teleportation
 +
|[[Image:Teleport.png]]
 +
|Power that teleports target from one location to another without physically touching the space in-between.
 +
|-
 +
|Teleportation, Group
 +
|[[Image:Teleport,_Group.png]]
 +
|Power that teleports a group from one location to another.
 +
|-
 +
|Teleportation, Target
 +
|[[Image:Teleport,_Target.png]]
 +
|Power that teleports a foe from one location to another.
 +
|-
 +
|}
 +
 
 +
==Comments==
 
:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact.  If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.
 
:There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact.  If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.
 
[[Category:Sorted Power Icons]]
 
[[Category:Sorted Power Icons]]

Revision as of 04:26, 9 January 2009

Overview

This page is intended to provide a key for the symbols used inside the City of Heroes power icons.

Hierarchy

Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.


If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.


Control trumps buff/debuff trumps resist/defense trumps damage.


There are a couple of specific things that trump one another in the same general category.

Compound symbols (see below) trump standard icons.

Hold trumps disorient trumps sleep trumps immobilize.

Increase recharge speed (Hasten) trumps increase run speed (Swift).

Running trumps jumping trumps flying.

Healing trumps endurance.

Defense trumps resistance.

Damage trumps accuracy if the power's effect is equal.

Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.


Instant and Persistent / Buffs and Debuffs

Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.


Icon Table

Some of the images in the table below are not found in the game, but are provided for reference purposes.

Icon Type Icon Notes
Buff, Accuracy Buff, Accuracy.png Persistent accuracy or tohit buff.
Buff, Damage Buff, Damage.png Persistent damage buff.
Buff, Defense Buff, Defense.png Persistent defense buff.
Buff, Defense, Area of Effect Buff, Defense, AoE.png Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy Buff, Defense, Energy and Negative Energy.png Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold Buff, Defense, Fire and Cold.png Persistent buff to fire and cold defense.
Buff, Defense, Melee Buff, Defense, Melee.png Persistent buff to melee defense.
Buff, Defense, Psionic Persistent buff to psionic defense.
Buff, Defense, Ranged Buff, Defense, Range.png Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal Buff, Defense, Smashing and Lethal.png Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit Buff, Defense and Accuracy.png To-Hit and defense granting buff.
Buff, Hit Points Buff, Hit Points.png Hit point granting buff.
Buff, Hit Points, Defeated Buff, Hit Points, Defeated.png Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed Buff, Hit Points, Timed.png Hit point buff for a fixed period of time.
Buff, Endurance Buff, Endurance.png Endurance granting buff.
Buff, Instant A buff that provides an instant benefit.
Buff, Jump, Height Buff, Jump, Height.png Jump height buff.
Buff, Mega Buff, Mega.png Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple Buff, Multiple.png Persistent buff to multiple attributes.
Buff, Multiple, Defeated Buff, Multiple, Defeated.png Persistent buff to multiple attributes that requires a defeated target.
Buff, Persistent Buff, Persistent.png A buff that remains after the power has activated.
Buff, Range Buff, Range.png Persistent range buff.
Buff, Recharge Buff, Recharge.png Buff that increases the recharge speed of a targets' powers.
Buff, Recovery Buff, Recovery.png Persistent recovery buff.
Buff, Regeneration Buff, Regeneration.png Persistent regeneration buff.
Buff, Run Speed Buff, Run Speed.png Increases the run speed of a power.
Buff, Secondary Effects Buff, Secondary Effects.png Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion Confuse.png Confuse control effect.
Damage Damage.png Damage power.
Damage, Assassination Damage, Assassination.png An interuptable melee power that does extra damage when hidden.
Damage, Chaining Damage, Chaining.png A power that does damage to one target and has the chance "jump" to do damage to another target.
Damage, Defeated Damage, Defeated.png Power that requires a defeated target to work.
Damage, Extreme Damage, Extreme.png Power with extreme damage.
Damage, Melee, Heavy Damage, Melee, Heavy.png Power with heavy melee damage.
Damage, Melee, Minor Damage, Melee, Minor.png Power with minor melee damage.
Damage, Melee, Moderate Damage, Melee, Moderate.png Power with moderate melee damage.
Damage, Melee, Over Time Damage, Melee, Over Time.png Melee power that does damage over time.
Damage, Melee, Superior Damage, Melee, Superior.png Power with superior melee damage.
Damage, Over Time Damage, Over Time.png Power that does damage over time.
Damage, Ranged, Heavy Damage, Ranged, Heavy.png Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast Damage, Ranged, Minor.png Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast Damage, Ranged, Minor, Very Fast.png Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate Damage, Ranged, Moderate.png Ranged damage power that does moderate damage.
Damage, Ranged, Short Damage, Ranged, Short.png Ranged damage power with decreased range.
Damage, Ranged, Sniper Damage, Sniper.png An interuptable ranged damage power with increased range.
Damage, Weapon Damage, Weapon.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater Damage, Weapon, Greater.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy Debuff, Accuracy.png Accuracy or to-hit debuff.
Debuff, Damage Debuff, Damage.png Persistent damage debuff.
Debuff, Defense Debuff, Defense.png Persistent defense debuff.
Debuff, Endurance Debuff, End.png Endurance debuff.
Debuff, Hit Points Debuff, Hit Points.png Hit point debuff.
Debuff, Instant Debuff that has an instant effect.
Debuff, Mez Debuff, Mez.png Debuff to control-type powers..
Debuff, Multiple Debuff, Multiple.png Debuff to multiple attributes.
Debuff, Perception Debuff, Perception.png Persistent perception debuff.
Debuff, Persistent Debuff, Persistent.png A debuff with persistent effects.
Debuff, Recovery Debuff, Recovery.png Persistent recovery debuff.
Debuff, Regeneration Debuff, Regeneration.png Persistent regeneration debuff.
Debuff, Resistance Persistent resistance debuff.
Disorient Disorient.png Disorient control effect.
Effect Over Time A power that has an effect over a period of time.
Endurance Endurance.png Endurance related power.
Exchange Exchange.png A power that exchanges the same attribute between caster and target..
Fear Fear.png Fear control effect.
Fly Flight.png Flight related power.
Force Bubble Force Bubble.png Power that prevents foes from entering and remaining in melee range.
Hold Hold.png Hold control effect.
Immobilize Immobilize.png Immobilization control effect.
Intangibility Intangability.png Intangibility related power.
Invisibility Invisibility.png Power that causes invisibility.
Jump, Distance Jump, Distance.png Jump distance power.
Jump, Height Jump, Height.png Jump height power.
Knockback Knockback.png Knockback related power.
Knockdown Knockdown.png Knockdown related power.
Knockup Knockup.png Knockup related power.
Mez Mez.png Control related power.
Placate Placate.png Placate related power.
Resistance Resistance.png Damage resistance related power.
Resistance, Cold Resistance, Cold.png Power that provides cold resistance.
Resistance, Energy Resistance, Energy.png Power that provides energy resistance.
Resistance, Energy and Negative Energy Resistance, Energy and Negative Energy.png Power that provides energy and negative energy resistance.
Resistance, Fire and Cold Resistance, Fire and Cold.png Power that provides fire and cold resistance.
Resistance, Negative Energy Resistance, Negative Energy.png Power that provides negative energy resistance.
Resistance, Mez Resistance, Mez.png Power that provides protection from control-type effects.
Resistance, Psionic Resistance, Psionic.png Power that provides psionic resistance.
Resistance, Smashing and Lethal Resistance, Smashing and Lethal.png Power that provides smashing and lethal resistance.
Resurrection Resurrection.png Power that revives a fallen character.
Shapeshift Shapeshift.png Power that shifts form.
Sleep Sleep.png Sleep control effect.
Slow, Movement Slow, Movement.png Movement-slowing power.
Slow, Recharge Slow, Recharge.png Power that increases target's recharge time.
Slow, Recharge and Movement Slow, Recharge and Movement.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth Stealth.png Power that provides stealth to the target.
Summon Summon.png Power that summons a pet or henchman.
Summon, Buff, Multiple Summon, Buff, Multiple.png Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip Summon, Equip.png Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction Summon, Extraction.png Summons one pet or henchman from a defeated target.
Summon, Fear Summon, Fear.png Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple Summon, Multiple.png Summons a large number of pets.
Summon, One Ally Summon, One.png Summons one pet or henchman.
Summon, Placate Summon, Placate.png Summons a pet or henchman with placate abilities.
Summon, Taunt Summon, Taunt.png Summons a pet or henchman with taunt abilities.
Summon, Three Allies Summon, Three.png Summons three pets or henchmen.
Summon, Two Allies Summon, Two.png Summons two pets or henchmen.
Summon, Upgrade Summon, Upgrade.png Power that provides further increase to the capabilities of a pet or henchman.
Taunt Taunt.png Taunt related power.
Teleportation Teleport.png Power that teleports target from one location to another without physically touching the space in-between.
Teleportation, Group Teleport, Group.png Power that teleports a group from one location to another.
Teleportation, Target Teleport, Target.png Power that teleports a foe from one location to another.

Comments

There are many internal inconsistencies within the game that makes some of this page guesswork rather than fact. If the power rings and the power symbols were consistent within the game, it would be easy to identify what a power does just by it's icon.