Difference between revisions of "Mission Transporter"
From Paragon Wiki Archive
m (tweak layout) |
m (update notes) |
||
Line 16: | Line 16: | ||
== Note == | == Note == | ||
+ | * This power functions across zones - while in [[Peregrine Island]], you get a mission in [[Perez Park]]? No problem! Mission Teleport will take you there. | ||
+ | * Mission Teleporter {{red|will fail}} when used in any zone or area with a [[Dampening Field]] that restricts teleportation. The power will fire and go into recharge mode, but {{red|will not take you to your mission}}. | ||
+ | ** [[Pocket D]] except the [[Ski Chalet]] and the entry halls. | ||
+ | ** [[Circle of Thorn]], [[Council]], [[Mayhem Mission]], and other "jails". | ||
* This Teleportation power is currently incorrectly using a Flight icon in-game. | * This Teleportation power is currently incorrectly using a Flight icon in-game. | ||
Revision as of 21:57, 8 January 2009
Description
Need description.
How to Get
To obtain this inherent power, purchase the Mac Special Edition or associated Super Booster.
Power Summary
Recharge | 120 min |
Effects | Teleport to Mission Door |
Note
- This power functions across zones - while in Peregrine Island, you get a mission in Perez Park? No problem! Mission Teleport will take you there.
- Mission Teleporter will fail when used in any zone or area with a Dampening Field that restricts teleportation. The power will fire and go into recharge mode, but will not take you to your mission.
- Pocket D except the Ski Chalet and the entry halls.
- Circle of Thorn, Council, Mayhem Mission, and other "jails".
- This Teleportation power is currently incorrectly using a Flight icon in-game.